using System.Collections;  
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using System.Collections.Generic;  
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using UnityEditor;  
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using UnityEngine;  
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#if UNITY_EDITOR  
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public class SplashScreenSetting : MonoBehaviour  
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{  
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    const string BlackMenuPath = "EditorTools/SkipUnityLogo/ÉèÖÃÆô¶¯»ÃæÎªºÚÉ«±³¾° ";  
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    const string WhiteMenuPath = "EditorTools/SkipUnityLogo/ÉèÖÃÆô¶¯»ÃæÎª°×É«±³¾°";  
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    [MenuItem(BlackMenuPath)]  
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    static void BlackSplashScreen()  
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    {  
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        Sprite background = AssetDatabase.LoadAssetAtPath("Assets/SkipUnityLogo/img/BlackSplashScreenMask.png", typeof(Sprite)) as Sprite;  
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        PlayerSettings.SplashScreen.background = background;  
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        PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark;  
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        PlayerSettings.SplashScreen.animationMode = PlayerSettings.SplashScreen.AnimationMode.Static;  
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        PlayerSettings.SplashScreen.overlayOpacity = 1;  
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        PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow;  
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        PlayerSettings.SplashScreen.blurBackgroundImage = false;  
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        print("ºÚÉ«ÓÎÏ·Æô¶¯»ÃæÒÑÉèÖÃÍê³É");  
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    }  
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    [MenuItem(WhiteMenuPath)]  
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    static void WhiteSplashScreen()  
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    {  
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        Sprite background = AssetDatabase.LoadAssetAtPath("Assets/SkipUnityLogo/img/WhiteSplashScreenMask.png", typeof(Sprite)) as Sprite;  
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        PlayerSettings.SplashScreen.background = background;  
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        PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.DarkOnLight;  
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        PlayerSettings.SplashScreen.animationMode = PlayerSettings.SplashScreen.AnimationMode.Static;  
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        PlayerSettings.SplashScreen.overlayOpacity = 1;  
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        PlayerSettings.SplashScreen.drawMode = PlayerSettings.SplashScreen.DrawMode.UnityLogoBelow;  
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        PlayerSettings.SplashScreen.blurBackgroundImage = false;  
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        print("°×É«ÓÎÏ·Æô¶¯»ÃæÒÑÉèÖÃÍê³É");  
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    }  
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}  
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#endif 
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