using UnityEngine;
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using System.Collections;
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using XLua;
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using System.IO;
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public class SignatureLoaderTest : MonoBehaviour {
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public static string PUBLIC_KEY = "BgIAAACkAABSU0ExAAQAAAEAAQBVDDC5QJ+0uSCJA+EysIC9JBzIsd6wcXa+FuTGXcsJuwyUkabwIiT2+QEjP454RwfSQP8s4VZE1m4npeVD2aDnY4W6ZNJe+V+d9Drt9b+9fc/jushj/5vlEksGBIIC/plU4ZaR6/nDdMIs/JLvhN8lDQthwIYnSLVlPmY1Wgyatw==";
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// Use this for initialization
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void Start () {
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LuaEnv luaenv = new LuaEnv();
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#if UNITY_EDITOR
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luaenv.AddLoader(new SignatureLoader(PUBLIC_KEY, (ref string filepath) =>
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{
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filepath = Application.dataPath + "/XLua/Examples/10_SignatureLoader/" + filepath.Replace('.', '/') + ".lua";
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if (File.Exists(filepath))
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{
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return File.ReadAllBytes(filepath);
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}
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else
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{
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return null;
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}
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}));
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#else //为了让手机也能测试
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luaenv.AddLoader(new SignatureLoader(PUBLIC_KEY, (ref string filepath) =>
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{
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filepath = filepath.Replace('.', '/') + ".lua";
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TextAsset file = (TextAsset)Resources.Load(filepath);
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if (file != null)
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{
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return file.bytes;
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}
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else
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{
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return null;
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}
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}));
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#endif
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luaenv.DoString(@"
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require 'signatured1'
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require 'signatured2'
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");
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luaenv.Dispose();
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}
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// Update is called once per frame
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void Update () {
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}
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}
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