| using UnityEditor; | 
| using System; | 
| using System.IO; | 
|   | 
| public class SoActorEditor : Editor { | 
|   | 
|     [MenuItem("程序/角色相关/角色配置 SoActor")] | 
|     static void CreateSoActor() { | 
|         SoActor _soActor = CreateInstance<SoActor>(); | 
|         string _createName = string.Format(ScriptableObjectLoader.SoActor_Suffix, | 
|                                            DateTime.UtcNow.ToFileTimeUtc()); | 
|         string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoActor/"; | 
|         if (Directory.Exists(_path) == false) { | 
|             Directory.CreateDirectory(_path); | 
|         } | 
|         _path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, | 
|                                       "refdata/ScriptableObject/SoActor/", | 
|                                       _createName, | 
|                                       ".asset"); | 
|         AssetDatabase.CreateAsset(_soActor, _path); | 
|         AssetDatabase.Refresh(); | 
|         ProjectWindowUtil.ShowCreatedAsset(_soActor); | 
|     } | 
|   | 
| } |