少年修仙传客户端基础资源
hch
2024-12-10 650351d224145cc692715571fc2178378bff393a
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using DG.Tweening.Plugins.Core.PathCore;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.iOS.Xcode.Custom;
using UnityEngine;
 
public class XCodeProjectMod
{
    private const string CODE_SIGN_DEVELOPER = "";
    private const string CODE_SIGN_DISTRIBUTION = "";
    private const string PROVISIONING_DEVELOPER = "";
    private const string PROVISIONING_DISTRIBUTION = "";
    private const string TEAM = "";
 
    [UnityEditor.Callbacks.PostProcessBuild(999)]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget != BuildTarget.iOS)
        {
            return;
        }
 
 
        DoPBXProject(path);
        BuildPlist(path);
        ModifyFile(path);
 
 
       
    }
 
    //越南
    static void DoPBXProject(string path)
    {
        string _projectPath = PBXProject.GetPBXProjectPath(path);
 
        PBXProject project = new PBXProject();
        project.ReadFromString(File.ReadAllText(_projectPath));
 
        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string fwTargetGUID = project.TargetGuidByName("UnityFramework");
 
        // BuildSetting里的相关设置
        project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);
 
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        //wkwebview
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
 
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true);
 
        // 处理 库文件
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
 
        //UnityFramework
        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
 
        File.WriteAllText(_projectPath, project.WriteToString());
    }
 
 
 
    private static void BuildPlist(string path)
    {
        string _plistPath = path + "/Info.plist";
 
        PlistDocument _plist = new PlistDocument();
        _plist.ReadFromString(File.ReadAllText(_plistPath));
 
        PlistElementDict _rootDict = _plist.root;
        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        //PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
        //_dict = _dict.CreateDict("jpush.cn");
        //_dict.SetBoolean("NSIncludesSubdomains", true);
        //_dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
 
        //_rootDict.SetString("NSMicrophoneUsageDescription", "使用麥克風權限");
        //遊戲需要您的相冊權限來截圖保存創建的用戶賬號數據  
        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "You must grant the photo album permission to take screenshots and save data for users");
        _rootDict.SetString("NSCameraUsageDescription", "Please allow application permission access, otherwise the function cannot be started");
        //此标识符将用于向您推荐个性化广告
        _rootDict.SetString("NSUserTrackingUsageDescription", "This guide will display personalized ads specifically for you");
 
        //AF
        _rootDict.SetString("AFAppleId", "6670775943");
        _rootDict.SetString("AFKey", "ZpNURKR3QKKxwXAAbhgrq6");
 
        //_rootDict.SetString("GIDClientID", "375557197914-rnrumgog6859kcqe7tghae1pqf9v7ube.apps.googleusercontent.com");
 
        //facebook
        _rootDict.SetString("FacebookAppID", "1022827596209744");
        _rootDict.SetString("FacebookClientToken", "f8714dde12fe88ba3529642e31e1b946");
        _rootDict.SetString("FacebookDisplayName", "Legend of the Sword Master");
 
        _rootDict.SetBoolean("FacebookAutoLogAppEventsEnabled", true);
        _rootDict.SetBoolean("FacebookAdvertiserIDCollectionEnabled", true);
 
        PlistElementArray nsURLTypes = _rootDict.CreateArray("CFBundleURLTypes");
        var dict0 = nsURLTypes.AddDict();
        dict0.SetString("CFBundleTypeRole", "Editor");
        dict0.SetString("CFBundleURLName", "fb");
        var schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        schemesArray.AddString("fb1022827596209744");
 
