using DG.Tweening.Plugins.Core.PathCore;
|
using System;
|
using System.Collections.Generic;
|
using System.IO;
|
using UnityEditor;
|
using UnityEditor.iOS.Xcode.Custom;
|
using UnityEngine;
|
|
public class XCodeProjectMod
|
{
|
private const string CODE_SIGN_DEVELOPER = "";
|
private const string CODE_SIGN_DISTRIBUTION = "";
|
private const string PROVISIONING_DEVELOPER = "";
|
private const string PROVISIONING_DISTRIBUTION = "";
|
private const string TEAM = "";
|
|
[UnityEditor.Callbacks.PostProcessBuild(999)]
|
public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
|
{
|
if (buildTarget != BuildTarget.iOS)
|
{
|
return;
|
}
|
|
|
DoPBXProject(path);
|
BuildPlist(path);
|
ModifyFile(path);
|
|
|
|
}
|
|
//越南
|
static void DoPBXProject(string path)
|
{
|
string _projectPath = PBXProject.GetPBXProjectPath(path);
|
|
PBXProject project = new PBXProject();
|
project.ReadFromString(File.ReadAllText(_projectPath));
|
|
string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
|
string fwTargetGUID = project.TargetGuidByName("UnityFramework");
|
|
// BuildSetting里的相关设置
|
project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");
|
project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");
|
project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);
|
|
project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
|
project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
|
//wkwebview
|
project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
|
|
project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
|
project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
|
project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
|
project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true);
|
|
// 处理 库文件
|
project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
|
project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
|
project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
|
project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
|
project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
|
|
//UnityFramework
|
project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
|
|
File.WriteAllText(_projectPath, project.WriteToString());
|
}
|
|
|
|
private static void BuildPlist(string path)
|
{
|
string _plistPath = path + "/Info.plist";
|
|
PlistDocument _plist = new PlistDocument();
|
_plist.ReadFromString(File.ReadAllText(_plistPath));
|
|
PlistElementDict _rootDict = _plist.root;
|
PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
|
_nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
|
//PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
|
//_dict = _dict.CreateDict("jpush.cn");
|
//_dict.SetBoolean("NSIncludesSubdomains", true);
|
//_dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
|
|
//_rootDict.SetString("NSMicrophoneUsageDescription", "使用麥克風權限");
|
//遊戲需要您的相冊權限來截圖保存創建的用戶賬號數據
|
_rootDict.SetString("NSPhotoLibraryAddUsageDescription", "You must grant the photo album permission to take screenshots and save data for users");
|
_rootDict.SetString("NSCameraUsageDescription", "Please allow application permission access, otherwise the function cannot be started");
|
//此标识符将用于向您推荐个性化广告
|
_rootDict.SetString("NSUserTrackingUsageDescription", "This guide will display personalized ads specifically for you");
|
|
//AF
|
_rootDict.SetString("AFAppleId", "6670775943");
|
_rootDict.SetString("AFKey", "ZpNURKR3QKKxwXAAbhgrq6");
|
|
//_rootDict.SetString("GIDClientID", "375557197914-rnrumgog6859kcqe7tghae1pqf9v7ube.apps.googleusercontent.com");
|
|
//facebook
|
_rootDict.SetString("FacebookAppID", "1022827596209744");
|
_rootDict.SetString("FacebookClientToken", "f8714dde12fe88ba3529642e31e1b946");
|
_rootDict.SetString("FacebookDisplayName", "Legend of the Sword Master");
|
|
_rootDict.SetBoolean("FacebookAutoLogAppEventsEnabled", true);
|
_rootDict.SetBoolean("FacebookAdvertiserIDCollectionEnabled", true);
|
|
PlistElementArray nsURLTypes = _rootDict.CreateArray("CFBundleURLTypes");
|
var dict0 = nsURLTypes.AddDict();
|
dict0.SetString("CFBundleTypeRole", "Editor");
|
dict0.SetString("CFBundleURLName", "fb");
|
var schemesArray = dict0.CreateArray("CFBundleURLSchemes");
|
schemesArray.AddString("fb1022827596209744");
|
|
|
//dict0 = nsURLTypes.AddDict();
|
//dict0.SetString("CFBundleTypeRole", "Editor");
