using Snxxz.UI;  
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using System;  
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using System.Collections.Generic;  
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using System.IO;  
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using System.Linq;  
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using System.Reflection;  
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using System.Text;  
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using System.Text.RegularExpressions;  
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using UnityEditor;  
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using UnityEngine;  
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using UnityEngine.UI;  
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public class SpriteManageTool : EditorWindow  
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{  
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    enum SpriteManageType  
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    {  
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        RepeatSprite,  
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        UnUseResource,  
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        Reference,  
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        PrefabEnglishLabel,  
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        FormatPrefab,  
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        ButtonArea,  
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        ExtractChsLabel,  
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        ImageMiss,  
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        UIStyle,  
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    }  
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    private Vector2 m_ScrollPosition;  
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    private Texture2D m_DeleteTexture;  
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    private List<IconConfig> m_IconCfgs;  
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    [SerializeField]  
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    SpriteManageType m_SpriteManageType;  
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    private static readonly Regex Directory_Regex = new Regex(@"/([0-9a-zA-Z_]+)$");  
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    private static readonly Regex Name_Regex = new Regex(@"\\([0-9a-zA-Z_\.]+)");  
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    private static bool m_FindReference = false;  
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    #region 风格  
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    private GUIStyle m_ButtonStyle;  
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    private void InitStyle()  
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    {  
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        m_ButtonStyle = new GUIStyle();  
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    }  
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    #endregion  
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    [MenuItem("策划工具/图片资源")]  
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    public static void OpenWindow()  
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    {  
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        m_FindReference = false;  
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        SpriteManageTool _window = GetWindow(typeof(SpriteManageTool), false, "图片资源") as SpriteManageTool;  
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        _window.Show();  
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        _window.autoRepaintOnSceneChange = true;  
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    }  
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    [MenuItem("Assets/查找引用")]  
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    private static void FindReference()  
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    {  
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        m_FindReference = true;  
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        SpriteManageTool _window = GetWindow(typeof(SpriteManageTool), false, "图片资源") as SpriteManageTool;  
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        _window.Show();  
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        _window.autoRepaintOnSceneChange = true;  
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    }  
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    [MenuItem("Assets/查找引用", true)]  
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    private static bool FindReferenceValid()  
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    {  
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        string _path = AssetDatabase.GetAssetPath(Selection.activeObject);  
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        return (!string.IsNullOrEmpty(_path));  
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    }  
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    private void OnGUI()  
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    {  
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        GUI.skin.button.normal.textColor = Color.white;  
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        DisplayFuncToggle();  
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        UnityEngine.Object[] _objectArray = Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets);  
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        var _selectPath = (_objectArray == null || _objectArray.Length == 0) ? string.Empty : Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/')) + "/" + AssetDatabase.GetAssetPath(_objectArray[0]);  
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        if (!ToolsHelper.lockFolderPath)  
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        {  
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            ToolsHelper.folderPath = _selectPath;  
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        }  
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        if (!m_LockPrefabPath)  
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        {  
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            m_ReplacePrefabPath = _selectPath;  
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        }  
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        GUI.skin.button.normal.textColor = m_ButtonTxtColor;  
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        switch (m_SpriteManageType)  
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        {  
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            case SpriteManageType.RepeatSprite:  
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                DisplayRepeat();  
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                break;  
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            case SpriteManageType.UnUseResource:  
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                DisplayUnUse();  
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                break;  
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            case SpriteManageType.Reference:  
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                DisplayReference();  
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                break;  
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            case SpriteManageType.PrefabEnglishLabel:  
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                DisplayFindPrefabLabel();  
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                break;  
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            case SpriteManageType.FormatPrefab:  
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                FormatPrefabTool.OnGUI();  
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                break;  
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            case SpriteManageType.ButtonArea:  
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                ButtonAreaTool.OnGUI();  
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                break;  
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            case SpriteManageType.ExtractChsLabel:  
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                DisplayExtractChsLabel();  
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                break;  
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            case SpriteManageType.ImageMiss:  
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                ImageMissTool.OnGUI();  
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                break;  
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            case SpriteManageType.UIStyle:  
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                DisplayUIStyle();  
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                break;  
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        }  
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    }  
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    private void OnEnable()  
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    {  
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        ConfigInitiator.EditorLoad();  
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        m_IconCfgs = IconConfig.GetValues();  
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        m_DeleteTexture = EditorGUIUtility.FindTexture("TreeEditor.Trash");  
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        InitStyle();  
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        m_SpriteManageType = m_FindReference ? SpriteManageType.Reference : SpriteManageType.RepeatSprite;  
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        if (m_FindReference)  
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        {  
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            m_ReferenceSource = Selection.activeObject;  
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        }  
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    }  
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    private void DisplayFuncToggle()  
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    {  
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        GUILayout.BeginHorizontal();  
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        string[] labels = new string[9] { "重复图片资源", "未引用的资源(图片)", "查找引用", "界面英文", "格式化预制体", "按钮监听区域", "提取界面中文","缺失图片组件", "UI风格" };  
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        m_SpriteManageType = (SpriteManageType)GUILayout.Toolbar((int)m_SpriteManageType, labels, "LargeButton", GUILayout.Width(labels.Length * 130));  
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        GUILayout.FlexibleSpace();  
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        GUILayout.EndHorizontal();  
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    }  
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    #region 重复图片资源  
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    private Dictionary<string, RepeatSprite> m_RepeatSprites = new Dictionary<string, RepeatSprite>();  
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    private Dictionary<string, string> m_PrefabDict = new Dictionary<string, string>();  
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    private string m_ReplacePrefabPath = string.Empty;  
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    private bool m_LockPrefabPath = false;  
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    private void DisplayRepeat()  
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    {  
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        ToolsHelper.DisplayFolderPath();  
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        DisplayPrefabPath();  
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        GUILayout.BeginHorizontal();  
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        if (GUILayout.Button("查找", GUILayout.Width(50), GUILayout.Height(25)))  
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        {  
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            StartFindRepeat();  
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            StartFindPrefabsGuid();  
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        }  
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        GUILayout.FlexibleSpace();  
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        GUILayout.EndHorizontal();  
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        m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);  
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        foreach (var _key in m_RepeatSprites.Keys)  
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        {  
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            GUILayout.BeginHorizontal();  
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            GUILayout.Label(StringUtility.Contact("MD5:", _key));  
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            if (GUILayout.Button("合并"))  
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            {  
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                MergeSprite(m_RepeatSprites[_key]);  
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            }  
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            if (GUILayout.Button("合并并删除"))  
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            {  
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                MergeSprite(m_RepeatSprites[_key]);  
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                m_RepeatSprites[_key].DeleteOther();  
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            }  
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            GUILayout.FlexibleSpace();  
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            GUILayout.EndHorizontal();  
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            var _repeat = m_RepeatSprites[_key];  
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            for (int i = 0; i < _repeat.repeats.Count; i++)  
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            {  
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                GUILayout.BeginHorizontal();  
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                EditorGUILayout.ObjectField(_repeat.repeats[i], typeof(Sprite), false);  
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                if (GUILayout.Toggle(_repeat.select == i, ""))  
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                {  
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                    _repeat.select = i;  
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                }  
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                if (_repeat.exitInCfgs[i] != -1)  
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                {  
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                    var _index = _repeat.exitInCfgs[i];  
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                    GUILayout.Label(StringUtility.Contact("key:", m_IconCfgs[_index].id, "    folder:",  
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                        m_IconCfgs[_index].folder));  
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                }  
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                if (_repeat.select != i && GUILayout.Button(m_DeleteTexture))  
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                {  
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                    _repeat.Delete(i);  
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                }  
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                GUILayout.FlexibleSpace();  
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                GUILayout.EndHorizontal();  
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            }  
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            GUILayout.Space(10);  
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        }  
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        GUILayout.EndScrollView();  
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    }  
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    private void StartFindRepeat()  
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    {  
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        if (Regex.IsMatch(ToolsHelper.folderPath, @".*\..*"))  
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        {  
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            Debug.LogError("该路径不是文件夹路径");  
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            return;  
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        }  
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        var _files = Directory.GetFiles(ToolsHelper.folderPath, "*.png", SearchOption.AllDirectories);  
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        if (_files == null || _files.Length == 0)  
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        {  
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            Debug.LogError("没找到图片");  
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            return;  
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        }  
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        m_RepeatSprites.Clear();  
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        int _index = 0;  
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        EditorApplication.update = () =>  
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        {  
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            var _md5 = GetFileMD5(_files[_index]);  
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            if (m_RepeatSprites.ContainsKey(_md5))  
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            {  
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                var _sprite = GetSpriteByAssetPath(_files[_index]);  
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                if (_sprite != null)  
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                {  
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                    var _existIndex = m_IconCfgs.FindIndex((x) =>  
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                    {  
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                        return x.sprite == _sprite.name;  
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                    });  
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                    m_RepeatSprites[_md5].Add(_sprite, _existIndex);  
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                }  
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            }  
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            else  
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            {  
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                var _repeat = new RepeatSprite();  
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                m_RepeatSprites.Add(_md5, _repeat);  
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                var _sprite = GetSpriteByAssetPath(_files[_index]);  
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                if (_sprite != null)  
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                {  
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                    var _existIndex = m_IconCfgs.FindIndex((x) =>  
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                    {  
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                        return x.sprite == _sprite.name;  
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                    });  
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                    _repeat.Add(_sprite, _existIndex);  
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                }  
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            }  
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            bool isCancel = EditorUtility.DisplayCancelableProgressBar("查找重复资源", "", (float)_index / (float)_files.Length);  
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            _index++;  
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            if (isCancel || _index >= _files.Length)  
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            {  
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                EditorUtility.ClearProgressBar();  
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                EditorApplication.update = null;  
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                _index = 0;  
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                var _keys = m_RepeatSprites.Keys.ToList();  
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                if (_keys != null)  
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                {  
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                    for (int i = 0; i < _keys.Count; i++)  
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                    {  
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                        if (m_RepeatSprites[_keys[i]].Count < 2)  
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                        {  
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                            m_RepeatSprites.Remove(_keys[i]);  
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                        }  
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                    }  
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                }  
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                _keys = null;  
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            }  
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        };  
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    }  
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    private void StartFindPrefabsGuid()  
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    {  
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        if (Regex.IsMatch(m_ReplacePrefabPath, @".*\..*"))  
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        {  
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            Debug.LogError("该路径不是文件夹路径");  
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            return;  
 | 
        }  
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        m_PrefabDict.Clear();  
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        string[] _prefabFiles = Directory.GetFiles(m_ReplacePrefabPath, "*.prefab", SearchOption.AllDirectories);  
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        if (_prefabFiles == null || _prefabFiles.Length == 0)  
 | 
        {  
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            return;  
 | 
        }  
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        for (int i = 0; i < _prefabFiles.Length; i++)  
 | 
        {  
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            m_PrefabDict.Add(_prefabFiles[i], File.ReadAllText(_prefabFiles[i]));  
 | 
        }  
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    }  
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    private void MergeSprite(RepeatSprite _repeat)  
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    {  
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        if (m_PrefabDict.Count == 0)  
 | 
        {  
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            Debug.LogError("没找到预制体");  
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            return;  
 | 
        }  
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        var _nGuid = GetGUIDByAssets(_repeat.repeats[_repeat.select]);  
 | 
        for (int i = 0; i < _repeat.repeats.Count; i++)  
 | 
        {  
 | 
            if (i == _repeat.select)  
 | 
            {  
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                continue;  
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            }  
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            var _guid = GetGUIDByAssets(_repeat.repeats[i]);  
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            var _list = m_PrefabDict.Keys.ToList();  
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            for (int j = 0; j < _list.Count; j++)  
 | 
            {  
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                var _key = _list[j];  
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                if (Regex.IsMatch(m_PrefabDict[_key], _guid))  
 | 
                {  
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                    string _file = Regex.Replace(m_PrefabDict[_key], _guid, _nGuid);  
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                    File.WriteAllText(_key, _file);  
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                    m_PrefabDict[_key] = _file;  
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                    AssetDatabase.SaveAssets();  
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                }  
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            }  
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        }  
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        AssetDatabase.Refresh();  
 | 
    }  
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    private string GetFileMD5(string _filePath)  
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    {  
 | 
        var _fileMd5 = string.Empty;  
 | 
        using (FileStream fs = new FileStream(_filePath, FileMode.Open))  
 | 
        {  
 | 
            System.Security.Cryptography.MD5 _md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();  
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            byte[] _bytes = _md5.ComputeHash(fs);  
 | 
            for (int i = 0; i < _bytes.Length; i++)  
 | 
            {  
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                _fileMd5 += _bytes[i].ToString("x2");  
 | 
            }  
 | 
        }  
 | 
        return _fileMd5;  
 | 
    }  
 | 
  
