| using System.Collections;  | 
| using System.Collections.Generic;  | 
| using UnityEditor.ProjectWindowCallback;  | 
| using UnityEngine;  | 
| using UnityEditor;  | 
| using System;  | 
| using System.IO;  | 
| using System.Text;  | 
| using System.Text.RegularExpressions;  | 
|   | 
| public class CreateUIClassFile  | 
| {  | 
|   | 
|     static string templatePath = "Assets/Editor/ScriptTemplate/UIMonobehaviorScriptTemplate.txt";  | 
|   | 
|     [MenuItem("Assets/Create/Custom C# Script/UIBehaviour", false, 4)]  | 
|     public static void CreateUIClass()  | 
|     {  | 
|         var newConfigPath = GetSelectedPathOrFallback() + "/NewUIBehaviour.cs";  | 
|         AssetDatabase.DeleteAsset(newConfigPath);  | 
|         ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<UIClassTemplate>(), newConfigPath, null, templatePath);  | 
|     }  | 
|   | 
|     public static string GetSelectedPathOrFallback()  | 
|     {  | 
|         string path = "Assets";  | 
|         foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))  | 
|         {  | 
|             path = AssetDatabase.GetAssetPath(obj);  | 
|             if (!string.IsNullOrEmpty(path) && File.Exists(path))  | 
|             {  | 
|                 path = Path.GetDirectoryName(path);  | 
|                 break;  | 
|             }  | 
|         }  | 
|         return path;  | 
|     }  | 
|   | 
| }  | 
|   | 
| class UIClassTemplate : EndNameEditAction  | 
| {  | 
|   | 
|     public override void Action(int instanceId, string pathName, string resourceFile)  | 
|     {  | 
|         UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);  | 
|         ProjectWindowUtil.ShowCreatedAsset(o);  | 
|     }  | 
|   | 
|     internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)  | 
|     {  | 
|         string fullPath = Path.GetFullPath(pathName);  | 
|   | 
|         StreamReader streamReader = new StreamReader(resourceFile);  | 
|         string text = streamReader.ReadToEnd();  | 
|         streamReader.Close();  | 
|         string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);  | 
|         text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);  | 
|         text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());  | 
|   | 
|         bool encoderShouldEmitUTF8Identifier = true;  | 
|         bool throwOnInvalidBytes = false;  | 
|         UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);  | 
|         bool append = false;  | 
|         StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);  | 
|         streamWriter.Write(text);  | 
|         streamWriter.Close();  | 
|         AssetDatabase.ImportAsset(pathName);  | 
|         return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));  | 
|     }  | 
|   | 
| }  | 
|   | 
|   | 
| public class CreateUIWindowClassFile  | 
| {  | 
|   | 
|     static string templatePath = "Assets/Editor/ScriptTemplate/WindowTemplate.txt";  | 
|   | 
|     [MenuItem("Assets/Create/Custom C# Script/Window", false, 5)]  | 
|     public static void CreateUIClass()  | 
|     {  | 
|         var newConfigPath = GetSelectedPathOrFallback() + "/NewWindow.cs";  | 
|         AssetDatabase.DeleteAsset(newConfigPath);  | 
|         ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<UIWindowTemplate>(), newConfigPath, null, templatePath);  | 
|     }  | 
|   | 
|     public static string GetSelectedPathOrFallback()  | 
|     {  | 
|         string path = "Assets";  | 
|         foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))  | 
|         {  | 
|             path = AssetDatabase.GetAssetPath(obj);  | 
|             if (!string.IsNullOrEmpty(path) && File.Exists(path))  | 
|             {  | 
|                 path = Path.GetDirectoryName(path);  | 
|                 break;  | 
|             }  | 
|         }  | 
|         return path;  | 
|     }  | 
|   | 
| }  | 
|   | 
| class UIWindowTemplate : EndNameEditAction  | 
| {  | 
|   | 
|     public override void Action(int instanceId, string pathName, string resourceFile)  | 
|     {  | 
|         UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);  | 
|         ProjectWindowUtil.ShowCreatedAsset(o);  | 
|     }  | 
|   | 
|     internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)  | 
|     {  | 
|         string fullPath = Path.GetFullPath(pathName);  | 
|   | 
|         StreamReader streamReader = new StreamReader(resourceFile);  | 
|         string text = streamReader.ReadToEnd();  | 
|         streamReader.Close();  | 
|         string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);  | 
|         text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);  | 
|         text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());  | 
|   | 
|         bool encoderShouldEmitUTF8Identifier = true;  | 
|         bool throwOnInvalidBytes = false;  | 
|         UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);  | 
|         bool append = false;  | 
|         StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);  | 
|         streamWriter.Write(text);  | 
|         streamWriter.Close();  | 
|         AssetDatabase.ImportAsset(pathName);  | 
|         return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));  | 
|     }  | 
|   | 
| }  | 
|   | 
|   | 
| public class CreateDTCClassFile  | 
| {  | 
|   | 
|     static string templatePath = "Assets/Editor/ScriptTemplate/DataToCotrollerTemplate.txt";  | 
|   | 
|     [MenuItem("Assets/Create/Custom C# Script/DTC", false, 6)]  | 
|     public static void CreateUIClass()  | 
|     {  | 
|         var newConfigPath = GetSelectedPathOrFallback() + "/NewDTC.cs";  | 
|         AssetDatabase.DeleteAsset(newConfigPath);  | 
|         ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DTCTemplate>(), newConfigPath, null, templatePath);  | 
|     }  | 
