| using UnityEngine; | 
| using UnityEditor; | 
|   | 
| namespace Assets.Editor.Tool | 
| { | 
|     public class AssetSourceSetting : EditorWindow | 
|     { | 
|   | 
|         [MenuItem("Tools/资源加载方式")] | 
|         public static void ShowWindow() | 
|         { | 
|             EditorWindow.GetWindow<AssetSourceSetting>("资源加载方式").Show(); | 
|         } | 
|   | 
|         private void OnGUI() | 
|         { | 
|             // allFromEditor = EditorGUILayout.Toggle("allFromEditor:", AssetSource.allFromEditor); | 
|             AssetSource.audioFromEditor = EditorGUILayout.Toggle("audioFromEditor:", AssetSource.audioFromEditor); | 
|             AssetSource.videoFromEditor = EditorGUILayout.Toggle("videoFromEditor:", AssetSource.videoFromEditor); | 
|             AssetSource.effectFromEditor = EditorGUILayout.Toggle("effectFromEditor:", AssetSource.effectFromEditor); | 
|             AssetSource.mobFromEditor = EditorGUILayout.Toggle("mobFromEditor:", AssetSource.mobFromEditor); | 
|             AssetSource.refdataFromEditor = EditorGUILayout.Toggle("refdataFromEditor:", AssetSource.refdataFromEditor); | 
|             AssetSource.shaderFromEditor = EditorGUILayout.Toggle("shaderFromEditor:", AssetSource.shaderFromEditor); | 
|             AssetSource.sceneFromEditor = EditorGUILayout.Toggle("sceneFromEditor:", AssetSource.sceneFromEditor); | 
|             AssetSource.uiFromEditor = EditorGUILayout.Toggle("uiFromEditor:", AssetSource.uiFromEditor); | 
|             AssetSource.builtInFromEditor = EditorGUILayout.Toggle("builtInFromEditor:", AssetSource.builtInFromEditor); | 
|             AssetSource.patchFromEditor = EditorGUILayout.Toggle("patchFromEditor:", AssetSource.patchFromEditor); | 
|             AssetSource.logicFromEditor = EditorGUILayout.Toggle("logicFromEditor:", AssetSource.logicFromEditor); | 
|             EditorGUILayout.Space(); | 
|             if (GUILayout.Button("全部切换")) | 
|             { | 
|                 AssetSource.allFromEditor = !AssetSource.allFromEditor; | 
|             } | 
|         } | 
|   | 
|     } | 
| } |