少年修仙传客户端基础资源
dabaoji
2023-11-13 0a23e1b83f8fda8ab9f9e32fe71c26c431faf63a
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using UnityEditor;
using UnityEditor.IMGUI.Controls;
using System.Collections.Generic;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
 
using UnityEngine.AssetBundles.AssetBundleDataSource;
using Assets.Editor.Tool;
using IFix.Editor;
 
namespace UnityEngine.AssetBundles
{
    [System.Serializable]
    public class AssetBundleBuildTab
    {
        const string k_BuildPrefPrefix = "ABBBuild:";
        // gui vars
        //[SerializeField]
        //private ValidBuildTarget m_BuildTarget = ValidBuildTarget.StandaloneWindows;
        //[SerializeField]
        //private CompressOptions m_Compression = CompressOptions.StandardCompression;        
        //private string m_OutputPath = string.Empty;
        //[SerializeField]
        //private bool m_UseDefaultPath = true;
        private string m_streamingPath
        {
            get
            {
                switch (m_UserData.m_BuildTarget)
                {
                    case ValidBuildTarget.Android:
                        return StringUtility.Contact("Assets/StreamingAssets", "/android");
                    case ValidBuildTarget.iOS:
                        return StringUtility.Contact("Assets/StreamingAssets", "/ios");
                    case ValidBuildTarget.StandaloneWindows:
                    case ValidBuildTarget.StandaloneWindows64:
                        return StringUtility.Contact("Assets/StreamingAssets", "/standalone");
                    default:
                        return "Assets/StreamingAssets";
                }
            }
        }
 
        [SerializeField]
        private bool m_AdvancedSettings;
 
        [SerializeField]
        private Vector2 m_ScrollPosition;
 
 
        class ToggleData
        {
            public ToggleData(bool s,
                string title,
                string tooltip,
                List<string> onToggles,
                BuildAssetBundleOptions opt = BuildAssetBundleOptions.None)
            {
                if (onToggles.Contains(title))
                    state = true;
                else
                    state = s;
                content = new GUIContent(title, tooltip);
                option = opt;
            }
            //public string prefsKey
            //{ get { return k_BuildPrefPrefix + content.text; } }
            public bool state;
            public GUIContent content;
            public BuildAssetBundleOptions option;
        }
 
        [SerializeField]
        private BuildTabData m_UserData;
 
        [SerializeField] int m_Version;
 
        public string ApkOutputPath
        {
            get { return LocalSave.GetString("APKOutPutPath"); }
            set { LocalSave.SetString("APKOutPutPath", value); }
        }
 
        public string publishers
        {
            get { return LocalSave.GetString("APKPublishers"); }
            set { LocalSave.SetString("APKPublishers", value); }
        }
 
        List<ToggleData> m_ToggleData;
        ToggleData m_ForceRebuild;
        ToggleData m_CopyToStreaming;
        GUIContent m_TargetContent;
        GUIContent m_CompressionContent;
        public enum CompressOptions
        {
            Uncompressed = 0,
            StandardCompression,
            ChunkBasedCompression,
        }
        GUIContent[] m_CompressionOptions =
        {
            new GUIContent("No Compression"),
            new GUIContent("Standard Compression (LZMA)"),
            new GUIContent("Chunk Based Compression (LZ4)")
        };
        int[] m_CompressionValues = { 0, 1, 2 };
 
        int rechargeSkin = 1;
        string createRoleLevel = "001";
 
        public AssetBundleBuildTab()
        {
            m_AdvancedSettings = false;
            m_UserData = new BuildTabData();
            m_UserData.m_OnToggles = new List<string>();
            m_UserData.m_UseDefaultPath = true;
        }
 
        public void OnDisable()
        {
            var dataPath = System.IO.Path.GetFullPath(".");
            dataPath = dataPath.Replace("\\", "/");
            dataPath += "/Library/AssetBundleBrowserBuild.dat";
 
            BinaryFormatter bf = new BinaryFormatter();
            FileStream file = File.Create(dataPath);
 
            bf.Serialize(file, m_UserData);
            file.Close();
 
        }
        public void OnEnable(Rect pos, EditorWindow parent)
        {
 
            //LoadData...
            var dataPath = System.IO.Path.GetFullPath(".");
            dataPath = dataPath.Replace("\\", "/");
            dataPath += "/Library/AssetBundleBrowserBuild.dat";
 
            if (File.Exists(dataPath))
            {
                BinaryFormatter bf = new BinaryFormatter();
                FileStream file = File.Open(dataPath, FileMode.Open);
                var data = bf.Deserialize(file) as BuildTabData;
                if (data != null)
                    m_UserData = data;
                file.Close();
            }
 
            m_ToggleData = new List<ToggleData>();
            m_ToggleData.Add(new ToggleData(
                false,
                "Exclude Type Information",
                "不包含类型信息。发布web平台时,不能使用该选项。",
                m_UserData.m_OnToggles,
                BuildAssetBundleOptions.DisableWriteTypeTree));
            m_ToggleData.Add(new ToggleData(
                false,
                "Force Rebuild",
                "强制重新build所有ab包。",
                m_UserData.m_OnToggles,
                BuildAssetBundleOptions.ForceRebuildAssetBundle));
            m_ToggleData.Add(new ToggleData(
                false,
                "Ignore Type Tree Changes",
                "忽略typetree的变化,不能与DisableWriteTypeTree同时使用。",
                m_UserData.m_OnToggles,
                BuildAssetBundleOptions.IgnoreTypeTreeChanges));
            m_ToggleData.Add(new ToggleData(
                false,
                "Append Hash",
                "附加hash到assetbundle名字中。",
                m_UserData.m_OnToggles,
                BuildAssetBundleOptions.AppendHashToAssetBundleName));
            m_ToggleData.Add(new ToggleData(
                false,
                "Strict Mode",
                "使用严格模式build ab, 有任何非致命的error都不会build成功。",
                m_UserData.m_OnToggles,
                BuildAssetBundleOptions.StrictMode));
            m_ToggleData.Add(new ToggleData(
                false,
                "Dry Run Build",
                "Do a dry run build.",
                m_UserData.m_OnToggles,
                BuildAssetBundleOptions.DryRunBuild));
 
