using UnityEditor;
|
using System;
|
using System.IO;
|
|
public class SoActorEditor : Editor {
|
|
[MenuItem("程序/角色相关/角色配置 SoActor")]
|
static void CreateSoActor() {
|
SoActor _soActor = CreateInstance<SoActor>();
|
string _createName = string.Format(ScriptableObjectLoader.SoActor_Suffix,
|
DateTime.UtcNow.ToFileTimeUtc());
|
string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoActor/";
|
if (Directory.Exists(_path) == false) {
|
Directory.CreateDirectory(_path);
|
}
|
_path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
|
"refdata/ScriptableObject/SoActor/",
|
_createName,
|
".asset");
|
AssetDatabase.CreateAsset(_soActor, _path);
|
AssetDatabase.Refresh();
|
ProjectWindowUtil.ShowCreatedAsset(_soActor);
|
}
|
|
}
|