using UnityEditor;
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using System;
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using System.IO;
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[CustomEditor(typeof(SoFoTransmit))]
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public class SoFoTransmitEditor : SoFlyObjectEditor
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{
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[MenuItem("程序/角色相关/技能配置/飞行物/传递链接")]
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static void CreateSoFoTransmit()
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{
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SoFoTransmit _config = CreateInstance<SoFoTransmit>();
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string _createName = string.Format(ScriptableObjectLoader.SoFlyObject_Suffix,
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DateTime.UtcNow.ToFileTimeUtc());
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string _path = ResourcesPath.ResourcesOutPath + "refdata/ScriptableObject/SoFlyObject/";
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if (Directory.Exists(_path) == false)
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{
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Directory.CreateDirectory(_path);
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}
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_path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
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"refdata/ScriptableObject/SoFlyObject/",
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_createName,
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".asset");
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AssetDatabase.CreateAsset(_config, _path);
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AssetDatabase.Refresh();
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ProjectWindowUtil.ShowCreatedAsset(_config);
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}
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private void OnEnable()
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{
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SoFoTransmit _target = target as SoFoTransmit;
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_target.type = SoFlyObject.E_FlyObjectType.Transmit;
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}
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protected override void OnDrawInspectorGUI()
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{
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base.OnDrawInspectorGUI();
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SoFoTransmit _target = target as SoFoTransmit;
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_target.transmitBack = EditorGUILayout.Toggle("是否回传", _target.transmitBack);
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_target.nextStartInterval = EditorGUILayout.FloatField("下一个传递出现间隔", _target.nextStartInterval);
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_target.eachLastTime = EditorGUILayout.FloatField("出现停留时间", _target.eachLastTime);
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}
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}
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