少年修仙传客户端基础资源
MacBuilder
2018-09-27 ec0a45fc0d05dbc62d0a91ade52fc4964420a78b
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using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.iOS.Xcode.Custom;
using UnityEditor.iOS.Xcode.Custom.Extensions;
using UnityEngine;
 
public class XCodeProjectMod
{
#if UNITY_IOS
    private const string CODE_SIGN_DEVELOPER = "";
    private const string CODE_SIGN_DISTRIBUTION = "";
    private const string PROVISIONING_DEVELOPER = "";
    private const string PROVISIONING_DISTRIBUTION = "";
    private const string TEAM = "5X26T385YZ";
 
    [UnityEditor.Callbacks.PostProcessBuild(999)]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget != BuildTarget.iOS)
        {
            return;
        }
 
        string _projectPath = PBXProject.GetPBXProjectPath(path);
 
        PBXProject _project = new PBXProject();
        _project.ReadFromString(File.ReadAllText(_projectPath));
 
        string _targetGUID = _project.TargetGuidByName(PBXProject.GetUnityTargetName());
 
        //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
        //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
 
        // BuildSetting里的相关设置
        _project.SetBuildProperty(_targetGUID, "ENABLE_BITCODE", "NO");
        _project.SetBuildProperty(_targetGUID, "DEVELOPMENT_TEAM", TEAM);
 
        _project.AddBuildProperty(_targetGUID, "OTHER_LDFLAGS", "-ObjC");
        _project.AddBuildProperty(_targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
 
        // 处理 Framework
        // FreeSDK
        _project.AddFrameworkToProject(_targetGUID, "CoreGraphics.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "Security.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "CoreTelephony.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "StoreKit.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "MobileCoreServices.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "SystemConfiguration.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "AdSupport.framework", true);
 
        // 极光推送
        // JPush
        _project.AddFrameworkToProject(_targetGUID, "CFNetwork.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "CoreFoundation.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "Foundation.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "UIKit.framework", true);
        _project.AddFrameworkToProject(_targetGUID, "UserNotifications.framework", true);
 
        // 处理 库文件
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
        _project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
 
        // mr_sdk
        HandleMrSDK(_project, _targetGUID);
 
        // sp_sdk
        HandleSpSDK(_project, _targetGUID);
 
        File.WriteAllText(_projectPath, _project.WriteToString());
 
        var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
        _capabilityMgr.AddInAppPurchase();
        _capabilityMgr.AddPushNotifications(true);
        _capabilityMgr.WriteToFile();
 
        BuildPlist(path);
 
        if (!s_IsAppend)
        {
            ModifyFile(path);
        }
    }
 
    private static void BuildPlist(string path)
    {
        string _plistPath = path + "/Info.plist";
 
        PlistDocument _plist = new PlistDocument();
        _plist.ReadFromString(File.ReadAllText(_plistPath));
 
        PlistElementDict _rootDict = _plist.root;
        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        _dict = _dict.CreateDict("jpush.cn");
        _dict.SetBoolean("NSIncludesSubdomains", true);
        _dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
 
        _rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
 
        _rootDict.SetString("YLChannelId", "1000");
        _rootDict.SetString("YLPlatformId", "1000");
 
        File.WriteAllText(_plistPath, _plist.WriteToString());
    }
 
    private static void ModifyFile(string projectPath)
    {
        // -------------- UnityAppController.mm
        //读取UnityAppController.mm文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
 
        //在指定代码后面增加一行代码
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"\n#include \"JPushService.h\"");
 
        string newCode = "\n" +
                         "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
                         "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                         "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }",
                           newCode);
 
        newCode = "\n" +
                   "    _universalSDK = [[UniversalSDK alloc] init];\n" +
                   "    [_universalSDK JPushInit:launchOptions];";
 
        //在指定代码后面增加一大行代码
        _xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
 
        _xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "    [JPUSHService registerDeviceToken:deviceToken];");
 
        newCode = "UnitySendRemoteNotification(userInfo);\n" +
            "    [JPUSHService handleRemoteNotification:userInfo];\n";
 
        _xclass.Replace("UnitySendRemoteNotification(userInfo);", newCode);
 
        newCode = "[application setApplicationIconBadgeNumber:0];\n" +
            "    [application cancelAllLocalNotifications];\n";
 
