#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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<%
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require "TemplateCommon"
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%>
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namespace XLua
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{
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public partial class ObjectTranslator
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{
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<%ForEachCsList(types, function(type)
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local fields = g_enum_get_fields_flag and type:GetFields(g_enum_get_fields_flag) or type:GetFields()
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local v_type_name = CSVariableName(type)
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%>
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public void __Register<%=v_type_name%>(RealStatePtr L)
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{
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Utils.BeginObjectRegister(typeof(<%=CsFullTypeName(type)%>), L, this, 0, 0, 0, 0);
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Utils.EndObjectRegister(typeof(<%=CsFullTypeName(type)%>), L, this, null, null, null, null, null);
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Utils.BeginClassRegister(typeof(<%=CsFullTypeName(type)%>), L, null, <%=fields.Length + 1%>, 0, 0);
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<% ForEachCsList(fields, function(field)
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if field.Name == "value__" or IsObsolute(field) then return end
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%>
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Utils.RegisterObject(L, this, Utils.CLS_IDX, "<%=field.Name%>", <%=CsFullTypeName(type)%>.<%=UnK(field.Name)%>);
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<%end)%>
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Utils.RegisterFunc(L, Utils.CLS_IDX, "__CastFrom", __CastFrom<%=v_type_name%>);
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Utils.EndClassRegister(typeof(<%=CsFullTypeName(type)%>), L, this);
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}
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int __CastFrom<%=v_type_name%>(RealStatePtr L, int __gen_top)
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{
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LuaTypes lua_type = LuaAPI.lua_type(L, 1);
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if (lua_type == LuaTypes.LUA_TNUMBER)
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{
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Push<%=v_type_name%>(L, (<%=CsFullTypeName(type)%>)LuaAPI.xlua_tointeger(L, 1));
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}
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<%if fields.Length > 0 then%>
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else if(lua_type == LuaTypes.LUA_TSTRING)
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{
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<%
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local is_first = true
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ForEachCsList(fields, function(field, i)
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if field.Name == "value__" or IsObsolute(field) then return end
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%><%=(is_first and "" or "else ")%>if (LuaAPI.xlua_is_eq_str(L, 1, "<%=field.Name%>"))
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{
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Push<%=v_type_name%>(L, <%=CsFullTypeName(type)%>.<%=UnK(field.Name)%>);
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}
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<%
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is_first = false
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end)
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%>else
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{
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return LuaAPI.luaL_error(L, "invalid string for <%=CsFullTypeName(type)%>!");
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}
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}
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<%end%>
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else
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{
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return LuaAPI.luaL_error(L, "invalid lua type for <%=CsFullTypeName(type)%>! Expect number or string, got + " + lua_type);
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}
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return 1;
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}
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<%end)%>
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}
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}
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