#include <cassert>
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#include "mono-api.h"
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#include "il2cpp-api.h"
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#include "vm-utils/Debugger.h"
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#ifdef WINDOWS
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IL2CPP_EXPORT
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void* mono_jit_info_get_code_start(void* jit)
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{
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return NULL;
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}
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IL2CPP_EXPORT
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int mono_jit_info_get_code_size(void* jit)
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{
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return 0;
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}
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IL2CPP_EXPORT
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MonoJitInfo* mono_jit_info_table_find(MonoDomain * domain, void* ip)
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{
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return NULL;
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}
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#endif
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extern void breakpoint_callback(Il2CppSequencePoint* sequencePoint);
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// The mono_unity_liveness functions are not preserved in the resulting GameAssembly.dylib
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// on macOS unless we reference the address of one of the methods here. This one
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// reference is enough to pull in all of them.
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extern "C"
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{
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struct LivenessState;
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extern void mono_unity_liveness_stop_gc_world(LivenessState* state);
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}
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void* unused = (void*)&mono_unity_liveness_stop_gc_world;
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extern "C"
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{
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IL2CPP_EXPORT
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void mono_jit_parse_options(int argc, char * argv[])
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{
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for (int i = 0; i < argc; ++i)
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{
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/* TODO: uncomment after mono debugger changes merged
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if (strncmp(argv[i], "--debugger-agent=", 17) == 0)
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{
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mono_debugger_set_il2cpp_breakpoints(g_Il2CppSequencePointCount, (Il2CppSequencePoint**)g_Il2CppSequencePoints);
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mono_debugger_agent_parse_options(argv[i] + 17);
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//opt->mdb_optimizations = TRUE;
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//enable_debugging = TRUE;
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//mono_debug_init (MONO_DEBUG_FORMAT_MONO);
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il2cpp::utils::Debugger::RegisterCallbacks(breakpoint_callback);
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}
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*/
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}
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}
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IL2CPP_EXPORT
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int mono_parse_default_optimizations(const char* p)
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{
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return 0;
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}
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IL2CPP_EXPORT
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char* mono_pmip(void *ip)
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{
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return NULL;
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}
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IL2CPP_EXPORT
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void mono_set_defaults(int verbose_level, int32_t opts)
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{
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}
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IL2CPP_EXPORT
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void mono_unity_jit_cleanup(MonoDomain * domain)
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{
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}
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IL2CPP_EXPORT
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void mono_set_signal_chaining(bool chain)
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{
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}
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}
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