/*
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* Copyright (c) 2018 Beebyte Limited. All rights reserved.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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#if UNITY_2017_3_OR_NEWER
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using UnityEditor.Compilation;
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#endif
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using UnityEngine;
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namespace Beebyte.Obfuscator.Assembly
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{
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public class AssemblySelector
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{
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private readonly HashSet<string> _compiledAssemblyPaths = new HashSet<string>();
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private readonly HashSet<string> _assemblyPaths = new HashSet<string>();
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public AssemblySelector(Options options)
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{
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if (options == null) throw new ArgumentException("options must not be null", "options");
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if (options.compiledAssemblies == null) throw new ArgumentException(
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"options.compiledAssemblies must not be null", "options");
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if (options.assemblies == null) throw new ArgumentException(
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"options.assemblies must not be null", "options");
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foreach (string assemblyName in options.compiledAssemblies)
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{
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_compiledAssemblyPaths.Add(FindDllLocation(assemblyName));
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}
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foreach (string assemblyName in options.assemblies)
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{
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_assemblyPaths.Add(FindDllLocation(assemblyName));
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}
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#if UNITY_2017_3_OR_NEWER
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if (!options.includeCompilationPipelineAssemblies) return;
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foreach (UnityEditor.Compilation.Assembly assembly in CompilationPipeline.GetAssemblies())
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{
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if ((assembly.flags & AssemblyFlags.EditorAssembly) != 0 ||
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assembly.name.Contains("-firstpass") ||
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assembly.name.Contains("Unity.TextMeshPro"))
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{
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continue;
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}
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string dllLocation = FindDllLocation(assembly.name + ".dll");
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// If the assembly is for a different build target platform, oddly it will still be in the compilation
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// pipeline, however the file won't actually exist.
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if (File.Exists(dllLocation))
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{
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_assemblyPaths.Add(FindDllLocation(assembly.name + ".dll"));
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}
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}
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#endif
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}
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public ICollection<string> GetCompiledAssemblyPaths()
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{
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return _compiledAssemblyPaths;
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}
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public ICollection<string> GetAssemblyPaths()
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{
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return _assemblyPaths;
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}
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private static string FindDllLocation(string suffix)
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{
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if (string.IsNullOrEmpty(suffix))
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{
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throw new ArgumentException(
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"Empty or null DLL names are forbidden (check Obfuscator Options assemblies / compiled assemblies list)");
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}
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foreach (System.Reflection.Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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try
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{
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if (assembly.Location.Equals(string.Empty))
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{
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DisplayFailedAssemblyParseWarning(assembly);
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}
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else if (assembly.Location.EndsWith(suffix))
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{
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return assembly.Location;
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}
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}
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catch (NotSupportedException)
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{
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DisplayFailedAssemblyParseWarning(assembly);
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}
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}
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throw new ArgumentException(
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suffix + " was not found (check Obfuscator Options assemblies / compiled assemblies list)");
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}
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private static void DisplayFailedAssemblyParseWarning(System.Reflection.Assembly assembly)
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{
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Debug.LogWarning("Could not parse dynamically created assembly (string.Empty location) " +
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assembly.FullName +
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". If you extend classes from within this assembly that in turn extend from " +
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"MonoBehaviour you will need to manually annotate these classes with [Skip]");
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}
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}
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}
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