        _xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", newCode);
        _xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[UIApplication sharedApplication] setApplicationIconBadgeNumber:0];\n");
 
        newCode = "    CGRect _winSize = [UIScreen mainScreen].bounds;\n" +
            "    if(KIsiPhoneX){\n" +
            "        _winSize.origin.x = 40;\n" +
            "        _winSize.size.width -= 92;\n" +
            "        _winSize.size.height -= 15;\n" +
            "    }\n" +
            "    _window = [[UIWindow alloc] initWithFrame:_winSize];\n";
 
        _xclass.Replace("_window         = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];", newCode);
        // -------------- UnityAppController.h
 
        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
 
        _xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
        _xclass.WriteBelow("// auto-rotation view contoller goes to index=0", "UniversalSDK* _universalSDK;");
        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");
 
        _xclass = new XClass(projectPath + "/Classes/UI/UnityView.mm");
 
        _xclass.WriteBelow("#include \"Unity/UnityMetalSupport.h\"", "#include \"UniversalSDK.h\"");
        _xclass.WriteBelow("_curOrientation = OrientationAfterTransform(_curOrientation, TransformBetweenOrientations(from, to));",
                           @"if(KIsiPhoneX) {
                                CGRect _winSize = [UIScreen mainScreen].bounds;
                                if(to == landscapeLeft){
                                    _winSize.origin.x = 0;
                                    _winSize.origin.y = 0;
                                    _winSize.size.width = 720;
                                    _winSize.size.height = 360;
                                }else if(to == landscapeRight){
                                    _winSize.origin.x = 0;
                                    _winSize.origin.y = -15;
                                    _winSize.size.width = 720;
                                    _winSize.size.height = 360;
                                }
                                [self setFrame:_winSize];
                            }");
 
 
        _xclass = new XClass(projectPath + "/Classes/UI/UnityViewControllerBaseiOS.mm");
        _xclass.Replace("return res;", "return UIRectEdgeAll;");
 
    }
 
    private static string GetBuildPath()
    {
        string _buildPath = Application.dataPath + "/../IOS_BUILD";
 
        if (!Directory.Exists(_buildPath))
        {
            Directory.CreateDirectory(_buildPath);
        }
 
        return new DirectoryInfo(_buildPath).FullName;
    }
 
    public static string[] GetBuildLevels()
    {
        List<string> _sceneNames = new List<string>();
        foreach (var _scene in EditorBuildSettings.scenes)
        {
            if (_scene == null)
            {
                continue;
            }
 
            if (_scene.enabled)
            {
                _sceneNames.Add(_scene.path);
            }
        }
        return _sceneNames.ToArray();
    }
 
    private static bool s_IsAppend = false;
 
    public static void BuildIOSProject_Append()
    {
        string _buildPath = GetBuildPath();
        UnityEngine.Debug.Log(_buildPath);
        if (string.IsNullOrEmpty(_buildPath))
        {
            return;
        }
 
        s_IsAppend = true;
 
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.Il2CPP | BuildOptions.AcceptExternalModificationsToPlayer);
    }
 
    public static void BuildIOSProject_Replace()
    {
        s_IsAppend = false;
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.Il2CPP);
    }
 
    [MenuItem("Build/ipa")]
    public static void BuildIPA()
    {
        var _p = new System.Diagnostics.Process();
        _p.StartInfo.FileName = "osascript";
        _p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
                                               Application.dataPath + "/../",
                                              "buildipa.sh",
                                               GetBuildPath());
        _p.StartInfo.UseShellExecute = false;
        _p.StartInfo.RedirectStandardOutput = false;
        _p.Start();
        _p.WaitForExit();
    }
 
    private static void HandleMrSDK(PBXProject project, string targetGUID)
    {
        string _mrPlistPath = Application.dataPath + "/Plugins/iOS/MyMRSDK/MRSDKInfo.plist";
        if (File.Exists(_mrPlistPath))
        {
            string _fileGUID = project.AddFile(_mrPlistPath, "Frameworks/Plugins/iOS/MyMRSDK/MRSDKInfo.plist");
            project.AddFileToBuild(targetGUID, _fileGUID);
        }
    }
 
    private static void HandleSpSDK(PBXProject project, string targetGUID)
    {
        string _filePath = Application.dataPath + "/Plugins/iOS/SPYOUSDK/GDTActionSDK.framework";
        if (Directory.Exists(_filePath))
        {
            string _frameworkGUID = project.FindFileGuidByProjectPath("Frameworks/Plugins/iOS/SPYOUSDK/GDTActionSDK.framework");
            PBXProjectExtensions.AddFileToEmbedFrameworks(project, targetGUID, _frameworkGUID);
        }
    }
 
#endif
 
}