using DG.Tweening.Plugins.Core.PathCore;  
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using System;  
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using System.Collections.Generic; 
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using System.IO; 
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using UnityEditor; 
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using UnityEditor.iOS.Xcode.Custom; 
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using UnityEngine; 
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public class XCodeProjectMod 
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{ 
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    private const string CODE_SIGN_DEVELOPER = ""; 
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    private const string CODE_SIGN_DISTRIBUTION = ""; 
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    private const string PROVISIONING_DEVELOPER = ""; 
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    private const string PROVISIONING_DISTRIBUTION = ""; 
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    private const string TEAM = "5X26T385YZ"; 
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    [UnityEditor.Callbacks.PostProcessBuild(999)] 
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    public static void OnPostprocessBuild(BuildTarget buildTarget, string path) 
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    { 
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        if (buildTarget != BuildTarget.iOS) 
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        { 
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            return; 
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        } 
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        if (ClientPackage.versionConfig1.sdkFileName.Trim().Length == 0)  
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        {  
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            DoPBXProject(path);  
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            BuildPlist(path);  
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            ModifyFile(path);  
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        }  
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        else if (ClientPackage.versionConfig1.sdkFileName == "mlgtgame_quick")  
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        {  
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            DoPBXProject1(path);  
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            BuildPlist1(path);  
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            ModifyFile1(path);  
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        }  
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        else if (ClientPackage.versionConfig1.sdkFileName == "mlgtgame_quickhy")  
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        {  
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            DoPBXProject(path);  
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            ModifyFile(path);  
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        }  
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    } 
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    //咪噜 
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    static void DoPBXProject(string path)  
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    {  
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        string _projectPath = PBXProject.GetPBXProjectPath(path); 
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        PBXProject project = new PBXProject(); 
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        project.ReadFromString(File.ReadAllText(_projectPath)); 
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        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName()); 
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        string fwTargetGUID = project.TargetGuidByName("UnityFramework"); 
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        // BuildSetting里的相关设置 
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        project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO"); 
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        project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO"); 
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        project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM); 
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        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC"); 
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        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); 
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        //wkwebview 
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        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);  
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        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); 
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        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); 
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        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true); 
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        project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true); 
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        // 处理 库文件 
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); 
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk)); 
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk)); 
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk)); 
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk)); 
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        //UnityFramework 
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        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); 
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        File.WriteAllText(_projectPath, project.WriteToString()); 
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    }  
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    //quick国内  
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    static void DoPBXProject1(string path)  
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    {  
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        string _projectPath = PBXProject.GetPBXProjectPath(path); 
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        PBXProject project = new PBXProject(); 
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        project.ReadFromString(File.ReadAllText(_projectPath)); 
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        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName()); 
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        string fwTargetGUID = project.TargetGuidByName("UnityFramework"); 
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        // BuildSetting里的相关设置  
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        project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");  
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        project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");  
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        project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);  
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        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");  
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        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");  
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        //wkwebview  
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        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);  
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        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);  
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        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);  
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        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);  
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        // 处理 库文件  
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));  
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));  
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));  
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));  
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));  
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        //UnityFramework  
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        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); 
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        File.WriteAllText(_projectPath, project.WriteToString()); 
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    } 
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    private static void BuildPlist(string path) 
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    { 
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        string _plistPath = path + "/Info.plist"; 
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        PlistDocument _plist = new PlistDocument(); 
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        _plist.ReadFromString(File.ReadAllText(_plistPath)); 
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        PlistElementDict _rootDict = _plist.root; 
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        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity"); 
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        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true); 
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        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains"); 
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        _dict = _dict.CreateDict("jpush.cn"); 
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        _dict.SetBoolean("NSIncludesSubdomains", true); 
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        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true); 
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        _rootDict.SetString("NSMicrophoneUsageDescription", "使用麥克風權限"); 
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        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "需要您的同意,保存圖片到相冊"); 
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        //_rootDict.SetString("NSCameraUsageDescription", "需要您的同意,才能使用相機"); 
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        _rootDict.SetString("NSUserTrackingUsageDescription", "需要您的同意,才能使用廣告追蹤"); 
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        _rootDict.SetString("FacebookAppID", "843918290533426"); 
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        _rootDict.SetString("FacebookClientToken", "f36292a301cc9970a5ff50fdb0f61bd9"); 
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        _rootDict.SetString("FacebookDisplayName", "刀劍萌俠"); 
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        PlistElementArray nsURLTypes = _rootDict.CreateArray("CFBundleURLTypes"); 
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        var dict0 = nsURLTypes.AddDict(); 
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        dict0.SetString("CFBundleTypeRole", "Editor"); 
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        dict0.SetString("CFBundleURLName", "MY"); 
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        var schemesArray = dict0.CreateArray("CFBundleURLSchemes"); 
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        schemesArray.AddString("MYAliPayScheme20003"); 
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        dict0 = nsURLTypes.AddDict(); 
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        dict0.SetString("CFBundleTypeRole", "Editor"); 
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        dict0.SetString("CFBundleURLName", "fb"); 
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        schemesArray = dict0.CreateArray("CFBundleURLSchemes"); 
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        schemesArray.AddString("fb843918290533426"); 
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        dict0 = nsURLTypes.AddDict(); 
