| using UnityEngine; | 
| using UnityEngine.PostProcessing; | 
|   | 
| namespace UnityEditor.PostProcessing | 
| { | 
|     using Method = AntialiasingModel.Method; | 
|     using Settings = AntialiasingModel.Settings; | 
|   | 
|     [PostProcessingModelEditor(typeof(AntialiasingModel))] | 
|     public class AntialiasingModelEditor : PostProcessingModelEditor | 
|     { | 
|         SerializedProperty m_Method; | 
|   | 
|         SerializedProperty m_FxaaPreset; | 
|   | 
|         SerializedProperty m_TaaJitterSpread; | 
|         SerializedProperty m_TaaSharpen; | 
|         SerializedProperty m_TaaStationaryBlending; | 
|         SerializedProperty m_TaaMotionBlending; | 
|   | 
|         static string[] s_MethodNames = | 
|         { | 
|             "Fast Approximate Anti-aliasing", | 
|             "Temporal Anti-aliasing" | 
|         }; | 
|   | 
|         public override void OnEnable() | 
|         { | 
|             m_Method = FindSetting((Settings x) => x.method); | 
|   | 
|             m_FxaaPreset = FindSetting((Settings x) => x.fxaaSettings.preset); | 
|   | 
|             m_TaaJitterSpread = FindSetting((Settings x) => x.taaSettings.jitterSpread); | 
|             m_TaaSharpen = FindSetting((Settings x) => x.taaSettings.sharpen); | 
|             m_TaaStationaryBlending = FindSetting((Settings x) => x.taaSettings.stationaryBlending); | 
|             m_TaaMotionBlending = FindSetting((Settings x) => x.taaSettings.motionBlending); | 
|         } | 
|   | 
|         public override void OnInspectorGUI() | 
|         { | 
|             m_Method.intValue = EditorGUILayout.Popup("Method", m_Method.intValue, s_MethodNames); | 
|   | 
|             if (m_Method.intValue == (int)Method.Fxaa) | 
|             { | 
|                 EditorGUILayout.PropertyField(m_FxaaPreset); | 
|             } | 
|             else if (m_Method.intValue == (int)Method.Taa) | 
|             { | 
|                 if (QualitySettings.antiAliasing > 1) | 
|                     EditorGUILayout.HelpBox("Temporal Anti-Aliasing doesn't work correctly when MSAA is enabled.", MessageType.Warning); | 
|   | 
|                 EditorGUILayout.LabelField("Jitter", EditorStyles.boldLabel); | 
|                 EditorGUI.indentLevel++; | 
|                 EditorGUILayout.PropertyField(m_TaaJitterSpread, EditorGUIHelper.GetContent("Spread")); | 
|                 EditorGUI.indentLevel--; | 
|   | 
|                 EditorGUILayout.Space(); | 
|   | 
|                 EditorGUILayout.LabelField("Blending", EditorStyles.boldLabel); | 
|                 EditorGUI.indentLevel++; | 
|                 EditorGUILayout.PropertyField(m_TaaStationaryBlending, EditorGUIHelper.GetContent("Stationary")); | 
|                 EditorGUILayout.PropertyField(m_TaaMotionBlending, EditorGUIHelper.GetContent("Motion")); | 
|                 EditorGUI.indentLevel--; | 
|   | 
|                 EditorGUILayout.Space(); | 
|   | 
|                 EditorGUILayout.PropertyField(m_TaaSharpen); | 
|             } | 
|         } | 
|     } | 
| } |