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    public class RepeatSprite  
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    {  
 | 
        public List<Sprite> repeats = new List<Sprite>();  
 | 
        public List<int> exitInCfgs = new List<int>();  
 | 
  
 | 
        public int select = 0;  
 | 
  
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        public void Add(Sprite _sprite, int _index)  
 | 
        {  
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            repeats.Add(_sprite);  
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            exitInCfgs.Add(_index);  
 | 
        }  
 | 
  
 | 
        public void Delete(int _index)  
 | 
        {  
 | 
            var _sprite = repeats[_index];  
 | 
            if (select > _index)  
 | 
            {  
 | 
                select--;  
 | 
            }  
 | 
            repeats.RemoveAt(_index);  
 | 
            exitInCfgs.RemoveAt(_index);  
 | 
            AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(_sprite));  
 | 
            AssetDatabase.SaveAssets();  
 | 
            AssetDatabase.Refresh();  
 | 
        }  
 | 
  
 | 
        public void DeleteOther()  
 | 
        {  
 | 
            while (repeats.Count > 1)  
 | 
            {  
 | 
                Delete(select == 0 ? 1 : 0);  
 | 
            }  
 | 
        }  
 | 
  
 | 
        public int Count  
 | 
        {  
 | 
            get  
 | 
            {  
 | 
                return repeats.Count;  
 | 
            }  
 | 
        }  
 | 
    }  
 | 
    #endregion  
 | 
  
 | 
    #region 未引用资源  
 | 
    private Dictionary<string, List<Sprite>> m_UnUseSpriteDict = new Dictionary<string, List<Sprite>>();  
 | 
    private List<string> m_UnUseSpritePaths = new List<string>();  
 | 
    [SerializeField] string m_RemoveSpritePath = string.Empty;  
 | 
    private void DisplayUnUse()  
 | 
    {  
 | 
        ToolsHelper.DisplayFolderPath();  
 | 
        DisplayPrefabPath();  
 | 
  
 | 
        GUILayout.BeginHorizontal();  
 | 
        if (GUILayout.Button("查找", GUILayout.Width(50), GUILayout.Height(25)))  
 | 
        {  
 | 
            StartFindPrefabsGuid();  
 | 
            StartFindUnUse();  
 | 
        }  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
  
 | 
        m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);  
 | 
        foreach (var _key in m_UnUseSpriteDict.Keys)  
 | 
        {  
 | 
            GUILayout.BeginHorizontal();  
 | 
            GUILayout.Label(StringUtility.Contact("Folder:", _key));  
 | 
            GUILayout.FlexibleSpace();  
 | 
            GUILayout.EndHorizontal();  
 | 
            var _sprites = m_UnUseSpriteDict[_key];  
 | 
            for (int i = 0; i < _sprites.Count; i++)  
 | 
            {  
 | 
                GUILayout.BeginHorizontal();  
 | 
                EditorGUILayout.ObjectField(_sprites[i], typeof(Sprite), false);  
 | 
                GUILayout.FlexibleSpace();  
 | 
                GUILayout.EndHorizontal();  
 | 
            }  
 | 
            GUILayout.Space(10);  
 | 
        }  
 | 
        GUILayout.EndScrollView();  
 | 
  
 | 
        GUILayout.BeginHorizontal();  
 | 
        GUILayout.Label(StringUtility.Contact("移除路径:", m_RemoveSpritePath));  
 | 
        if (GUILayout.Button("选择移出的文件根路径"))  
 | 
        {  
 | 
            var _path = EditorUtility.OpenFolderPanel("根路径", "", "");  
 | 
            m_RemoveSpritePath = _path;  
 | 
        }  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
        if (GUILayout.Button("开始移除"))  
 | 
        {  
 | 
            StartRemoveSprite();  
 | 
        }  
 | 
        GUILayout.Space(20);  
 | 
    }  
 | 
  
