| using System; | 
|   | 
| namespace UnityEngine.PostProcessing | 
| { | 
|     public class PostProcessingProfile : ScriptableObject | 
|     { | 
|         #pragma warning disable 0169 // "field x is never used" | 
|   | 
|         public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel(); | 
|         public FogModel fog = new FogModel(); | 
|         public AntialiasingModel antialiasing = new AntialiasingModel(); | 
|         public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel(); | 
|         public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel(); | 
|         public DepthOfFieldModel depthOfField = new DepthOfFieldModel(); | 
|         public MotionBlurModel motionBlur = new MotionBlurModel(); | 
|         public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel(); | 
|         public BloomModel bloom = new BloomModel(); | 
|         public ColorGradingModel colorGrading = new ColorGradingModel(); | 
|         public UserLutModel userLut = new UserLutModel(); | 
|         public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel(); | 
|         public GrainModel grain = new GrainModel(); | 
|         public VignetteModel vignette = new VignetteModel(); | 
|         public DitheringModel dithering = new DitheringModel(); | 
|   | 
| #if UNITY_EDITOR | 
|         // Monitor settings | 
|         [Serializable] | 
|         public class MonitorSettings | 
|         { | 
|             // Callback used in the editor to grab the rendered frame and sent it to monitors | 
|             public Action<RenderTexture> onFrameEndEditorOnly; | 
|   | 
|             // Global | 
|             public int currentMonitorID = 0; | 
|             public bool refreshOnPlay = false; | 
|   | 
|             // Histogram | 
|             public enum HistogramMode | 
|             { | 
|                 Red = 0, | 
|                 Green = 1, | 
|                 Blue = 2, | 
|                 Luminance = 3, | 
|                 RGBMerged, | 
|                 RGBSplit | 
|             } | 
|   | 
|             public HistogramMode histogramMode = HistogramMode.Luminance; | 
|   | 
|             // Waveform | 
|             public float waveformExposure = 0.12f; | 
|             public bool waveformY = false; | 
|             public bool waveformR = true; | 
|             public bool waveformG = true; | 
|             public bool waveformB = true; | 
|   | 
|             // Parade | 
|             public float paradeExposure = 0.12f; | 
|   | 
|             // Vectorscope | 
|             public float vectorscopeExposure = 0.12f; | 
|             public bool vectorscopeShowBackground = true; | 
|         } | 
|   | 
|         public MonitorSettings monitors = new MonitorSettings(); | 
| #endif | 
|     } | 
| } |