 
        //dict0 = nsURLTypes.AddDict();
        //dict0.SetString("CFBundleTypeRole", "Editor");
        //dict0.SetString("CFBundleURLName", "Google");
        //schemesArray = dict0.CreateArray("CFBundleURLSchemes");
        //schemesArray.AddString("com.googleusercontent.apps.375557197914-rnrumgog6859kcqe7tghae1pqf9v7ube");
 
        var array1 = _rootDict.CreateArray("LSApplicationQueriesSchemes");
        array1.AddString("fbapi");
        array1.AddString("fbapi20130214");
        array1.AddString("fbapi20130410");
        array1.AddString("fbapi20130702");
        array1.AddString("fbapi20131010");
        array1.AddString("fbapi20131219");
        array1.AddString("fbapi20140410");
        array1.AddString("fbapi20140116");
        array1.AddString("fbapi20150313");
        array1.AddString("fbapi20150629");
        array1.AddString("fbapi20160328");
        array1.AddString("fbauth");
        array1.AddString("fb-messenger-share-api");
        array1.AddString("fbauth2");
        array1.AddString("fbshareextension");
 
        File.WriteAllText(_plistPath, _plist.WriteToString());
    }
 
 
 
    private static void ModifyFile(string projectPath)
    {
        //修改UnityAppController.mm 文件
        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //引入YnmbxxjSDK
        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"YnmbxxjSDK.h\"" + "\n#import <TUYEFramework/TUYESDK.h>");
        //unity交互调用的方法
        string newCode = "\n" +
                 "extern \"C\" void IOSUniyMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().ynmbxxjSDK HandleGameMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "}";
        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化YnmbxxjSDK
        newCode = "\n" +
                "    _ynmbxxjSDK = [[YnmbxxjSDK alloc] init];\n    [_ynmbxxjSDK YngameSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        _xclass.WriteBelow("::printf(\"-> applicationDidFinishLaunching()\\n\");", newCode);
 
 
        //quick sdk 生命周期
        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "\n    [[TUYESDK sharedGameSDK] application:app openURL:url options:options];");
        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[TUYESDK sharedGameSDK] applicationDidBecomeActive:application];");
        _xclass.WriteBelow("NSURL* url = userActivity.webpageURL;", "\n    [[TUYESDK sharedGameSDK] application:application continueUserActivity:userActivity restorationHandler:restorationHandler];\n");
        _xclass.WriteBelow("- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler\n{", "\n    [[TUYESDK sharedGameSDK] application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:completionHandler];\n");
 
 
        //修改UnityAppController.h 文件
        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
        _xclass.WriteBelow("@class DisplayConnection;", "@class YnmbxxjSDK;");
        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "YnmbxxjSDK* _ynmbxxjSDK;");
        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
                           "@property (readonly, copy, nonatomic) YnmbxxjSDK*         ynmbxxjSDK;");
    }
 
    
 
    private static string GetBuildPath()
    {
        string _buildPath = Application.dataPath + "/../IOS_BUILD";
 
        if (!Directory.Exists(_buildPath))
        {
            Directory.CreateDirectory(_buildPath);
        }
 
        return new DirectoryInfo(_buildPath).FullName;
    }
 
    public static string[] GetBuildLevels()
    {
        List<string> _sceneNames = new List<string>();
        foreach (var _scene in EditorBuildSettings.scenes)
        {
            if (_scene == null)
            {
                continue;
            }
 
            if (_scene.enabled)
            {
                _sceneNames.Add(_scene.path);
            }
        }
        return _sceneNames.ToArray();
    }
 
    private static bool s_IsAppend = false;
 
    public static void BuildIOSProject_Append()
    {
        string _buildPath = GetBuildPath();
        UnityEngine.Debug.Log(_buildPath);
        if (string.IsNullOrEmpty(_buildPath))
        {
            return;
        }
 
        s_IsAppend = true;
        PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer);
    }
 
    public static void BuildIOSProject_Replace()
    {
        s_IsAppend = false;
        PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.None);
    }
 
    [MenuItem("Build/ipa")]
    public static void BuildIPA()
    {
        var p = new System.Diagnostics.Process();
        p.StartInfo.FileName = "osascript";
        p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
                                               Application.dataPath + "/../",
                                              "buildipa.sh",
                                               GetBuildPath());
        p.StartInfo.UseShellExecute = false;
        p.StartInfo.RedirectStandardOutput = false;
        p.Start();
        p.WaitForExit();
    }
 
}