using System.Collections; 
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using System.Collections.Generic; 
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using UnityEngine; 
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using UnityEditor; 
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[CustomEditor(typeof(TextImage), true), CanEditMultipleObjects] 
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public class TextImageEditor : TextExEditor  
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{ 
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    SerializedProperty sprite;  
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    protected override void OnEnable()  
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    {  
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        base.OnEnable();  
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        sprite = serializedObject.FindProperty("m_Sprite");  
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    } 
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    public override void OnInspectorGUI()  
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    {  
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        base.OnInspectorGUI();  
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        EditorGUILayout.Space();  
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        EditorGUILayout.PropertyField(sprite);  
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        base.serializedObject.ApplyModifiedProperties();  
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    }  
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} 
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