using DG.Tweening.Plugins.Core.PathCore;  
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using System;  
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using System.Collections.Generic; 
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using System.IO; 
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using UnityEditor; 
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using UnityEditor.iOS.Xcode.Custom; 
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using UnityEngine; 
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public class XCodeProjectMod 
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{ 
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    private const string CODE_SIGN_DEVELOPER = ""; 
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    private const string CODE_SIGN_DISTRIBUTION = ""; 
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    private const string PROVISIONING_DEVELOPER = ""; 
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    private const string PROVISIONING_DISTRIBUTION = ""; 
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    private const string TEAM = ""; 
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    [UnityEditor.Callbacks.PostProcessBuild(999)] 
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    public static void OnPostprocessBuild(BuildTarget buildTarget, string path) 
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    { 
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        if (buildTarget != BuildTarget.iOS) 
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        { 
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            return; 
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        } 
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        DoPBXProject(path);  
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        BuildPlist(path);  
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        ModifyFile(path);  
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    } 
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    //越南 
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    static void DoPBXProject(string path)  
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    {  
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        string _projectPath = PBXProject.GetPBXProjectPath(path); 
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        PBXProject project = new PBXProject(); 
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        project.ReadFromString(File.ReadAllText(_projectPath)); 
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        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName()); 
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        string fwTargetGUID = project.TargetGuidByName("UnityFramework"); 
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        // BuildSetting里的相关设置 
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        project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO"); 
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        project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO"); 
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        project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM); 
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        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC"); 
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        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO"); 
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        //wkwebview 
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        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);  
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        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true); 
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        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true); 
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        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true); 
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        project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true); 
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        // 处理 库文件 
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk)); 
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk)); 
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk)); 
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk)); 
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        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk)); 
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        //UnityFramework 
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        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC"); 
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        File.WriteAllText(_projectPath, project.WriteToString()); 
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    }  
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    private static void BuildPlist(string path) 
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    { 
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        string _plistPath = path + "/Info.plist"; 
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        PlistDocument _plist = new PlistDocument(); 
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        _plist.ReadFromString(File.ReadAllText(_plistPath)); 
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        PlistElementDict _rootDict = _plist.root; 
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        PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity"); 
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        _nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true); 
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        //PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains"); 
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        //_dict = _dict.CreateDict("jpush.cn"); 
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        //_dict.SetBoolean("NSIncludesSubdomains", true); 
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        //_dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true); 
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        //_rootDict.SetString("NSMicrophoneUsageDescription", "使用麥克風權限"); 
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        //遊戲需要您的相冊權限來截圖保存創建的用戶賬號數據   
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        _rootDict.SetString("NSPhotoLibraryAddUsageDescription", "You must grant the photo album permission to take screenshots and save data for users"); 
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        _rootDict.SetString("NSCameraUsageDescription", "Please allow application permission access, otherwise the function cannot be started"); 
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        //此标识符将用于向您推荐个性化广告 
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        _rootDict.SetString("NSUserTrackingUsageDescription", "This guide will display personalized ads specifically for you"); 
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        //AF 
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        _rootDict.SetString("AFAppleId", "6670775943"); 
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        _rootDict.SetString("AFKey", "ZpNURKR3QKKxwXAAbhgrq6"); 
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        //_rootDict.SetString("GIDClientID", "375557197914-rnrumgog6859kcqe7tghae1pqf9v7ube.apps.googleusercontent.com"); 
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        //facebook 
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        _rootDict.SetString("FacebookAppID", "1022827596209744"); 
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        _rootDict.SetString("FacebookClientToken", "f8714dde12fe88ba3529642e31e1b946"); 
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        _rootDict.SetString("FacebookDisplayName", "Legend of the Sword Master"); 
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        _rootDict.SetBoolean("FacebookAutoLogAppEventsEnabled", true); 
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        _rootDict.SetBoolean("FacebookAdvertiserIDCollectionEnabled", true); 
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        PlistElementArray nsURLTypes = _rootDict.CreateArray("CFBundleURLTypes"); 
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        var dict0 = nsURLTypes.AddDict(); 
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        dict0.SetString("CFBundleTypeRole", "Editor"); 
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        dict0.SetString("CFBundleURLName", "fb"); 
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        var schemesArray = dict0.CreateArray("CFBundleURLSchemes"); 
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        schemesArray.AddString("fb1022827596209744"); 
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        //dict0 = nsURLTypes.AddDict(); 
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        //dict0.SetString("CFBundleTypeRole", "Editor"); 
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        //dict0.SetString("CFBundleURLName", "Google"); 
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        //schemesArray = dict0.CreateArray("CFBundleURLSchemes"); 
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        //schemesArray.AddString("com.googleusercontent.apps.375557197914-rnrumgog6859kcqe7tghae1pqf9v7ube"); 
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        var array1 = _rootDict.CreateArray("LSApplicationQueriesSchemes"); 
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        array1.AddString("fbapi"); 
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        array1.AddString("fbapi20130214"); 
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        array1.AddString("fbapi20130410"); 
