| using UnityEditor; | 
| using System.IO; | 
| using System; | 
|   | 
| [CustomEditor(typeof(SoFoNormal))] | 
| public class SoFoNormalEditor : SoFlyObjectEditor | 
| { | 
|     [MenuItem("程序/角色相关/技能配置/飞行物/普通")] | 
|     static void CreateSoFoNormal() | 
|     { | 
|         SoFoNormal _config = CreateInstance<SoFoNormal>(); | 
|         string _createName = string.Format(ScriptableObjectLoader.SoFlyObject_Suffix, | 
|                                            DateTime.UtcNow.ToFileTimeUtc()); | 
|         string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoFlyObject/"; | 
|         if (Directory.Exists(_path) == false) | 
|         { | 
|             Directory.CreateDirectory(_path); | 
|         } | 
|         _path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, | 
|                                       "refdata/ScriptableObject/SoFlyObject/", | 
|                                       _createName, | 
|                                       ".asset"); | 
|         AssetDatabase.CreateAsset(_config, _path); | 
|         AssetDatabase.Refresh(); | 
|         ProjectWindowUtil.ShowCreatedAsset(_config); | 
|     } | 
|   | 
|     private void OnEnable() | 
|     { | 
|         SoFoNormal _target = target as SoFoNormal; | 
|         _target.type = SoFlyObject.E_FlyObjectType.Normal; | 
|     } | 
|   | 
|     protected override void OnDrawInspectorGUI() | 
|     { | 
|         base.OnDrawInspectorGUI(); | 
|   | 
|         SoFoNormal _target = target as SoFoNormal; | 
|   | 
|         _target.hspeed = EditorGUILayout.FloatField("水平速度", _target.hspeed); | 
|         _target.acceleration = EditorGUILayout.FloatField("水平加速度", _target.acceleration); | 
|         _target.vspeed = EditorGUILayout.FloatField("垂直初速度", _target.vspeed); | 
|         _target.gravity = EditorGUILayout.FloatField("重力加速度", _target.gravity); | 
|         _target.distance = EditorGUILayout.FloatField("距离", _target.distance); | 
|     } | 
|   | 
| } |