 | 
    private void StartFindUnUse()  
 | 
    {  
 | 
        m_UnUseSpriteDict.Clear();  
 | 
        m_UnUseSpritePaths.Clear();  
 | 
        if (Regex.IsMatch(ToolsHelper.folderPath, @".*\..*"))  
 | 
        {  
 | 
            Debug.LogError("该路径不是文件夹路径");  
 | 
            return;  
 | 
        }  
 | 
        var _files = Directory.GetFiles(ToolsHelper.folderPath, "*.png", SearchOption.AllDirectories);  
 | 
        if (_files == null || _files.Length == 0)  
 | 
        {  
 | 
            Debug.LogError("没找到图片");  
 | 
            return;  
 | 
        }  
 | 
        var _list = m_PrefabDict.Values.ToList();  
 | 
        int i = 0;  
 | 
        EditorApplication.update = delegate ()  
 | 
        {  
 | 
            var _guid = AssetDatabase.AssetPathToGUID(GetRelativeAssetsPath(_files[i]));  
 | 
            FileInfo _fileInfo = new FileInfo(_files[i]);  
 | 
            bool isCancel = EditorUtility.DisplayCancelableProgressBar("查找未引用资源",  
 | 
                StringUtility.Contact(i, "/", _files.Length), (float)i / _files.Length);  
 | 
            var _spriteName = Regex.Replace(_fileInfo.Name, @"\.png", string.Empty, RegexOptions.IgnoreCase);  
 | 
            var _index = m_IconCfgs.FindIndex((x) =>  
 | 
            {  
 | 
                return x.sprite.ToLower().Equals(_spriteName.ToLower())  
 | 
                && x.folder == _fileInfo.Directory.Name;  
 | 
            });  
 | 
            if (_index == -1)  
 | 
            {  
 | 
                bool _unUse = true;  
 | 
                for (int k = 0; k < _list.Count; k++)  
 | 
                {  
 | 
                    if (Regex.IsMatch(_list[k], _guid))  
 | 
                    {  
 | 
                        _unUse = false;  
 | 
                        break;  
 | 
                    }  
 | 
                }  
 | 
                if (_unUse)  
 | 
                {  
 | 
                    var _sprite = GetSpriteByAssetPath(_files[i]);  
 | 
                    List<Sprite> _sprites = null;  
 | 
                    if (!m_UnUseSpriteDict.TryGetValue(_fileInfo.Directory.Name, out _sprites))  
 | 
                    {  
 | 
                        _sprites = new List<Sprite>();  
 | 
                        m_UnUseSpriteDict.Add(_fileInfo.Directory.Name, _sprites);  
 | 
                    }  
 | 
                    _sprites.Add(_sprite);  
 | 
                    m_UnUseSpritePaths.Add(_files[i]);  
 | 
                }  
 | 
            }  
 | 
            i++;  
 | 
            if (isCancel || i >= _files.Length)  
 | 
            {  
 | 
                EditorUtility.ClearProgressBar();  
 | 
                EditorApplication.update = null;  
 | 
                i = 0;  
 | 
            }  
 | 
        };  
 | 
    }  
 | 
  
 | 
    private void StartRemoveSprite()  
 | 
    {  
 | 
        if (m_UnUseSpriteDict.Count == 0)  
 | 
        {  
 | 
            return;  
 | 
        }  
 | 
        if (!Directory_Regex.IsMatch(m_RemoveSpritePath))  
 | 
        {  
 | 
            return;  
 | 
        }  
 | 
        var _directory = Directory_Regex.Match(m_RemoveSpritePath).Groups[1].Value;  
 | 
        var _path = StringUtility.Contact(m_RemoveSpritePath, "/", _directory);  
 | 
        if (!Directory.Exists(_path))  
 | 
        {  
 | 
            Directory.CreateDirectory(_path);  
 | 
        }  
 | 
        StartRecordRemoveSprite(_path);  
 | 
        for (int i = 0; i < m_UnUseSpritePaths.Count; i++)  
 | 
        {  
 | 
            var _extention = Name_Regex.Match(m_UnUseSpritePaths[i]).Groups[1].Value;  
 | 
            File.Move(m_UnUseSpritePaths[i], StringUtility.Contact(_path, @"\", _extention));  
 | 
        }  
 | 
        m_UnUseSpriteDict.Clear();  
 | 
        m_UnUseSpritePaths.Clear();  
 | 
        AssetDatabase.Refresh();  
 | 
    }  
 | 
  
 | 
    private void StartRecordRemoveSprite(string _path)  
 | 
    {  
 | 
        using (FileStream fs = new FileStream(StringUtility.Contact(_path, "/logger.txt"), FileMode.Create, FileAccess.Write))  
 | 
        {  
 | 
            using (StreamWriter sw = new StreamWriter(fs))  
 | 
            {  
 | 
                for (int i = 0; i < m_UnUseSpritePaths.Count; i++)  
 | 
                {  
 | 
                    sw.WriteLine(m_UnUseSpritePaths[i]);  
 | 
                }  
 | 
            }  
 | 
        }  
 | 
    }  
 | 
    #endregion  
 | 
  
 | 
    #region 引用资源  
 | 
    private UnityEngine.Object m_ReferenceSource;  
 | 
    private UnityEngine.Object m_ReferenceReplace;  
 | 
    private static string[] m_ReferenceDisplays = new string[] { "Material", "Prefab", "Asset", "Scene" };  
 | 
    private Dictionary<UnityEngine.Object, string> m_ReferenceObjectDict = new Dictionary<UnityEngine.Object, string>();  
 | 
    private Dictionary<UnityEngine.Object, bool> m_ReferenceReplaceDict = new Dictionary<UnityEngine.Object, bool>();  
 | 
    private Dictionary<UnityEngine.Object, List<RefDetail>> m_ReferenceDetailDict = new Dictionary<UnityEngine.Object, List<RefDetail>>();  
 | 
    private List<RefDetail> m_PrefabDetails = new List<RefDetail>();  
 | 
    private string m_ReferenceGUID = string.Empty;  
 | 
    [SerializeField] bool m_GlobalSearch = false;  
 | 
    [SerializeField] int m_ReferenceType = 1 << (int)ReferenceType.Prefab;  
 | 
    public enum ReferenceType  
 | 
    {  
 | 
        Material,  
 | 
        Prefab,  
 | 
        Asset,  
 | 
        Scene,  
 | 
    }  
 | 
  
 | 
    private void DisplayReference()  
 | 
    {  
 | 
        GUILayout.BeginHorizontal();  
 | 
        GUILayout.Label("被引用的资源");  
 | 
        m_ReferenceSource = EditorGUILayout.ObjectField(m_ReferenceSource, typeof(UnityEngine.Object), false);  
 | 
        m_GlobalSearch = GUILayout.Toggle(m_GlobalSearch, "全局搜索");  
 | 
        if (m_ReferenceSource != null && GUILayout.Button("显示GUID"))  
 | 
        {  
 | 
            m_ReferenceGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceSource));  
 | 
        }  
 | 
        if (m_ReferenceSource != null && m_ReferenceSource is GameObject && GUILayout.Button("分析Prefab"))  
 | 
        {  
 | 
            m_PrefabDetails.Clear();  
 | 
            GetReferenceDetail(File.ReadAllText(AssetDatabase.GetAssetPath(m_ReferenceSource)), string.Empty, m_PrefabDetails);  
 | 
        }  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
  
 | 
        GUILayout.BeginHorizontal();  
 | 
        GUILayout.Label("GUID:");  
 | 
        EditorGUILayout.TextField(m_ReferenceGUID);  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
  
 | 
        if (m_ReferenceSource != null && m_ReferenceSource is GameObject)  
 | 
        {  
 | 
            DisplayPrefabDetail();  
 | 
            return;  
 | 
        }  
 | 
  
 | 
        if (!m_GlobalSearch)  
 | 
        {  
 | 
            ToolsHelper.DisplayFolderPath();  
 | 
        }  
 | 
        GUILayout.BeginHorizontal();  
 | 
        GUILayout.Label("引用资源的类型");  
 | 
        m_ReferenceType = EditorGUILayout.MaskField((int)m_ReferenceType, m_ReferenceDisplays);  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
  
