using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.iOS.Xcode.Custom;
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using UnityEditor.iOS.Xcode.Custom.Extensions;
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using UnityEngine;
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public class XCodeProjectMod
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{
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#if UNITY_IOS
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private const string CODE_SIGN_DEVELOPER = "";
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private const string CODE_SIGN_DISTRIBUTION = "";
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private const string PROVISIONING_DEVELOPER = "";
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private const string PROVISIONING_DISTRIBUTION = "";
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private const string TEAM = "5X26T385YZ";
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[UnityEditor.Callbacks.PostProcessBuild(999)]
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public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
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{
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if (buildTarget != BuildTarget.iOS)
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{
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return;
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}
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string _projectPath = PBXProject.GetPBXProjectPath(path);
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PBXProject _project = new PBXProject();
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_project.ReadFromString(File.ReadAllText(_projectPath));
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string _targetGUID = _project.TargetGuidByName(PBXProject.GetUnityTargetName());
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//var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
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//var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
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// BuildSetting里的相关设置
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_project.SetBuildProperty(_targetGUID, "ENABLE_BITCODE", "NO");
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_project.SetBuildProperty(_targetGUID, "DEVELOPMENT_TEAM", TEAM);
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_project.AddBuildProperty(_targetGUID, "OTHER_LDFLAGS", "-ObjC");
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_project.AddBuildProperty(_targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
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// 处理 Framework
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// FreeSDK
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_project.AddFrameworkToProject(_targetGUID, "CoreGraphics.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "Security.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "CoreTelephony.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "StoreKit.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "MobileCoreServices.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "SystemConfiguration.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "AdSupport.framework", true);
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// 极光推送
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// JPush
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_project.AddFrameworkToProject(_targetGUID, "CFNetwork.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "CoreFoundation.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "Foundation.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "UIKit.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "UserNotifications.framework", true);
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// 处理 库文件
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_project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
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_project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
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_project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
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_project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
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_project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
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// mr_sdk
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HandleMrSDK(_project, _targetGUID);
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// sp_sdk
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HandleSpSDK(_project, _targetGUID);
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File.WriteAllText(_projectPath, _project.WriteToString());
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var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
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_capabilityMgr.AddInAppPurchase();
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_capabilityMgr.AddPushNotifications(true);
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_capabilityMgr.WriteToFile();
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BuildPlist(path);
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if (!s_IsAppend)
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{
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ModifyFile(path);
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}
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}
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private static void BuildPlist(string path)
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{
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string _plistPath = path + "/Info.plist";
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PlistDocument _plist = new PlistDocument();
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_plist.ReadFromString(File.ReadAllText(_plistPath));
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PlistElementDict _rootDict = _plist.root;
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PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
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_nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
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PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
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_dict = _dict.CreateDict("jpush.cn");
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_dict.SetBoolean("NSIncludesSubdomains", true);
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_dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
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_rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
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_rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
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_rootDict.SetString("YLChannelId", "1000");
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_rootDict.SetString("YLPlatformId", "1000");
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File.WriteAllText(_plistPath, _plist.WriteToString());
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}
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private static void ModifyFile(string projectPath)
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{
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// -------------- UnityAppController.mm
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//读取UnityAppController.mm文件
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var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
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//在指定代码后面增加一行代码
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_xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"\n#include \"JPushService.h\"");
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string newCode = "\n" +
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"extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
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" [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
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"}";
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_xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }",
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newCode);
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newCode = "\n" +
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" _universalSDK = [[UniversalSDK alloc] init];\n" +
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" [_universalSDK JPushInit:launchOptions];";
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//在指定代码后面增加一大行代码
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_xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
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_xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", " [JPUSHService registerDeviceToken:deviceToken];");
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newCode = "UnitySendRemoteNotification(userInfo);\n" +
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" [JPUSHService handleRemoteNotification:userInfo];\n";
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_xclass.Replace("UnitySendRemoteNotification(userInfo);", newCode);
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newCode = "[application setApplicationIconBadgeNumber:0];\n" +
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" [application cancelAllLocalNotifications];\n";