|   | 
|     public static string GetSelectedPathOrFallback()  | 
|     {  | 
|         string path = "Assets";  | 
|         foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))  | 
|         {  | 
|             path = AssetDatabase.GetAssetPath(obj);  | 
|             if (!string.IsNullOrEmpty(path) && File.Exists(path))  | 
|             {  | 
|                 path = Path.GetDirectoryName(path);  | 
|                 break;  | 
|             }  | 
|         }  | 
|         return path;  | 
|     }  | 
|   | 
| }  | 
|   | 
| class DTCTemplate : EndNameEditAction  | 
| {  | 
|   | 
|     public override void Action(int instanceId, string pathName, string resourceFile)  | 
|     {  | 
|         UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);  | 
|         AddPackageRigster(pathName);  | 
|         ProjectWindowUtil.ShowCreatedAsset(o);  | 
|     }  | 
|   | 
|     internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)  | 
|     {  | 
|         string fullPath = Path.GetFullPath(pathName);  | 
|   | 
|         StreamReader streamReader = new StreamReader(resourceFile);  | 
|         string text = streamReader.ReadToEnd();  | 
|         streamReader.Close();  | 
|         string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);  | 
|         text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);  | 
|         text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());  | 
|         text = Regex.Replace(text, "#ServerPackage#", fileNameWithoutExtension.Replace("DTC", ""));  | 
|   | 
|         bool encoderShouldEmitUTF8Identifier = true;  | 
|         bool throwOnInvalidBytes = false;  | 
|         UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);  | 
|         bool append = false;  | 
|         StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);  | 
|         streamWriter.Write(text);  | 
|         streamWriter.Close();  | 
|         AssetDatabase.ImportAsset(pathName);  | 
|         return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));  | 
|     }  | 
|   | 
|     internal static void AddPackageRigster(string _pathName)  | 
|     {  | 
|         string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(_pathName);  | 
|         string packageName = fileNameWithoutExtension.Replace("DTC", "H");  | 
|         string add = string.Format("Register(typeof({0}), typeof({1}));", packageName, fileNameWithoutExtension);  | 
|   | 
|         string path = Application.dataPath + "/Scripts/Core/GameEngine/DataToCtl/PackageRegedit.cs";  | 
|         var text = File.ReadAllText(path);  | 
|   | 
|         if (!text.Contains(add))  | 
|         {  | 
|             text = text.Replace("登记相应的数据体及对应的数据转逻辑类\r\n", "登记相应的数据体及对应的数据转逻辑类\r\n" + "\t\t" + add + "\r\n");  | 
|         }  | 
|   | 
|         bool encoderShouldEmitUTF8Identifier = true;  | 
|         bool throwOnInvalidBytes = false;  | 
|         UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);  | 
|         bool append = false;  | 
|         StreamWriter streamWriter = new StreamWriter(path, append, encoding);  | 
|         streamWriter.Write(text);  | 
|         streamWriter.Close();  | 
|         AssetDatabase.ImportAsset(path);  | 
|   | 
|     }  | 
|   | 
|     static string templatePath = "Assets/Editor/ScriptTemplate/ShaderPattern.txt";  | 
|   | 
|     [MenuItem("Assets/Create/Shader/VF Shader", false, 4)]  | 
|     public static void CreateUIClass()  | 
|     {  | 
|         var newConfigPath = GetSelectedPathOrFallback() + "/VF Shader.Shader";  | 
|         AssetDatabase.DeleteAsset(newConfigPath);  | 
|         ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<VFShaderTemplate>(), newConfigPath, null, templatePath);  | 
|     }  | 
|   | 
|     public static string GetSelectedPathOrFallback()  | 
|     {  | 
|         string path = "Assets";  | 
|         foreach (UnityEngine.Object obj in Selection.GetFiltered(typeof(UnityEngine.Object), SelectionMode.Assets))  | 
|         {  | 
|             path = AssetDatabase.GetAssetPath(obj);  | 
|             if (!string.IsNullOrEmpty(path) && File.Exists(path))  | 
|             {  | 
|                 path = Path.GetDirectoryName(path);  | 
|                 break;  | 
|             }  | 
|         }  | 
|         return path;  | 
|     }  | 
|   | 
| }  | 
|   | 
| class VFShaderTemplate : EndNameEditAction  | 
| {  | 
|   | 
|     public override void Action(int instanceId, string pathName, string resourceFile)  | 
|     {  | 
|         UnityEngine.Object o = CreateScriptAssetFromTemplate(pathName, resourceFile);  | 
|         ProjectWindowUtil.ShowCreatedAsset(o);  | 
|     }  | 
|   | 
|     internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)  | 
|     {  | 
|         string fullPath = Path.GetFullPath(pathName);  | 
|   | 
|         StreamReader streamReader = new StreamReader(resourceFile);  | 
|         string text = streamReader.ReadToEnd();  | 
|         streamReader.Close();  | 
|         string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);  | 
|         var names = fileNameWithoutExtension.Split('_');  | 
|   | 
|         text = Regex.Replace(text, "#NAME*#", names.Length > 0 ? names[0] : string.Empty);  | 
|         text = Regex.Replace(text, "#Character#", names.Length > 1 ? names[1] : string.Empty);  | 
|   | 
|         bool encoderShouldEmitUTF8Identifier = true;  | 
|         bool throwOnInvalidBytes = false;  | 
|         UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);  | 
|         bool append = false;  | 
|         StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);  | 
|         streamWriter.Write(text);  | 
|         streamWriter.Close();  | 
|         AssetDatabase.ImportAsset(pathName);  | 
|         return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));  | 
|     }  | 
|   | 
| }  |