 | 
        if (m_ReferenceSource != null && m_ReferenceSource is Texture2D)  
 | 
        {  
 | 
            GUILayout.BeginHorizontal();  
 | 
            GUILayout.Label("替换资源");  
 | 
            m_ReferenceReplace = EditorGUILayout.ObjectField(m_ReferenceReplace, typeof(UnityEngine.Object), false);  
 | 
            if (!(m_ReferenceReplace is Texture2D))  
 | 
            {  
 | 
                m_ReferenceReplace = null;  
 | 
            }  
 | 
            if (m_ReferenceObjectDict.Count > 0 && m_ReferenceReplace != null)  
 | 
            {  
 | 
                if (GUILayout.Button("一键替换"))  
 | 
                {  
 | 
                    var _replaceGuid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceReplace));  
 | 
                    m_ReferenceGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceSource));  
 | 
                    foreach (var _object in m_ReferenceReplaceDict.Keys)  
 | 
                    {  
 | 
                        if (m_ReferenceReplaceDict[_object] && m_ReferenceObjectDict.ContainsKey(_object))  
 | 
                        {  
 | 
                            var _allText = m_ReferenceObjectDict[_object];  
 | 
                            var _path = AssetDatabase.GetAssetPath(_object);  
 | 
                            if (Regex.IsMatch(_allText, m_ReferenceGUID))  
 | 
                            {  
 | 
                                string _file = Regex.Replace(_allText, m_ReferenceGUID, _replaceGuid);  
 | 
                                File.WriteAllText(_path, _file);  
 | 
                                AssetDatabase.SaveAssets();  
 | 
                                AssetDatabase.Refresh();  
 | 
                            }  
 | 
                            m_ReferenceObjectDict.Remove(_object);  
 | 
                        }  
 | 
                    }  
 | 
                }  
 | 
            }  
 | 
            GUILayout.FlexibleSpace();  
 | 
            GUILayout.EndHorizontal();  
 | 
        }  
 | 
  
 | 
        if (GUILayout.Button("查找"))  
 | 
        {  
 | 
            if (m_ReferenceSource == null)  
 | 
            {  
 | 
                Debug.LogError("未指定所引用的资源");  
 | 
                return;  
 | 
            }  
 | 
            if (!m_GlobalSearch && Regex.IsMatch(ToolsHelper.folderPath, @".*\..*"))  
 | 
            {  
 | 
                Debug.LogError("必须为文件夹路径");  
 | 
                return;  
 | 
            }  
 | 
            string _path = AssetDatabase.GetAssetPath(m_ReferenceSource);  
 | 
            if (!string.IsNullOrEmpty(_path))  
 | 
            {  
 | 
                string _guid = AssetDatabase.AssetPathToGUID(_path);  
 | 
                StartFindReference(_guid);  
 | 
            }  
 | 
        }  
 | 
  
 | 
        m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);  
 | 
        foreach (var _object in m_ReferenceObjectDict.Keys)  
 | 
        {  
 | 
            GUILayout.BeginHorizontal();  
 | 
            EditorGUILayout.ObjectField(_object, typeof(UnityEngine.Object), false);  
 | 
            if (_object is GameObject &&  
 | 
                GUILayout.Button("显示详细信息"))  
 | 
            {  
 | 
                if (!m_ReferenceDetailDict.ContainsKey(_object))  
 | 
                {  
 | 
                    List<RefDetail> _details = new List<RefDetail>();  
 | 
                    GetReferenceDetail(m_ReferenceObjectDict[_object], AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_ReferenceSource)), _details);  
 | 
                    m_ReferenceDetailDict.Add(_object, _details);  
 | 
                }  
 | 
            }  
 | 
            if (_object is GameObject)  
 | 
            {  
 | 
                m_ReferenceReplaceDict[_object] = EditorGUILayout.Toggle(m_ReferenceReplaceDict[_object]);  
 | 
            }  
 | 
            GUILayout.FlexibleSpace();  
 | 
            GUILayout.EndHorizontal();  
 | 
            if (m_ReferenceDetailDict.ContainsKey(_object))  
 | 
            {  
 | 
                var _list = m_ReferenceDetailDict[_object];  
 | 
                for (int i = 0; i < _list.Count; i++)  
 | 
                {  
 | 
                    var _detail = _list[i];  
 | 
                    var _fatherDetail = _detail.fatherDetail;  
 | 
                    GUILayout.BeginHorizontal();  
 | 
                    GUILayout.Label(StringUtility.Contact(i + 1, ".", "Path: "));  
 | 
                    var _path = StringUtility.Contact(_detail.fatherDetail, _fatherDetail == string.Empty ? string.Empty : "/", _detail.name);  
 | 
                    GUILayout.TextField(_path);  
 | 
                    if (_fatherDetail != string.Empty && GUILayout.Button("Goto"))  
 | 
                    {  
 | 
                        var _go = GameObject.Find(_path);  
 | 
                        if (_go != null)  
 | 
                        {  
 | 
                            Selection.activeGameObject = _go;  
 | 
                        }  
 | 
                    }  
 | 
                    if (_fatherDetail == string.Empty && GUILayout.Button("FindFather"))  
 | 
                    {  
 | 
                        _detail.fatherDetail = GetFatherDetail(_detail.fatherId);  
 | 
                    }  
 | 
                    GUILayout.FlexibleSpace();  
 | 
                    GUILayout.EndHorizontal();  
 | 
                }  
 | 
            }  
 | 
            GUILayout.Space(5);  
 | 
        }  
 | 
        GUILayout.EndScrollView();  
 | 
    }  
 | 
  
 | 
    private void DisplayPrefabDetail()  
 | 
    {  
 | 
        if (m_PrefabDetails.Count > 0 && GUILayout.Button("一键转换"))  
 | 
        {  
 | 
            for (int i = 0; i < m_PrefabDetails.Count; i++)  
 | 
            {  
 | 
                m_PrefabDetails[i].GuidToObjects();  
 | 
            }  
 | 
        }  
 | 
        m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);  
 | 
        for (int i = 0; i < m_PrefabDetails.Count; i++)  
 | 
        {  
 | 
            var _detail = m_PrefabDetails[i];  
 | 
            if (_detail.guids.Count == 0)  
 | 
            {  
 | 
                continue;  
 | 
            }  
 | 
            GUILayout.BeginHorizontal();  
 | 
            var _fatherDetail = _detail.fatherDetail;  
 | 
            GUILayout.Label(StringUtility.Contact(i + 1, ".", "Path: "));  
 | 
            var _path = StringUtility.Contact(_detail.fatherDetail, _fatherDetail == string.Empty ? string.Empty : "/", _detail.name);  
 | 
            GUILayout.TextField(_path);  
 | 
            if (_fatherDetail != string.Empty && GUILayout.Button("Goto"))  
 | 
            {  
 | 
                var _go = GameObject.Find(_path);  
 | 
                if (_go != null)  
 | 
                {  
 | 
                    Selection.activeGameObject = _go;  
 | 
                }  
 | 
            }  
 | 
            if (_fatherDetail == string.Empty && GUILayout.Button("FindFather"))  
 | 
            {  
 | 
                _detail.fatherDetail = GetFatherDetail(_detail.fatherId);  
 | 
            }  
 | 
            GUILayout.FlexibleSpace();  
 | 
            GUILayout.EndHorizontal();  
 | 
            for (int k = 0; k < _detail.guids.Count; k++)  
 | 
            {  
 | 
                var _guid = _detail.guids[k];  
 | 
                if (_detail.objectDict.ContainsKey(_guid))  
 | 
                {  
 | 
                    EditorGUILayout.ObjectField(_detail.objectDict[_guid], typeof(UnityEngine.Object), false);  
 | 
                    continue;  
 | 
                }  
 | 
                GUILayout.BeginHorizontal();  
 | 
                GUILayout.Label("Guid:");  
 | 
                GUILayout.Label(_guid);  
 | 
                if (GUILayout.Button("GUID To 资源"))  
 | 
                {  
 | 
                    if (!_detail.GuidToObject(k))  
 | 
                    {  
 | 
                        k--;  
 | 
                    }  
 | 
                }  
 | 
                GUILayout.FlexibleSpace();  
 | 
                GUILayout.EndHorizontal();  
 | 
            }  
 | 
            GUILayout.Space(10);  
 | 
        }  
 | 
        GUILayout.EndScrollView();  
 | 
    }  
 | 
  
