| using UnityEngine.PostProcessing; | 
|   | 
| namespace UnityEditor.PostProcessing | 
| { | 
|     using Settings = FogModel.Settings; | 
|   | 
|     [PostProcessingModelEditor(typeof(FogModel))] | 
|     public class FogModelEditor : PostProcessingModelEditor | 
|     { | 
|         SerializedProperty m_ExcludeSkybox; | 
|   | 
|         public override void OnEnable() | 
|         { | 
|             m_ExcludeSkybox = FindSetting((Settings x) => x.excludeSkybox); | 
|         } | 
|   | 
|         public override void OnInspectorGUI() | 
|         { | 
|             EditorGUILayout.HelpBox("This effect adds fog compatibility to the deferred rendering path; enabling it with the forward rendering path won't have any effect. Actual fog settings should be set in the Lighting panel.", MessageType.Info); | 
|             EditorGUILayout.PropertyField(m_ExcludeSkybox); | 
|             EditorGUI.indentLevel--; | 
|         } | 
|     } | 
| } |