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        dict0.SetString("CFBundleTypeRole", "Editor"); 
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        dict0.SetString("CFBundleURLName", "Google"); 
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        schemesArray = dict0.CreateArray("CFBundleURLSchemes"); 
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        schemesArray.AddString("com.googleusercontent.apps.248164024994-m66oqvtjomqh1r8je01gkvk5bhn76m0k"); 
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        var array1 = _rootDict.CreateArray("LSApplicationQueriesSchemes"); 
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        array1.AddString("safepay"); 
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        array1.AddString("itms-services"); 
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        array1.AddString("wechat"); 
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        array1.AddString("weixin"); 
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        array1.AddString("mqqapi"); 
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        array1.AddString("mqq"); 
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        array1.AddString("mqqOpensdkSSoLogin"); 
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        array1.AddString("mqqconnect"); 
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        array1.AddString("mqqopensdkdataline"); 
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        array1.AddString("mqqopensdkgrouptribeshare"); 
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        array1.AddString("mqqopensdkfriend"); 
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        array1.AddString("mqqopensdkapi"); 
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        array1.AddString("mqqopensdkapiV2"); 
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        array1.AddString("mqqopensdkapiV3"); 
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        array1.AddString("mqzoneopensdk"); 
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        array1.AddString("wtloginmqq"); 
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        array1.AddString("wtloginmqq2"); 
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        array1.AddString("mqqwpa"); 
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        array1.AddString("mqzone"); 
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        array1.AddString("mqzonev2"); 
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        array1.AddString("mqzoneshare"); 
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        array1.AddString("wtloginqzone"); 
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        array1.AddString("mqzonewx"); 
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        array1.AddString("mqzoneopensdkapiV2"); 
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        array1.AddString("mqzoneopensdkapi19"); 
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        array1.AddString("mqzoneopensdkapi"); 
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        array1.AddString("mqzoneopensdk"); 
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        array1.AddString("tim"); 
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        array1.AddString("alipay"); 
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        array1.AddString("alipayqr"); 
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        array1.AddString("alipayshare"); 
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        array1.AddString("alipays"); 
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        array1.AddString("pinterestsdk.v1"); 
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        array1.AddString("weixinULAPI"); 
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        array1.AddString("fb"); 
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        array1.AddString("fbapi"); 
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        File.WriteAllText(_plistPath, _plist.WriteToString()); 
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    } 
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    private static void BuildPlist1(string path) 
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    { 
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        string _plistPath = path + "/Info.plist";  
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        PlistDocument _plist = new PlistDocument();  
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        _plist.ReadFromString(File.ReadAllText(_plistPath));  
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        PlistElementDict _rootDict = _plist.root;  
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        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");  
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        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);  
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        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");  
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        _dict = _dict.CreateDict("jpush.cn");  
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        _dict.SetBoolean("NSIncludesSubdomains", true);  
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        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);  
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        _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");  
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        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");  
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        File.WriteAllText(_plistPath, _plist.WriteToString()); 
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    } 
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    private static void ModifyFile(string projectPath) 
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    { 
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        //修改UnityAppController.mm 文件 
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        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm"); 
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        //引入UniversalSDK 
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        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <MYSDK/MYSDK.h>"); 
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        //unity交互调用的方法 
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        string newCode = "\n" + 
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                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" + 
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                 "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" + 
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                 "}"; 
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        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode); 
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        //初始化UniversalSDK 
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        newCode = "\n" + 
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                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];"; 
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        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode); 
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        //quick sdk 生命周期 
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        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "\n  [MYSDK application:app openURL:url options:options];"); 
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        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[MYSDK applicationDidEnterBackground:application];"); 
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        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[MYSDK applicationWillEnterForeground:application];"); 
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        //修改UnityAppController.h 文件 
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        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h"); 
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        _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;"); 
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        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "UniversalSDK* _universalSDK;"); 
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        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;", 
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                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;"); 
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    } 
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    private static void ModifyFile1(string projectPath)  
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    {  
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        //修改UnityAppController.mm 文件  
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        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");  
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        //引入UniversalSDK  
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        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"" + "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>");  
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        //unity交互调用的方法  
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        string newCode = "\n" +  
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                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +  
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                 "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +  
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                 "}";  
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        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);  
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        //初始化UniversalSDK  
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        newCode = "\n" +  
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                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";  
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        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);  
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        newCode = "\n" +  
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            "if([SMPCQuickSDK defaultInstance].channelType == 39 ||[SMPCQuickSDK defaultInstance].channelType == 1803 ){\n" +  
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            "return [[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n" +  
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            "else {\n" +  
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            "[[SMPCQuickSDK defaultInstance] application: application supportedInterfaceOrientationsForWindow:window];}\n";  
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        //quick sdk 生命周期  
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        _xclass.WriteBelow("supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", newCode);  
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        _xclass.WriteBelow("UnitySendRemoteNotification(userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];");  
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        _xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];");  
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        _xclass.WriteBelow("UnitySendRemoteNotificationError(error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];");  
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        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];");  
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        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];");  
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        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];");  
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        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];");  
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        _xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];");  
 | 
        _xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];");  
 | 
  