 | 
    private void StartFindReference(string _guid)  
 | 
    {  
 | 
        m_ReferenceObjectDict.Clear();  
 | 
        m_ReferenceReplaceDict.Clear();  
 | 
        m_ReferenceDetailDict.Clear();  
 | 
        m_RefDetailDict.Clear();  
 | 
        var _referenceExtentions = GetReferenceExtention();  
 | 
        if (_referenceExtentions.Count == 0)  
 | 
        {  
 | 
            Debug.LogError("未指定任意一种引用资源类型");  
 | 
            return;  
 | 
        }  
 | 
        string[] _files = Directory.GetFiles(m_GlobalSearch ? Application.dataPath : ToolsHelper.folderPath, "*.*", SearchOption.AllDirectories)  
 | 
            .Where(s => _referenceExtentions.Contains(Path.GetExtension(s).ToLower())).ToArray();  
 | 
        int _index = 0;  
 | 
        if (_files == null || _files.Length == 0)  
 | 
        {  
 | 
            EditorUtility.DisplayDialog("提示", "未找到任意文件", "确定");  
 | 
            return;  
 | 
        }  
 | 
        EditorApplication.update = delegate ()  
 | 
        {  
 | 
            string _file = _files[_index];  
 | 
            bool isCancel = EditorUtility.DisplayCancelableProgressBar("查找引用资源", _file, (float)_index / (float)_files.Length);  
 | 
            var _allTxt = File.ReadAllText(_file);  
 | 
            if (Regex.IsMatch(_allTxt, _guid))  
 | 
            {  
 | 
                UnityEngine.Object _object = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(GetRelativeAssetsPath(_file));  
 | 
                m_ReferenceObjectDict.Add(_object, _allTxt);  
 | 
                m_ReferenceReplaceDict.Add(_object, false);  
 | 
            }  
 | 
  
 | 
            _index++;  
 | 
            if (isCancel || _index >= _files.Length)  
 | 
            {  
 | 
                EditorUtility.ClearProgressBar();  
 | 
                EditorApplication.update = null;  
 | 
                _index = 0;  
 | 
            }  
 | 
        };  
 | 
    }  
 | 
  
 | 
    private List<string> GetReferenceExtention()  
 | 
    {  
 | 
        var _list = new List<string>();  
 | 
        for (int i = 0; i < m_ReferenceDisplays.Length; i++)  
 | 
        {  
 | 
            if ((m_ReferenceType & (1 << i)) != 0)  
 | 
            {  
 | 
                switch ((ReferenceType)i)  
 | 
                {  
 | 
                    case ReferenceType.Material:  
 | 
                        _list.Add(".mat");  
 | 
                        break;  
 | 
                    case ReferenceType.Prefab:  
 | 
                        _list.Add(".prefab");  
 | 
                        break;  
 | 
                    case ReferenceType.Asset:  
 | 
                        _list.Add(".asset");  
 | 
                        break;  
 | 
                    case ReferenceType.Scene:  
 | 
                        _list.Add(".unity");  
 | 
                        break;  
 | 
                }  
 | 
            }  
 | 
        }  
 | 
        return _list;  
 | 
    }  
 | 
  
 | 
    private readonly Regex s_PrefabRegex = new Regex(@"--- !u![0-9]+ \&([0-9]+)");  
 | 
    private readonly Regex s_GameObjectRegex = new Regex(@"m_GameObject\: \{fileID\: ([0-9]+)\}");  
 | 
    private readonly Regex s_GameObjectNameRegex = new Regex(@"m_Name\: ([a-zA-Z0-9_]+)");  
 | 
    private readonly Regex s_GuidRegex = new Regex(@"guid\: ([a-z0-9]+)");  
 | 
    private readonly Regex s_GameObjectFatherRegex = new Regex(@"m_Father\: \{fileID\: ([0-9]+)\}");  
 | 
    private Dictionary<string, RefDetail> m_RefDetailDict = new Dictionary<string, RefDetail>();  
 | 
  
 | 
    private void GetReferenceDetail(string _data, string _guid, List<RefDetail> _details)  
 | 
    {  
 | 
        var _strArray = s_PrefabRegex.Split(_data);  
 | 
        MatchCollection _matchs = s_PrefabRegex.Matches(_data);  
 | 
        List<string> _list = new List<string>(_strArray);  
 | 
        m_RefDetailDict.Clear();  
 | 
        if (_strArray != null)  
 | 
        {  
 | 
            _list.RemoveAll((x) =>  
 | 
            {  
 | 
                return Regex.IsMatch(x, "^[0-9]+$");  
 | 
            });  
 | 
            var _index = 1;  
 | 
            EditorApplication.update = delegate ()  
 | 
            {  
 | 
                var _match = _matchs[_index - 1];  
 | 
                GetRefComponent(_list[_index], _list[_index].Split('\n'), _match.Groups[1].Value);  
 | 
                bool isCancel = EditorUtility.DisplayCancelableProgressBar("查找引用资源",  
 | 
                    StringUtility.Contact(_index, "/", _list.Count), (float)_index / (float)_list.Count);  
 | 
                _index++;  
 | 
                if (isCancel || _index >= _list.Count)  
 | 
                {  
 | 
                    _index = 0;  
 | 
                    if (_guid == string.Empty)  
 | 
                    {  
 | 
                        _details.AddRange(m_RefDetailDict.Values.ToList());  
 | 
                        EditorUtility.ClearProgressBar();  
 | 
                        EditorApplication.update = null;  
 | 
                        System.GC.Collect();  
 | 
                        return;  
 | 
                    }  
 | 
                    var _keys = m_RefDetailDict.Keys.ToList();  
 | 
                    EditorApplication.update = delegate ()  
 | 
                    {  
 | 
                        var _detail = m_RefDetailDict[_keys[_index]];  
 | 
                        if (_detail.guids.Contains(_guid))  
 | 
                        {  
 | 
                            _details.Add(_detail);  
 | 
                        }  
 | 
                        isCancel = EditorUtility.DisplayCancelableProgressBar("查找引用资源",  
 | 
                            StringUtility.Contact(_index, "/", _keys.Count), (float)_index / (float)_keys.Count);  
 | 
                        _index++;  
 | 
                        if (isCancel || _index >= _keys.Count)  
 | 
                        {  
 | 
                            EditorUtility.ClearProgressBar();  
 | 
                            _index = 0;  
 | 
                            EditorApplication.update = null;  
 | 
                            System.GC.Collect();  
 | 
                        }  
 | 
                    };  
 | 
                }  
 | 
            };  
 | 
        }  
 | 
    }  
 | 
  
 | 
    private void GetRefComponent(string _source, string[] _msgs, string _fileId)  
 | 
    {  
 | 
        if (_msgs != null)  
 | 
        {  
 | 
            switch (_msgs[1])  
 | 
            {  
 | 
                case "GameObject:":  
 | 
                    {  
 | 
                        RefDetail _detail = new RefDetail();  
 | 
                        m_RefDetailDict.Add(_fileId, _detail);  
 | 
                        var _match = s_GameObjectNameRegex.Match(_source);  
 | 
                        _detail.name = _match != null ? _match.Groups[1].Value : string.Empty;  
 | 
                        _detail.fileId = _fileId;  
 | 
                    }  
 | 
                    break;  
 | 
                case "MonoBehaviour:":  
 | 
                    {  
 | 
                        var _match = s_GameObjectRegex.Match(_source);  
 | 
                        if (_match != null)  
 | 
                        {  
 | 
                            var _id = _match.Groups[1].Value;  
 | 
                            var _refDetail = m_RefDetailDict.ContainsKey(_id) ? m_RefDetailDict[_id] : null;  
 | 
                            if (_refDetail != null)  
 | 
                            {  
 | 
                                var _guidMatchs = s_GuidRegex.Matches(_source);  
 | 
                                if (_guidMatchs != null)  
 | 
                                {  
 | 
                                    foreach (Match _guidMatch in _guidMatchs)  
 | 
                                    {  
 | 
                                        _refDetail.guids.Add(_guidMatch.Groups[1].Value);  
 | 
                                    }  
 | 
                                }  
 | 
                            }  
 | 
                        }  
 | 
                    }  
 | 
                    break;  
 | 
                case "RectTransform:":  
 | 
                    {  
 | 
                        var _match = s_GameObjectRegex.Match(_source);  
 | 
                        if (_match != null)  
 | 
                        {  
 | 
                            var _id = _match.Groups[1].Value;  
 | 
                            var _refDetail = m_RefDetailDict.ContainsKey(_id) ? m_RefDetailDict[_id] : null;  
 | 
                            if (_refDetail != null)  
 | 
                            {  
 | 
                                _refDetail.rectId = _fileId;  
 | 
                                var _fatherMatch = s_GameObjectFatherRegex.Match(_source);  
 | 
                                _refDetail.fatherId = _fatherMatch != null ? _fatherMatch.Groups[1].Value : string.Empty;  
 | 
                            }  
 | 
                        }  
 | 
                    }  
 | 
                    break;  
 | 
            }  
 | 
        }  
 | 
    }  
 | 
  