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        array1.AddString("fbapi20130702"); 
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        array1.AddString("fbapi20131010"); 
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        array1.AddString("fbapi20131219"); 
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        array1.AddString("fbapi20140410"); 
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        array1.AddString("fbapi20140116"); 
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        array1.AddString("fbapi20150313"); 
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        array1.AddString("fbapi20150629"); 
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        array1.AddString("fbapi20160328"); 
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        array1.AddString("fbauth"); 
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        array1.AddString("fb-messenger-share-api"); 
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        array1.AddString("fbauth2"); 
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        array1.AddString("fbshareextension"); 
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        File.WriteAllText(_plistPath, _plist.WriteToString()); 
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    } 
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    private static void ModifyFile(string projectPath) 
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    { 
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        //修改UnityAppController.mm 文件 
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        var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm"); 
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        //引入Enkds 
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        _xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"Enkds.h\"" + "\n#import <TUYEFramework/TUYESDK.h>"); 
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        //unity交互调用的方法 
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        string newCode = "\n" + 
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                 "extern \"C\" void IOSUniyMessageHandle(const char* jsonString) {\n" + 
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                 "    [GetAppController().enkds HandleGameMessage:[NSString stringWithUTF8String:jsonString]];\n" + 
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                 "}"; 
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        _xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode); 
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        //初始化Enkds 
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        newCode = "\n" + 
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                "    _enkds = [[Enkds alloc] init];\n    [_enkds YngameSDKInit:application didFinishLaunchingWithOptions:launchOptions];"; 
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        _xclass.WriteBelow("::printf(\"-> applicationDidFinishLaunching()\\n\");", newCode); 
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        //quick sdk 生命周期 
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        _xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "\n    [[TUYESDK sharedGameSDK] application:app openURL:url options:options];"); 
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        _xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[TUYESDK sharedGameSDK] applicationDidBecomeActive:application];"); 
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        _xclass.WriteBelow("NSURL* url = userActivity.webpageURL;", "\n    [[TUYESDK sharedGameSDK] application:application continueUserActivity:userActivity restorationHandler:restorationHandler];\n"); 
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        _xclass.WriteBelow("- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler\n{", "\n    [[TUYESDK sharedGameSDK] application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:completionHandler];\n"); 
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        //修改UnityAppController.h 文件 
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        _xclass = new XClass(projectPath + "/Classes/UnityAppController.h"); 
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        _xclass.WriteBelow("@class DisplayConnection;", "@class Enkds;"); 
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        _xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "Enkds* _enkds;"); 
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        _xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;", 
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                           "@property (readonly, copy, nonatomic) Enkds*         enkds;"); 
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    } 
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    private static string GetBuildPath() 
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    { 
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        string _buildPath = Application.dataPath + "/../IOS_BUILD"; 
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        if (!Directory.Exists(_buildPath)) 
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        { 
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            Directory.CreateDirectory(_buildPath); 
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        } 
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        return new DirectoryInfo(_buildPath).FullName; 
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    } 
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    public static string[] GetBuildLevels() 
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    { 
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        List<string> _sceneNames = new List<string>(); 
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        foreach (var _scene in EditorBuildSettings.scenes) 
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        { 
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            if (_scene == null) 
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            { 
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                continue; 
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            } 
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            if (_scene.enabled) 
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            { 
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                _sceneNames.Add(_scene.path); 
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            } 
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        } 
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        return _sceneNames.ToArray(); 
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    } 
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    private static bool s_IsAppend = false; 
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    public static void BuildIOSProject_Append() 
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    { 
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        string _buildPath = GetBuildPath(); 
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        UnityEngine.Debug.Log(_buildPath); 
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        if (string.IsNullOrEmpty(_buildPath)) 
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        { 
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            return; 
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        } 
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        s_IsAppend = true; 
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        PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP); 
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        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer); 
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    } 
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    public static void BuildIOSProject_Replace() 
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    { 
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        s_IsAppend = false; 
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        PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP); 
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        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.None); 
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    } 
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    [MenuItem("Build/ipa")] 
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    public static void BuildIPA() 
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    { 
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        var p = new System.Diagnostics.Process(); 
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        p.StartInfo.FileName = "osascript"; 
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        p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'", 
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                                               Application.dataPath + "/../", 
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                                              "buildipa.sh", 
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                                               GetBuildPath()); 
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        p.StartInfo.UseShellExecute = false; 
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        p.StartInfo.RedirectStandardOutput = false; 
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        p.Start(); 
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        p.WaitForExit(); 
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    } 
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} 
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