| using UnityEngine.PostProcessing; | 
|   | 
| namespace UnityEditor.PostProcessing | 
| { | 
|     [PostProcessingModelEditor(typeof(DitheringModel))] | 
|     public class DitheringModelEditor : PostProcessingModelEditor | 
|     { | 
|         public override void OnInspectorGUI() | 
|         { | 
|             if (profile.grain.enabled && target.enabled) | 
|                 EditorGUILayout.HelpBox("Grain is enabled, you probably don't need dithering !", MessageType.Warning); | 
|             else | 
|                 EditorGUILayout.HelpBox("Nothing to configure !", MessageType.Info); | 
|         } | 
|     } | 
| } |