 | 
    public class RefDetail  
 | 
    {  
 | 
        public string fileId = string.Empty;  
 | 
        public string name = string.Empty;  
 | 
        public string fatherId = string.Empty;  
 | 
        public string rectId = string.Empty;  
 | 
        public string fatherDetail = string.Empty;  
 | 
        public List<string> guids = new List<string>();  
 | 
        public Dictionary<string, UnityEngine.Object> objectDict = new Dictionary<string, UnityEngine.Object>();  
 | 
  
 | 
        public void GuidToObjects()  
 | 
        {  
 | 
            if (objectDict.Count >= guids.Count)  
 | 
            {  
 | 
                return;  
 | 
            }  
 | 
            for (int i = 0; i < guids.Count; i++)  
 | 
            {  
 | 
                if (objectDict.ContainsKey(guids[i]))  
 | 
                {  
 | 
                    continue;  
 | 
                }  
 | 
                if (!GuidToObject(i))  
 | 
                {  
 | 
                    i--;  
 | 
                }  
 | 
            }  
 | 
        }  
 | 
  
 | 
        public bool GuidToObject(int _index)  
 | 
        {  
 | 
            var _objectPath = AssetDatabase.GUIDToAssetPath(guids[_index]);  
 | 
            var _object = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(_objectPath);  
 | 
            if (_object == null || (_object != null && _object.name == "UnityEngine.UI"))  
 | 
            {  
 | 
                guids.RemoveAt(_index);  
 | 
                return false;  
 | 
            }  
 | 
            else  
 | 
            {  
 | 
                objectDict.Add(guids[_index], _object);  
 | 
                return true;  
 | 
            }  
 | 
        }  
 | 
    }  
 | 
  
 | 
    public string GetFatherDetail(string _fatherId)  
 | 
    {  
 | 
        if (_fatherId == string.Empty)  
 | 
        {  
 | 
            return string.Empty;  
 | 
        }  
 | 
        foreach (var _detail in m_RefDetailDict.Values)  
 | 
        {  
 | 
            if (_detail.rectId == _fatherId)  
 | 
            {  
 | 
                var _father = GetFatherDetail(_detail.fatherId);  
 | 
                return StringUtility.Contact(GetFatherDetail(_detail.fatherId), _father == string.Empty ? string.Empty : "/", _detail.name);  
 | 
            }  
 | 
        }  
 | 
        return string.Empty;  
 | 
    }  
 | 
    #endregion  
 | 
  
 | 
    #region 查找界面上的指定文字  
 | 
    [SerializeField] string m_RegexPattern = ".*[a-zA-Z]+.*";  
 | 
    [SerializeField] bool m_IgnoreCaps = true;  
 | 
    [SerializeField] string m_ReplaceLabelPath = string.Empty;  
 | 
    private Dictionary<GameObject, List<string>> m_PrefabLabels = new Dictionary<GameObject, List<string>>();  
 | 
    private List<Text> m_PrefabTexts = new List<Text>();  
 | 
    private List<Text> m_PrefabCopyTexts = new List<Text>();  
 | 
    private Dictionary<string, string> m_ReplaceLabelDict = new Dictionary<string, string>();  
 | 
    protected string[] lineStep = new string[] { "\r\n" }; //行间隔体  
 | 
    private void DisplayFindPrefabLabel()  
 | 
    {  
 | 
        DisplayPrefabPath();  
 | 
  
 | 
        GUILayout.BeginHorizontal();  
 | 
        GUILayout.Label("正则表达式:");  
 | 
        m_RegexPattern = EditorGUILayout.TextField(m_RegexPattern);  
 | 
        GUILayout.Label("忽略大小写");  
 | 
        m_IgnoreCaps = EditorGUILayout.Toggle(m_IgnoreCaps);  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
  
 | 
        GUILayout.BeginHorizontal();  
 | 
        GUILayout.Label("替换的文本文件:");  
 | 
        GUILayout.Label(m_ReplaceLabelPath);  
 | 
        if (GUILayout.Button("Broswer"))  
 | 
        {  
 | 
            m_ReplaceLabelPath = EditorUtility.OpenFilePanel("替换文本文件", "", "txt");  
 | 
        }  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
  
 | 
        if (GUILayout.Button("查找"))  
 | 
        {  
 | 
            m_PrefabLabels.Clear();  
 | 
            m_ReplaceLabelDict.Clear();  
 | 
            if (ToolsHelper.folderPath == string.Empty)  
 | 
            {  
 | 
                return;  
 | 
            }  
 | 
            StartFindPrefabLabel();  
 | 
        }  
 | 
  
 | 
        m_ScrollPosition = GUILayout.BeginScrollView(m_ScrollPosition);  
 | 
        foreach (var _object in m_PrefabLabels.Keys)  
 | 
        {  
 | 
            var _list = m_PrefabLabels[_object];  
 | 
            EditorGUILayout.ObjectField(_object, typeof(GameObject), false);  
 | 
            for (int i = 0; i < _list.Count; i++)  
 | 
            {  
 | 
                EditorGUILayout.TextField(_list[i]);  
 | 
            }  
 | 
            GUILayout.Space(10);  
 | 
        }  
 | 
        GUILayout.EndScrollView();  
 | 
  
 | 
    }  
 | 
  
 | 
    private void StartFindPrefabLabel()  
 | 
    {  
 | 
        if (File.Exists(m_ReplaceLabelPath))  
 | 
        {  
 | 
            var _fileInfo = new FileInfo(m_ReplaceLabelPath);  
 | 
            var _fs = _fileInfo.OpenRead();  
 | 
            var _sr = new StreamReader(_fs, Encoding.UTF8);  
 | 
            var lines = _sr.ReadToEnd().Split(lineStep, StringSplitOptions.None);  
 | 
            m_ReplaceLabelDict.Clear();  
 | 
            for (int i = 0; i < lines.Length; i++)  
 | 
            {  
 | 
                var _line = lines[i].Split('\t');  
 | 
                if (_line.Length > 1 && _line[1] != string.Empty)  
 | 
                {  
 | 
                    var _key = _line[0].ToLower();  
 | 
                    if (!m_ReplaceLabelDict.ContainsKey(_key))  
 | 
                    {  
 | 
                        m_ReplaceLabelDict.Add(_key, _line[1]);  
 | 
                    }  
 | 
                }  
 | 
            }  
 | 
            _fs.Dispose();  
 | 
            _fs.Close();  
 | 
        }  
 | 
        string[] _files = Directory.GetFiles(ToolsHelper.folderPath, "*.prefab", SearchOption.AllDirectories);  
 | 
        if (_files == null || _files.Length == 0)  
 | 
        {  
 | 
            return;  
 | 
        }  
 | 
        var _index = 0;  
 | 
        EditorApplication.update = delegate ()  
 | 
        {  
 | 
            var _file = _files[_index];  
 | 
            var _prefab = AssetDatabase.LoadAssetAtPath<GameObject>(GetRelativeAssetsPath(_file));  
 | 
            if (_prefab != null)  
 | 
            {  
 | 
                FindAllText(_prefab, null);  
 | 
                bool _change = false;  
 | 
                if (m_PrefabTexts != null && m_PrefabTexts.Count > 0)  
 | 
                {  
 | 
                    for (int i = 0; i < m_PrefabTexts.Count; i++)  
 | 
                    {  
 | 
                        var _text = m_PrefabTexts[i];  
 | 
                        TextEx _textEx = _text as TextEx;  
 | 
                        if (_textEx != null && _textEx.isKey)  
 | 
                        {  
 | 
                            continue;  
 | 
                        }  
 | 
                        if (Regex.IsMatch(_text.text, m_RegexPattern, m_IgnoreCaps ? RegexOptions.IgnoreCase : RegexOptions.None))  
 | 
                        {  
 | 
                            List<string> _list = null;  
 | 
                            if (!m_PrefabLabels.TryGetValue(_prefab, out _list))  
 | 
                            {  
 | 
                                _list = new List<string>();  
 | 
                                m_PrefabLabels.Add(_prefab, _list);  
 | 
                            }  
 | 
                            _list.Add(GetParentName(_text.transform));  
 | 
  
