using System;
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using System.IO;
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using UnityEditor;
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public class SoCameraSFXEditor : Editor {
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[MenuItem("程序/角色相关/技能配置/SoCameraSFX")]
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static void CreateSoActor() {
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SoCameraSFX _config = CreateInstance<SoCameraSFX>();
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string _createName = string.Format(ScriptableObjectLoader.SoCameraSFX_Suffix,
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DateTime.UtcNow.ToFileTimeUtc());
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string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoCameraSFX/";
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if (Directory.Exists(_path) == false) {
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Directory.CreateDirectory(_path);
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}
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_path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
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"refdata/ScriptableObject/SoCameraSFX/",
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_createName,
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".asset");
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AssetDatabase.CreateAsset(_config, _path);
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AssetDatabase.Refresh();
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ProjectWindowUtil.ShowCreatedAsset(_config);
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}
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}
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