using UnityEditor; 
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using UnityEngine.UI; 
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using UnityEngine; 
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namespace Snxxz.UI 
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{ 
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    [CustomEditor(typeof(FunctionButton), true), CanEditMultipleObjects] 
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    public class FunctionButtonEditor : UnityEditor.UI.ButtonEditor 
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    { 
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        public override void OnInspectorGUI() 
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        { 
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            base.OnInspectorGUI(); 
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            EditorGUILayout.Space(); 
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            var instance = target as FunctionButton; 
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            instance.order = EditorGUILayout.IntField("Order", instance.order); 
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            instance.functionId = EditorGUILayout.IntField("FunctionId", instance.functionId); 
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            instance.redpoint = (RedpointBehaviour)EditorGUILayout.ObjectField("Redpoint", instance.redpoint, typeof(RedpointBehaviour), true); 
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            instance.state = (TitleBtnState)EditorGUILayout.EnumPopup("State", instance.state); 
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            instance.button = (Button)EditorGUILayout.ObjectField("Button", instance.button, typeof(Button), true); 
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            instance.icon = (ImageEx)EditorGUILayout.ObjectField("Image", instance.icon, typeof(ImageEx), true); 
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            instance.title = (TextEx)EditorGUILayout.ObjectField("Title", instance.title, typeof(TextEx), true); 
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            instance.shadow = (Shadow)EditorGUILayout.ObjectField("Shadow", instance.shadow, typeof(Shadow), true); 
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            instance.locked = (Transform)EditorGUILayout.ObjectField("Locked", instance.locked, typeof(Transform), true); 
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            instance.clickAudio = EditorGUILayout.IntField("Audio", instance.clickAudio); 
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            instance.useDefaultConfig = EditorGUILayout.Toggle("DefaultConfig", instance.useDefaultConfig); 
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            if (!instance.useDefaultConfig) 
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            { 
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                EditorGUI.indentLevel++; 
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                instance.alternativeConfig = (FunctionButtonConfig)EditorGUILayout.ObjectField("备用配置", instance.alternativeConfig, typeof(FunctionButtonConfig), true); 
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                EditorGUI.indentLevel--; 
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            } 
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            instance.group = (FunctionButtonGroup)EditorGUILayout.ObjectField("Group", instance.group, typeof(FunctionButtonGroup), true); 
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        } 
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    } 
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} 
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