 | 
                            if (m_ReplaceLabelDict.Count > 0)  
 | 
                            {  
 | 
                                var _collections = Regex.Matches(_text.text, m_RegexPattern);  
 | 
                                for (int k = 0; k < _collections.Count; k++)  
 | 
                                {  
 | 
                                    var _match = _collections[k] as Match;  
 | 
                                    var _key = _match.Groups[1].Value;  
 | 
                                    if (m_ReplaceLabelDict.ContainsKey(_key.ToLower()))  
 | 
                                    {  
 | 
                                        _text.text = Regex.Replace(_text.text, _key, m_ReplaceLabelDict[_key.ToLower()]);  
 | 
                                        _change = true;  
 | 
                                    }  
 | 
                                }  
 | 
                            }  
 | 
                        }  
 | 
                    }  
 | 
                }  
 | 
                if (_change)  
 | 
                {  
 | 
                    EditorUtility.SetDirty(_prefab);  
 | 
                }  
 | 
            }  
 | 
            bool _isCancel = EditorUtility.DisplayCancelableProgressBar("查找界面文字",  
 | 
               StringUtility.Contact(_index, "/", _files.Length), (float)_index / _files.Length);  
 | 
            _index++;  
 | 
            if (_isCancel || _index >= _files.Length)  
 | 
            {  
 | 
                EditorUtility.ClearProgressBar();  
 | 
                EditorApplication.update = null;  
 | 
                AssetDatabase.SaveAssets();  
 | 
                AssetDatabase.Refresh();  
 | 
                _index = 0;  
 | 
            }  
 | 
        };  
 | 
    }  
 | 
  
 | 
    void FindAllText(GameObject _prefab,GameObject _copy)  
 | 
    {  
 | 
        m_PrefabTexts.Clear();  
 | 
        m_PrefabCopyTexts.Clear();  
 | 
        FindChildText(_prefab.transform, ref m_PrefabTexts);  
 | 
        if (_copy != null)  
 | 
        {  
 | 
            FindChildText(_copy.transform, ref m_PrefabCopyTexts);  
 | 
        }  
 | 
    }  
 | 
  
 | 
    void FindChildText(Transform _transform, ref List<Text> _allTexts)  
 | 
    {  
 | 
        if (_transform != null)  
 | 
        {  
 | 
            var text = _transform.GetComponent<Text>();  
 | 
            if (text != null)  
 | 
            {  
 | 
                _allTexts.Add(text);  
 | 
            }  
 | 
  
 | 
            for (int i = 0; i < _transform.childCount; i++)  
 | 
            {  
 | 
                FindChildText(_transform.GetChild(i), ref _allTexts);  
 | 
            }  
 | 
        }  
 | 
    }  
 | 
  
 | 
    string GetParentName(Transform _parent)  
 | 
    {  
 | 
        if (_parent.parent != null && _parent.GetComponent<WindowInfo>() == null)  
 | 
        {  
 | 
            return StringUtility.Contact(GetParentName(_parent.parent), "/", _parent.name);  
 | 
        }  
 | 
        return _parent.name;  
 | 
    }  
 | 
    #endregion  
 | 
  
 | 
    #region 提取界面中文  
 | 
    private Dictionary<string, string> m_ExtractChsDict = new Dictionary<string, string>();  
 | 
    private Dictionary<string, bool> m_ExtractSerializedDict = new Dictionary<string, bool>();  
 | 
    private void DisplayExtractChsLabel()  
 | 
    {  
 | 
        ToolsHelper.DisplayFolderPath();  
 | 
        ToolsHelper.DisplayExternalPath();  
 | 
  
 | 
        if (GUILayout.Button("开始查找", GUILayout.Width(200)))  
 | 
        {  
 | 
            m_ExtractChsDict.Clear();  
 | 
            m_ExtractSerializedDict.Clear();  
 | 
            if (ToolsHelper.folderPath.Equals(string.Empty))  
 | 
            {  
 | 
                return;  
 | 
            }  
 | 
            if (ToolsHelper.m_ExternalFilePath.Equals(string.Empty))  
 | 
            {  
 | 
                return;  
 | 
            }  
 | 
            StartExtractLabel();  
 | 
        }  
 | 
    }  
 | 
  
 | 
    private void StartExtractLabel()  
 | 
    {  
 | 
        string[] _files = Directory.GetFiles(ToolsHelper.folderPath, "*.prefab", SearchOption.AllDirectories);  
 | 
        if (_files == null || _files.Length == 0)  
 | 
        {  
 | 
            return;  
 | 
        }  
 | 
        var _index = 0;  
 | 
        var inspectorModeInfo = typeof(SerializedObject).GetProperty("inspectorMode", BindingFlags.NonPublic | BindingFlags.Instance);  
 | 
        EditorApplication.update = delegate ()  
 | 
        {  
 | 
            var _file = _files[_index];  
 | 
            var _prefab = AssetDatabase.LoadAssetAtPath<GameObject>(GetRelativeAssetsPath(_file));  
 | 
            if (_prefab != null)  
 | 
            {  
 | 
                var all_text = File.ReadAllText(_file);  
 | 
                var _copy = PrefabUtility.InstantiatePrefab(_prefab) as GameObject;  
 | 
                if (_copy != null)  
 | 
                {  
 | 
                    FindAllText(_prefab, _copy);  
 | 
                    bool _change = false;  
 | 
                    if (m_PrefabCopyTexts != null && m_PrefabCopyTexts.Count > 0)  
 | 
                    {  
 | 
                        for (int i = 0; i < m_PrefabCopyTexts.Count; i++)  
 | 
                        {  
 | 
                            var _text = m_PrefabCopyTexts[i];  
 | 
                            var serializedObject = new SerializedObject(m_PrefabTexts[i]);  
 | 
                            inspectorModeInfo.SetValue(serializedObject, InspectorMode.Debug, null);  
 | 
                            var localIdProp = serializedObject.FindProperty("m_LocalIdentfierInFile");  
 | 
                            var fieldId = localIdProp.longValue;  
 | 
  
 | 
                            bool isSerialized = ContainGuid(all_text, fieldId.ToString());  
 | 
  
 | 
                            TextEx _textEx = _text as TextEx;  
 | 
                            if (_textEx != null && _textEx.isKey)  
 | 
                            {  
 | 
                                continue;  
 | 
                            }  
 | 
                            RichText _richText = _text as RichText;  
 | 
                            if (_richText != null && _richText.language)  
 | 
                            {  
 | 
                                continue;  
 | 
                            }  
 | 
                            if (Regex.IsMatch(_text.text, ".*[\u4e00-\u9fa5]+.*"))  
 | 
                            {  
 | 
                                _change = true;  
 | 
                                var _name = GetParentName(_text.transform);  
 | 
                                var _key = _name.Replace('/', '_');  
 | 
                                _key = GetUnRepetitionKey(_key);  
 | 
                                var _value = _text.text;  
 | 
                                if (_textEx != null && !isSerialized)  
 | 
                                {  
 | 
                                    _textEx.text = _key;  
 | 
                                    _textEx.isKey = true;  
 | 
                                }  
 | 
                                else if (_richText != null && !isSerialized)  
 | 
                                {  
 | 
                                    _richText.language = true;  
 | 
                                    _richText.enableDisplay = _key;  
 | 
                                }  
 | 
                                else if (!isSerialized)  
 | 
                                {  
 | 
                                    var nTextEx = ToolsHelper.PasteText(_text);  
 | 
                                    nTextEx.isKey = true;  
 | 
                                    nTextEx.text = _key;  
 | 
                                }  
 | 
                                m_ExtractChsDict.Add(_key, _value);  
 | 
                                m_ExtractSerializedDict.Add(_key, isSerialized);  
 | 
                            }  
 | 
                        }  
 | 
                    }  
 | 
                    if (_change)  
 | 
                    {  
 | 
                        PrefabUtility.ReplacePrefab(_copy, _prefab, ReplacePrefabOptions.ConnectToPrefab);  
 | 
                    }  
 | 
                    GameObject.DestroyImmediate(_copy);  
 | 
                }  
 | 
            }  
 | 
            bool _isCancel = EditorUtility.DisplayCancelableProgressBar("提取界面中文",  
 | 
               StringUtility.Contact(_index, "/", _files.Length), (float)_index / _files.Length);  
 | 
            _index++;  
 | 
            if (_isCancel || _index >= _files.Length)  
 | 
            {  
 | 
                EditorUtility.ClearProgressBar();  
 | 
                EditorApplication.update = null;  
 | 
                AssetDatabase.SaveAssets();  
 | 
                AssetDatabase.Refresh();  
 | 
                StartRecordExtract(ToolsHelper.m_ExternalFilePath);  
 | 
                _index = 0;  
 | 
            }  
 | 
        };  
 | 
    }  
 | 
  
