using System;
|
using System.Collections.Generic;
|
using System.IO;
|
using ILCrossBinding;
|
using ILRuntime.Mono.Cecil.Pdb;
|
using Snxxz.UI;
|
using UnityEngine;
|
|
public class ILRuntimeLoader : SingletonMonobehaviour<ILRuntimeLoader>
|
{
|
FileStream dllFS, pdbFS;
|
|
private ILRuntime.Runtime.Enviorment.AppDomain _appdomain;
|
|
public ILRuntime.Runtime.Enviorment.AppDomain appDomain
|
{
|
get
|
{
|
if (_appdomain == null)
|
DebugEx.Log("AppDomain 调用时为空!");
|
return _appdomain;
|
}
|
}
|
|
public void Init()
|
{
|
LoadILRuntime();
|
//由于Unity的Profiler接口只允许在主线程使用,为了避免出异常,需要告诉ILRuntime主线程的线程ID才能正确将函数运行耗时报告给Profiler
|
#if UNITY_EDITOR
|
_appdomain.UnityMainThreadID = System.Threading.Thread.CurrentThread.ManagedThreadId;
|
#endif
|
//对LitJson进行注册
|
LitJson.JsonMapper.RegisterILRuntimeCLRRedirection(_appdomain);
|
RegisterCrossBindingAdaptor();
|
RegisterValueTypeBinder();
|
RegisterDelegate();
|
#if UNITY_EDITOR
|
// CLRBindings 是动态生成出来的,editor下可能不存在,所以使用反射方式调用
|
var type = Type.GetType("ILRuntime.Runtime.Generated.CLRBindings");
|
if (type != null)
|
{
|
var m = type.GetMethod("Initialize");
|
m.Invoke(null, new object[] { appDomain });
|
}
|
#else
|
ILRuntime.Runtime.Generated.CLRBindings.Initialize(_appdomain);
|
#endif
|
}
|
|
void LoadILRuntime()
|
{
|
_appdomain = new ILRuntime.Runtime.Enviorment.AppDomain();
|
var dllPath = string.Empty;
|
var pdbPath = string.Empty;
|
if (AssetSource.logicFromEditor)
|
{
|
dllPath = ResourcesPath.ResourcesOutAssetPath + "logic/Logic.dll.bytes";
|
pdbPath = ResourcesPath.ResourcesOutAssetPath + "logic/Logic.pdb";
|
}
|
else
|
{
|
dllPath = AssetVersionUtility.GetAssetFilePath("logic/Logic.dll.bytes");
|
pdbPath = AssetVersionUtility.GetAssetFilePath("logic/Logic.pdb");
|
}
|
if (!File.Exists(dllPath))
|
{
|
DebugEx.LogErrorFormat("找不到热更代码:{0}", dllPath);
|
return;
|
}
|
|
dllFS = new FileStream(dllPath, FileMode.Open);
|
if (VersionConfig.Get().debugVersion && File.Exists(pdbPath))
|
pdbFS = new FileStream(pdbPath, FileMode.Open);
|
_appdomain.LoadAssembly(dllFS, pdbFS, new PdbReaderProvider());
|
}
|
|
//注册跨域继承适配器
|
private void RegisterCrossBindingAdaptor()
|
{
|
appDomain.RegisterCrossBindingAdaptor(new CoroutineAdapter());
|
appDomain.RegisterCrossBindingAdaptor(new DtcBasicAdapter());
|
appDomain.RegisterCrossBindingAdaptor(new GameNetPackBasicAdapter());
|
}
|
|
//注册值类型绑定
|
private void RegisterValueTypeBinder()
|
{
|
appDomain.RegisterValueTypeBinder(typeof(Vector3), new Vector3Binder());
|
appDomain.RegisterValueTypeBinder(typeof(Quaternion), new QuaternionBinder());
|
appDomain.RegisterValueTypeBinder(typeof(Vector2), new Vector2Binder());
|
}
|
|
//注册委托
|
private void RegisterDelegate()
|
{
|
//无返回值
|
appDomain.DelegateManager.RegisterMethodDelegate<int>();
|
appDomain.DelegateManager.RegisterMethodDelegate<long>();
|
appDomain.DelegateManager.RegisterMethodDelegate<string>();
|
appDomain.DelegateManager.RegisterMethodDelegate<float>();
|
appDomain.DelegateManager.RegisterMethodDelegate<double>();
|
appDomain.DelegateManager.RegisterMethodDelegate<bool>();
|
appDomain.DelegateManager.RegisterMethodDelegate<byte[]>();
|
appDomain.DelegateManager.RegisterMethodDelegate<bool, bool>();
|
appDomain.DelegateManager.RegisterMethodDelegate<bool, string>();
|
appDomain.DelegateManager.RegisterMethodDelegate<int, string>();
|
appDomain.DelegateManager.RegisterMethodDelegate<int, float>();
|
appDomain.DelegateManager.RegisterMethodDelegate<string, int>();
|
appDomain.DelegateManager.RegisterMethodDelegate<int, bool, string>();
|
appDomain.DelegateManager.RegisterMethodDelegate<int, int>();
|
