using UnityEditor;
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using System;
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using System.IO;
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[CustomEditor(typeof(SoFoFollow))]
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public class SoFoFollowEditor : SoFoNormalEditor
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{
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[MenuItem("程序/角色相关/技能配置/飞行物/跟随")]
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static void CreateSoFoFollow()
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{
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SoFoFollow _config = CreateInstance<SoFoFollow>();
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string _createName = string.Format(ScriptableObjectLoader.SoFlyObject_Suffix,
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DateTime.UtcNow.ToFileTimeUtc());
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string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoFlyObject/";
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if (Directory.Exists(_path) == false)
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{
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Directory.CreateDirectory(_path);
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}
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_path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
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"refdata/ScriptableObject/SoFlyObject/",
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_createName,
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".asset");
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AssetDatabase.CreateAsset(_config, _path);
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AssetDatabase.Refresh();
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ProjectWindowUtil.ShowCreatedAsset(_config);
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}
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private void OnEnable()
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{
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SoFoFollow _target = target as SoFoFollow;
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_target.type = SoFlyObject.E_FlyObjectType.Follow;
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}
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}
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