 | 
  
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        //修改UnityAppController.h 文件  
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        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");  
 | 
        _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");  
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        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "UniversalSDK* _universalSDK;");  
 | 
        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",  
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                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");  
 | 
    } 
 | 
  
 | 
    private static string GetBuildPath() 
 | 
    { 
 | 
        string _buildPath = Application.dataPath + "/../IOS_BUILD"; 
 | 
  
 | 
        if (!Directory.Exists(_buildPath)) 
 | 
        { 
 | 
            Directory.CreateDirectory(_buildPath); 
 | 
        } 
 | 
  
 | 
        return new DirectoryInfo(_buildPath).FullName; 
 | 
    } 
 | 
  
 | 
    public static string[] GetBuildLevels() 
 | 
    { 
 | 
        List<string> _sceneNames = new List<string>(); 
 | 
        foreach (var _scene in EditorBuildSettings.scenes) 
 | 
        { 
 | 
            if (_scene == null) 
 | 
            { 
 | 
                continue; 
 | 
            } 
 | 
  
 | 
            if (_scene.enabled) 
 | 
            { 
 | 
                _sceneNames.Add(_scene.path); 
 | 
            } 
 | 
        } 
 | 
        return _sceneNames.ToArray(); 
 | 
    } 
 | 
  
 | 
    private static bool s_IsAppend = false; 
 | 
  
 | 
    public static void BuildIOSProject_Append() 
 | 
    { 
 | 
        string _buildPath = GetBuildPath(); 
 | 
        UnityEngine.Debug.Log(_buildPath); 
 | 
        if (string.IsNullOrEmpty(_buildPath)) 
 | 
        { 
 | 
            return; 
 | 
        } 
 | 
  
 | 
        s_IsAppend = true; 
 | 
        PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP); 
 | 
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer); 
 | 
    } 
 | 
  
 | 
    public static void BuildIOSProject_Replace() 
 | 
    { 
 | 
        s_IsAppend = false; 
 | 
        PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP); 
 | 
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.None); 
 | 
    } 
 | 
  
 | 
    [MenuItem("Build/ipa")] 
 | 
    public static void BuildIPA() 
 | 
    { 
 | 
        var p = new System.Diagnostics.Process(); 
 | 
        p.StartInfo.FileName = "osascript"; 
 | 
        p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'", 
 | 
                                               Application.dataPath + "/../", 
 | 
                                              "buildipa.sh", 
 | 
                                               GetBuildPath()); 
 | 
        p.StartInfo.UseShellExecute = false; 
 | 
        p.StartInfo.RedirectStandardOutput = false; 
 | 
        p.Start(); 
 | 
        p.WaitForExit(); 
 | 
    } 
 | 
  
 | 
} 
 |