|
//dict0.SetString("CFBundleURLName", "Google");
|
//schemesArray = dict0.CreateArray("CFBundleURLSchemes");
|
//schemesArray.AddString("com.googleusercontent.apps.375557197914-rnrumgog6859kcqe7tghae1pqf9v7ube");
|
|
var array1 = _rootDict.CreateArray("LSApplicationQueriesSchemes");
|
array1.AddString("fbapi");
|
array1.AddString("fbapi20130214");
|
array1.AddString("fbapi20130410");
|
array1.AddString("fbapi20130702");
|
array1.AddString("fbapi20131010");
|
array1.AddString("fbapi20131219");
|
array1.AddString("fbapi20140410");
|
array1.AddString("fbapi20140116");
|
array1.AddString("fbapi20150313");
|
array1.AddString("fbapi20150629");
|
array1.AddString("fbapi20160328");
|
array1.AddString("fbauth");
|
array1.AddString("fb-messenger-share-api");
|
array1.AddString("fbauth2");
|
array1.AddString("fbshareextension");
|
|
File.WriteAllText(_plistPath, _plist.WriteToString());
|
}
|
|
|
|
private static void ModifyFile(string projectPath)
|
{
|
//修改UnityAppController.mm 文件
|
var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
|
//引入YnmbxxjSDK
|
_xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"YnmbxxjSDK.h\"" + "\n#import <TUYEFramework/TUYESDK.h>");
|
//unity交互调用的方法
|
string newCode = "\n" +
|
"extern \"C\" void IOSUniyMessageHandle(const char* jsonString) {\n" +
|
" [GetAppController().ynmbxxjSDK HandleGameMessage:[NSString stringWithUTF8String:jsonString]];\n" +
|
"}";
|
_xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }", newCode);
|
//初始化YnmbxxjSDK
|
newCode = "\n" +
|
" _ynmbxxjSDK = [[YnmbxxjSDK alloc] init];\n [_ynmbxxjSDK YngameSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
|
_xclass.WriteBelow("::printf(\"-> applicationDidFinishLaunching()\\n\");", newCode);
|
|
|
//quick sdk 生命周期
|
_xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "\n [[TUYESDK sharedGameSDK] application:app openURL:url options:options];");
|
_xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[TUYESDK sharedGameSDK] applicationDidBecomeActive:application];");
|
_xclass.WriteBelow("NSURL* url = userActivity.webpageURL;", "\n [[TUYESDK sharedGameSDK] application:application continueUserActivity:userActivity restorationHandler:restorationHandler];\n");
|
_xclass.WriteBelow("- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler\n{", "\n [[TUYESDK sharedGameSDK] application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:completionHandler];\n");
|
|
|
//修改UnityAppController.h 文件
|
_xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
|
_xclass.WriteBelow("@class DisplayConnection;", "@class YnmbxxjSDK;");
|
_xclass.WriteBelow("DisplayConnection* _mainDisplay;", "YnmbxxjSDK* _ynmbxxjSDK;");
|
_xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;",
|
"@property (readonly, copy, nonatomic) YnmbxxjSDK* ynmbxxjSDK;");
|
}
|
|
|
|
private static string GetBuildPath()
|
{
|
string _buildPath = Application.dataPath + "/../IOS_BUILD";
|
|
if (!Directory.Exists(_buildPath))
|
{
|
Directory.CreateDirectory(_buildPath);
|
}
|
|
return new DirectoryInfo(_buildPath).FullName;
|
}
|
|
public static string[] GetBuildLevels()
|
{
|
List<string> _sceneNames = new List<string>();
|
foreach (var _scene in EditorBuildSettings.scenes)
|
{
|
if (_scene == null)
|
{
|
continue;
|
}
|
|
if (_scene.enabled)
|
{
|
_sceneNames.Add(_scene.path);
|
}
|
}
|
return _sceneNames.ToArray();
|
}
|
|
private static bool s_IsAppend = false;
|
|
public static void BuildIOSProject_Append()
|
{
|
string _buildPath = GetBuildPath();
|
UnityEngine.Debug.Log(_buildPath);
|
if (string.IsNullOrEmpty(_buildPath))
|
{
|
return;
|
}
|
|
s_IsAppend = true;
|
PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
|
BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer);
|
}
|
|
public static void BuildIOSProject_Replace()
|
{
|
s_IsAppend = false;
|
PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
|
BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.None);
|
}
|
|
[MenuItem("Build/ipa")]
|
public static void BuildIPA()
|
{
|
var p = new System.Diagnostics.Process();
|
p.StartInfo.FileName = "osascript";
|
p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
|
Application.dataPath + "/../",
|
"buildipa.sh",
|
GetBuildPath());
|
p.StartInfo.UseShellExecute = false;
|
p.StartInfo.RedirectStandardOutput = false;
|
p.Start();
|
p.WaitForExit();
|
}
|
|
}
|