| using UnityEditor; | 
| using System; | 
| using System.IO; | 
|   | 
| [CustomEditor(typeof(SoSweepHit))] | 
| public class SoSweepHitEditor : SoConfigBaseEditor | 
| { | 
|     [MenuItem("程序/角色相关/技能配置/SoSweepHit")] | 
|     static void CreateSoFlyObject() | 
|     { | 
|         SoSweepHit _config = CreateInstance<SoSweepHit>(); | 
|         string _createName = string.Format(ScriptableObjectLoader.SoSweepHit_Suffix, | 
|                                            DateTime.UtcNow.ToFileTimeUtc()); | 
|         string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoSweepHit/"; | 
|         if (Directory.Exists(_path) == false) | 
|         { | 
|             Directory.CreateDirectory(_path); | 
|         } | 
|         _path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, | 
|                                       "refdata/ScriptableObject/SoSweepHit/", | 
|                                       _createName, | 
|                                       ".asset"); | 
|         AssetDatabase.CreateAsset(_config, _path); | 
|         AssetDatabase.Refresh(); | 
|         ProjectWindowUtil.ShowCreatedAsset(_config); | 
|     } | 
| } |