appDomain.DelegateManager.RegisterMethodDelegate<int, bool>();
|
appDomain.DelegateManager.RegisterMethodDelegate<bool, int>();
|
appDomain.DelegateManager.RegisterMethodDelegate<ulong>();
|
appDomain.DelegateManager.RegisterMethodDelegate<uint>();
|
appDomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.Operation>();
|
appDomain.DelegateManager.RegisterMethodDelegate<float, Vector2>();
|
appDomain.DelegateManager.RegisterMethodDelegate<int, Transform>();
|
appDomain.DelegateManager.RegisterMethodDelegate<Vector2>();
|
appDomain.DelegateManager.RegisterMethodDelegate<Vector3>();
|
appDomain.DelegateManager.RegisterMethodDelegate<Transform>();
|
appDomain.DelegateManager.RegisterMethodDelegate<GameObject>();
|
appDomain.DelegateManager.RegisterMethodDelegate<Component>();
|
appDomain.DelegateManager.RegisterMethodDelegate<E_AttackMode>();
|
appDomain.DelegateManager.RegisterMethodDelegate<PlayerDataType>();
|
appDomain.DelegateManager.RegisterMethodDelegate<PlayerDataType, int>();
|
appDomain.DelegateManager.RegisterMethodDelegate<List<Vector3>>();
|
appDomain.DelegateManager.RegisterMethodDelegate<ChatData>();
|
appDomain.DelegateManager.RegisterMethodDelegate<VoiceHttpRequest.VoiceDecodec>();
|
appDomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.ComposeMatCell, NeedMatType>();
|
appDomain.DelegateManager.RegisterMethodDelegate<ItemCompoundConfig, int>();
|
appDomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.ComposeMatCell, int, SelectItemType>();
|
appDomain.DelegateManager.RegisterMethodDelegate<GroupType, bool>();
|
appDomain.DelegateManager.RegisterMethodDelegate<PackType, int>();
|
appDomain.DelegateManager.RegisterMethodDelegate<PackType, string>();
|
appDomain.DelegateManager.RegisterMethodDelegate<PackType, int, int>();
|
appDomain.DelegateManager.RegisterMethodDelegate<SystemSwitch, bool>();
|
appDomain.DelegateManager.RegisterMethodDelegate<ChatBoolType, bool>();
|
appDomain.DelegateManager.RegisterMethodDelegate<E_NpcType, int, uint>();
|
appDomain.DelegateManager.RegisterMethodDelegate<TeamInviteType>();
|
appDomain.DelegateManager.RegisterMethodDelegate<Snxxz.UI.PlayerDetails.DetailType>();
|
appDomain.DelegateManager.RegisterMethodDelegate<FunctionUnlockType>();
|
appDomain.DelegateManager.RegisterMethodDelegate<TreasureCategory>();
|
appDomain.DelegateManager.RegisterMethodDelegate<Window>();
|
appDomain.DelegateManager.RegisterMethodDelegate<TimeMgr.SyntonyType>();
|
appDomain.DelegateManager.RegisterMethodDelegate<DateTime>();
|
|
appDomain.DelegateManager.RegisterDelegateConvertor<UnityEngine.Events.UnityAction>((action) =>
|
{
|
return new UnityEngine.Events.UnityAction(() =>
|
{
|
((System.Action)action)();
|
});
|
});
|
|
//有返回值
|
appDomain.DelegateManager.RegisterFunctionDelegate<int>();
|
appDomain.DelegateManager.RegisterFunctionDelegate<bool>();
|
appDomain.DelegateManager.RegisterFunctionDelegate<long>();
|
appDomain.DelegateManager.RegisterFunctionDelegate<string>();
|
appDomain.DelegateManager.RegisterFunctionDelegate<float>();
|
appDomain.DelegateManager.RegisterFunctionDelegate<double>();
|
appDomain.DelegateManager.RegisterFunctionDelegate<int, bool>();
|
}
|
|
public void LaunchStart()
|
{
|
_appdomain.Invoke("GameLogicMgr", "Init", null, null);
|
}
|
|
protected override void OnDestroy()
|
{
|
base.OnDestroy();
|
#if UNITY_EDITOR
|
var type = Type.GetType("ILRuntime.Runtime.Generated.CLRBindings");
|
if (type != null)
|
{
|
var m = type.GetMethod("Shutdown");
|
m.Invoke(null, new object[] { appDomain });
|
}
|
#else
|
ILRuntime.Runtime.Generated.CLRBindings.Shutdown(appDomain);
|
#endif
|
dllFS?.Close();
|
pdbFS?.Close();
|
}
|
}
|