 | 
    static bool ContainGuid(string _serializedFile, string _guid)  
 | 
    {  
 | 
        if (string.IsNullOrEmpty(_serializedFile))  
 | 
        {  
 | 
            return false;  
 | 
        }  
 | 
        else  
 | 
        {  
 | 
  
 | 
            var matches = Regex.Matches(_serializedFile, _guid);  
 | 
            return matches.Count > 2;  
 | 
        }  
 | 
    }  
 | 
  
 | 
    private void StartRecordExtract(string _path)  
 | 
    {  
 | 
        using (FileStream fs = new FileStream(StringUtility.Contact(_path, "/logger.txt"), FileMode.Create, FileAccess.Write))  
 | 
        {  
 | 
            using (StreamWriter sw = new StreamWriter(fs))  
 | 
            {  
 | 
                foreach (var _key in m_ExtractChsDict.Keys)  
 | 
                {  
 | 
                    sw.WriteLine(StringUtility.Contact(_key, '\t', m_ExtractChsDict[_key], "\t", m_ExtractSerializedDict[_key]));  
 | 
                }  
 | 
            }  
 | 
        }  
 | 
    }  
 | 
  
 | 
    static Regex m_TrimNumberRegex = new Regex(@"\d+$", RegexOptions.Singleline);  
 | 
    private string GetUnRepetitionKey(string _key)  
 | 
    {  
 | 
        if (m_ExtractChsDict.ContainsKey(_key))  
 | 
        {  
 | 
            var _index = 0;  
 | 
            if (m_TrimNumberRegex.IsMatch(_key))  
 | 
            {  
 | 
                var _match = m_TrimNumberRegex.Match(_key);  
 | 
                int.TryParse(_match.Value, out _index);  
 | 
                _index++;  
 | 
                _key = m_TrimNumberRegex.Replace(_key, string.Empty);  
 | 
            }  
 | 
            _key = StringUtility.Contact(_key, _index);  
 | 
            _key = GetUnRepetitionKey(_key);  
 | 
        }  
 | 
        return _key;  
 | 
    }  
 | 
    #endregion  
 | 
  
 | 
    #region UI风格  
 | 
    [SerializeField] Color m_ButtonTxtColor = Color.gray;  
 | 
    private void DisplayUIStyle()  
 | 
    {  
 | 
        GUILayout.BeginHorizontal();  
 | 
        GUILayout.Label("按钮字色");  
 | 
        m_ButtonTxtColor = EditorGUILayout.ColorField(m_ButtonTxtColor);  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
    }  
 | 
    #endregion  
 | 
  
 | 
    private void DisplayPrefabPath()  
 | 
    {  
 | 
        GUILayout.BeginHorizontal();  
 | 
        GUILayout.Label("预制体路径");  
 | 
        m_ReplacePrefabPath = GUILayout.TextField(m_ReplacePrefabPath);  
 | 
        m_LockPrefabPath = GUILayout.Toggle(m_LockPrefabPath, "Lock");  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
    }  
 | 
  
 | 
    private Sprite GetSpriteByAssetPath(string _path)  
 | 
    {  
 | 
        return AssetDatabase.LoadAssetAtPath<Sprite>(GetRelativeAssetsPath(_path));  
 | 
    }  
 | 
  
 | 
    private string GetRelativeAssetsPath(string _path)  
 | 
    {  
 | 
        return "Assets" + Path.GetFullPath(_path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');  
 | 
    }  
 | 
  
 | 
    private string GetGUIDByAssets(UnityEngine.Object _object)  
 | 
    {  
 | 
        if (_object == null)  
 | 
        {  
 | 
            return string.Empty;  
 | 
        }  
 | 
        return AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(_object));  
 | 
    }  
 | 
}  
 | 
  
 | 
public static class ToolsHelper  
 | 
{  
 | 
    [SerializeField] public static string folderPath = string.Empty;  
 | 
    [SerializeField] public static bool lockFolderPath = false;  
 | 
  
 | 
    [SerializeField] public static string m_ExternalFilePath = string.Empty;  
 | 
  
 | 
    public static void DisplayFolderPath()  
 | 
    {  
 | 
        GUILayout.BeginHorizontal();  
 | 
        GUILayout.Label("文件路径");  
 | 
        folderPath = GUILayout.TextField(folderPath);  
 | 
        lockFolderPath = GUILayout.Toggle(lockFolderPath, "Lock");  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
    }  
 | 
  
 | 
    public static string GetRelativeAssetsPath(string _path)  
 | 
    {  
 | 
        return "Assets" + Path.GetFullPath(_path).Replace(Path.GetFullPath(Application.dataPath), "").Replace('\\', '/');  
 | 
    }  
 | 
  
 | 
    public static string GetGUIDByAssets(UnityEngine.Object _object)  
 | 
    {  
 | 
        if (_object == null)  
 | 
        {  
 | 
            return string.Empty;  
 | 
        }  
 | 
        return AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(_object));  
 | 
    }  
 | 
  
 | 
    public static void DisplayExternalPath()  
 | 
    {  
 | 
        GUILayout.BeginHorizontal();  
 | 
        GUILayout.Label(StringUtility.Contact("文件夹路径:", m_ExternalFilePath));  
 | 
        if (GUILayout.Button("选择文件根路径"))  
 | 
        {  
 | 
            var _path = EditorUtility.OpenFolderPanel("根路径", "", "");  
 | 
            m_ExternalFilePath = _path;  
 | 
        }  
 | 
        GUILayout.FlexibleSpace();  
 | 
        GUILayout.EndHorizontal();  
 | 
    }  
 | 
  
 | 
  
 | 
    static string content = string.Empty;  
 | 
    static Font fontData = null;  
 | 
    static FontStyle fontStyle;  
 | 
    static int fontSize = 14;  
 | 
    static float lineSpacing = 0f;  
 | 
    static bool richText = true;  
 | 
    static TextAnchor alignment;  
 | 
    static HorizontalWrapMode hwmode;  
 | 
    static VerticalWrapMode vwmode;  
 | 
    static Color m_Color;  
 | 
    static Material m_Material;  
 | 
    static bool raycastTarget;  
 | 
  
 | 
    public static TextEx PasteText(Text text)  
 | 
    {  
 | 
        content = text.text;  
 | 
        fontData = text.font;  
 | 
        fontStyle = text.fontStyle;  
 | 
        fontSize = text.fontSize;  
 | 
        lineSpacing = text.lineSpacing;  
 | 
        richText = text.supportRichText;  
 | 
        alignment = text.alignment;  
 | 
        hwmode = text.horizontalOverflow;  
 | 
        vwmode = text.verticalOverflow;  
 | 
        m_Color = text.color;  
 | 
        m_Material = text.material;  
 | 
        raycastTarget = text.raycastTarget;  
 | 
  
 | 
        var gameObject = text.gameObject;  
 | 
        Component.DestroyImmediate(text);  
 | 
        TextEx textex = gameObject.AddMissingComponent<TextEx>();  
 | 
  
 | 
        textex.text = content;  
 | 
        textex.font = fontData;  
 | 
        textex.fontStyle = fontStyle;  
 | 
        textex.fontSize = fontSize;  
 | 
        textex.lineSpacing = lineSpacing;  
 | 
        textex.supportRichText = richText;  
 | 
        textex.alignment = alignment;  
 | 
        textex.horizontalOverflow = hwmode;  
 | 
        textex.verticalOverflow = vwmode;  
 | 
        textex.color = m_Color;  
 | 
        textex.material = m_Material;  
 | 
        textex.raycastTarget = raycastTarget;  
 | 
  
 | 
        return textex;  
 | 
    }  
 | 
}  
 |