#if ENABLE_UNIT_TESTS
|
|
#include "UnitTest++.h"
|
|
#include "../Time-c-api.h"
|
#include "../../Time.h"
|
|
SUITE(Time)
|
{
|
TEST(TicksMillisecondsMonotonicTestValid)
|
{
|
CHECK(UnityPalGetTicksMillisecondsMonotonic() > 0);
|
}
|
|
TEST(TicksMillisecondsMonotonicEqualsClass)
|
{
|
CHECK_CLOSE(il2cpp::os::Time::GetTicksMillisecondsMonotonic(), UnityPalGetTicksMillisecondsMonotonic(), 100);
|
}
|
|
TEST(Ticks100NanosecondsMonotonicTestValid)
|
{
|
CHECK(UnityPalGetTicks100NanosecondsMonotonic() > 0);
|
}
|
|
TEST(Ticks100NanosecondsMonotonicEqualsClass)
|
{
|
// This number is fairly sensitive to time between calls, check to see if they are close enough, chop off the last few digits
|
CHECK_CLOSE(il2cpp::os::Time::GetTicks100NanosecondsMonotonic() / 1000L, UnityPalGetTicks100NanosecondsMonotonic() / 1000L, 100);
|
}
|
|
TEST(GetTicks100NanosecondsDateTime)
|
{
|
CHECK(UnityPalGetTicks100NanosecondsDateTime() > 0);
|
}
|
|
TEST(GetTicks100NanosecondsDateTimeEqualsClass)
|
{
|
CHECK_CLOSE(il2cpp::os::Time::GetTicks100NanosecondsDateTime() / 1000L, UnityPalGetTicks100NanosecondsDateTime() / 1000L, 100);
|
}
|
|
// GetSystemTimeAsFileTime is not implemented on PS4
|
#if !IL2CPP_TARGET_PS4 && !IL2CPP_TARGET_PS5
|
TEST(GetSystemTimeAsFileTime)
|
{
|
CHECK(UnityPalGetSystemTimeAsFileTime() > 0);
|
}
|
|
TEST(GetSystemTimeAsFileTimeEqualsClass)
|
{
|
CHECK_CLOSE(il2cpp::os::Time::GetSystemTimeAsFileTime() / 1000L, UnityPalGetSystemTimeAsFileTime() / 1000L, 100);
|
}
|
#endif
|
}
|
|
#endif // ENABLE_UNIT_TESTS
|