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_xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", newCode);
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_xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[UIApplication sharedApplication] setApplicationIconBadgeNumber:0];\n");
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newCode = " CGRect _winSize = [UIScreen mainScreen].bounds;\n" +
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" if(KIsiPhoneX){\n" +
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" _winSize.origin.x = 40;\n" +
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" _winSize.size.width -= 92;\n" +
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" _winSize.size.height -= 15;\n" +
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" }\n" +
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" _window = [[UIWindow alloc] initWithFrame:_winSize];\n";
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_xclass.Replace("_window = [[UIWindow alloc] initWithFrame: [UIScreen mainScreen].bounds];", newCode);
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// -------------- UnityAppController.h
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_xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
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_xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
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_xclass.WriteBelow("// auto-rotation view contoller goes to index=0", "UniversalSDK* _universalSDK;");
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_xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;",
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"@property (readonly, copy, nonatomic) UniversalSDK* universalSDK;");
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_xclass = new XClass(projectPath + "/Classes/UI/UnityView.mm");
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_xclass.WriteBelow("#include \"Unity/UnityMetalSupport.h\"", "#include \"UniversalSDK.h\"");
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_xclass.WriteBelow("_curOrientation = OrientationAfterTransform(_curOrientation, TransformBetweenOrientations(from, to));",
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@"if(KIsiPhoneX) {
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CGRect _winSize = [UIScreen mainScreen].bounds;
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if(to == landscapeLeft){
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_winSize.origin.x = 0;
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_winSize.origin.y = 0;
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_winSize.size.width = 720;
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_winSize.size.height = 360;
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}else if(to == landscapeRight){
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_winSize.origin.x = 0;
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_winSize.origin.y = -15;
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_winSize.size.width = 720;
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_winSize.size.height = 360;
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}
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[self setFrame:_winSize];
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}");
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_xclass = new XClass(projectPath + "/Classes/UI/UnityViewControllerBaseiOS.mm");
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_xclass.Replace("return res;", "return UIRectEdgeAll;");
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}
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private static string GetBuildPath()
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{
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string _buildPath = Application.dataPath + "/../IOS_BUILD";
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if (!Directory.Exists(_buildPath))
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{
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Directory.CreateDirectory(_buildPath);
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}
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return new DirectoryInfo(_buildPath).FullName;
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}
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public static string[] GetBuildLevels()
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{
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List<string> _sceneNames = new List<string>();
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foreach (var _scene in EditorBuildSettings.scenes)
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{
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if (_scene == null)
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{
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continue;
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}
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if (_scene.enabled)
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{
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_sceneNames.Add(_scene.path);
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}
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}
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return _sceneNames.ToArray();
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}
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private static bool s_IsAppend = false;
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public static void BuildIOSProject_Append()
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{
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string _buildPath = GetBuildPath();
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UnityEngine.Debug.Log(_buildPath);
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if (string.IsNullOrEmpty(_buildPath))
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{
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return;
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}
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s_IsAppend = true;
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BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.Il2CPP | BuildOptions.AcceptExternalModificationsToPlayer);
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}
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public static void BuildIOSProject_Replace()
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{
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s_IsAppend = false;
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BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.Il2CPP);
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}
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[MenuItem("Build/ipa")]
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public static void BuildIPA()
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{
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var _p = new System.Diagnostics.Process();
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_p.StartInfo.FileName = "osascript";
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_p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
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Application.dataPath + "/../",
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"buildipa.sh",
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GetBuildPath());
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_p.StartInfo.UseShellExecute = false;
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_p.StartInfo.RedirectStandardOutput = false;
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_p.Start();
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_p.WaitForExit();
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}
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private static void HandleMrSDK(PBXProject project, string targetGUID)
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{
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string _mrPlistPath = Application.dataPath + "/Plugins/iOS/MyMRSDK/MRSDKInfo.plist";
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if (File.Exists(_mrPlistPath))
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{
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string _fileGUID = project.AddFile(_mrPlistPath, "Frameworks/Plugins/iOS/MyMRSDK/MRSDKInfo.plist");
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project.AddFileToBuild(targetGUID, _fileGUID);
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}
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}
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private static void HandleSpSDK(PBXProject project, string targetGUID)
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{
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string _filePath = Application.dataPath + "/Plugins/iOS/SPYOUSDK/GDTActionSDK.framework";
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if (Directory.Exists(_filePath))
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{
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string _frameworkGUID = project.FindFileGuidByProjectPath("Frameworks/Plugins/iOS/SPYOUSDK/GDTActionSDK.framework");
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PBXProjectExtensions.AddFileToEmbedFrameworks(project, targetGUID, _frameworkGUID);
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}
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}
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#endif
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}
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