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| using UnityEngine;
| using XLua;
|
| public class CoroutineTest : MonoBehaviour {
| LuaEnv luaenv = null;
| // Use this for initialization
| void Start()
| {
| luaenv = new LuaEnv();
| luaenv.DoString("require 'coruntine_test'");
| }
|
| // Update is called once per frame
| void Update()
| {
| if (luaenv != null)
| {
| luaenv.Tick();
| }
| }
|
| void OnDestroy()
| {
| luaenv.Dispose();
| }
| }
|
|