 
            m_ForceRebuild = new ToggleData(
                false,
                "Rebuild",
                "选中后会清空所有旧的资源,全部重新打包(建议测试时不勾选可加快打包速度)",
                m_UserData.m_OnToggles);
            m_CopyToStreaming = new ToggleData(
                false,
                "Copy to StreamingAssets",
                "资源打包完成后,会将所有资源拷贝至:" + m_streamingPath + " for use in stand-alone player.",
                m_UserData.m_OnToggles);
 
            m_TargetContent = new GUIContent("Build Target", "Choose target platform to build for.");
            m_CompressionContent = new GUIContent("Compression", "Choose no compress, standard (LZMA), or chunk based (LZ4)");
 
            if (m_UserData.m_UseDefaultPath)
            {
                ResetPathToDefault();
            }
        }
 
        public void OnGUI(Rect pos)
        {
            m_ScrollPosition = EditorGUILayout.BeginScrollView(m_ScrollPosition);
            bool newState = false;
            var centeredStyle = GUI.skin.GetStyle("Label");
            centeredStyle.alignment = TextAnchor.UpperCenter;
            GUILayout.Label(new GUIContent("Example build setup"), centeredStyle);
            //basic options
            EditorGUILayout.Space();
            GUILayout.BeginVertical();
 
            // build target
            using (new EditorGUI.DisabledScope(!AssetBundleModel.Model.DataSource.CanSpecifyBuildTarget))
            {
                ValidBuildTarget tgt = (ValidBuildTarget)EditorGUILayout.EnumPopup(m_TargetContent, m_UserData.m_BuildTarget);
                if (tgt != m_UserData.m_BuildTarget)
                {
                    m_UserData.m_BuildTarget = tgt;
                    if (m_UserData.m_UseDefaultPath)
                    {
                        m_UserData.m_OutputPath = "AssetBundles/";
                        m_UserData.m_OutputPath += m_UserData.m_BuildTarget.ToString();
                        //EditorUserBuildSettings.SetPlatformSettings(EditorUserBuildSettings.activeBuildTarget.ToString(), "AssetBundleOutputPath", m_OutputPath);
                    }
                }
            }
 
 
            ////output path
            using (new EditorGUI.DisabledScope(!AssetBundleModel.Model.DataSource.CanSpecifyBuildOutputDirectory))
            {
                EditorGUILayout.Space();
                GUILayout.BeginHorizontal();
                var newPath = EditorGUILayout.TextField("Output Path", m_UserData.m_OutputPath);
                if ((newPath != m_UserData.m_OutputPath) &&
                     (newPath != string.Empty))
                {
                    m_UserData.m_UseDefaultPath = false;
                    m_UserData.m_OutputPath = newPath;
                    //EditorUserBuildSettings.SetPlatformSettings(EditorUserBuildSettings.activeBuildTarget.ToString(), "AssetBundleOutputPath", m_OutputPath);
                }
                GUILayout.EndHorizontal();
                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Browse", GUILayout.MaxWidth(75f)))
                    BrowseForFolder();
                if (GUILayout.Button("Reset", GUILayout.MaxWidth(75f)))
                    ResetPathToDefault();
                //if (string.IsNullOrEmpty(m_OutputPath))
                //    m_OutputPath = EditorUserBuildSettings.GetPlatformSettings(EditorUserBuildSettings.activeBuildTarget.ToString(), "AssetBundleOutputPath");
                GUILayout.EndHorizontal();
                EditorGUILayout.Space();
 
                newState = GUILayout.Toggle(
                    m_ForceRebuild.state,
                    m_ForceRebuild.content);
                if (newState != m_ForceRebuild.state)
                {
                    if (newState)
                        m_UserData.m_OnToggles.Add(m_ForceRebuild.content.text);
                    else
                        m_UserData.m_OnToggles.Remove(m_ForceRebuild.content.text);
                    m_ForceRebuild.state = newState;
                }
                newState = GUILayout.Toggle(
                    m_CopyToStreaming.state,
                    m_CopyToStreaming.content);
                if (newState != m_CopyToStreaming.state)
                {
                    if (newState)
                        m_UserData.m_OnToggles.Add(m_CopyToStreaming.content.text);
                    else
                        m_UserData.m_OnToggles.Remove(m_CopyToStreaming.content.text);
                    m_CopyToStreaming.state = newState;
                }
            }
 
            // advanced options
            using (new EditorGUI.DisabledScope(!AssetBundleModel.Model.DataSource.CanSpecifyBuildOptions))
            {
                EditorGUILayout.Space();
                m_AdvancedSettings = EditorGUILayout.Foldout(m_AdvancedSettings, "Advanced Settings");
                if (m_AdvancedSettings)
                {
                    var indent = EditorGUI.indentLevel;
                    EditorGUI.indentLevel = 1;
                    CompressOptions cmp = (CompressOptions)EditorGUILayout.IntPopup(
                        m_CompressionContent,
                        (int)m_UserData.m_Compression,
                        m_CompressionOptions,
                        m_CompressionValues);
 
                    if (cmp != m_UserData.m_Compression)
                    {
                        m_UserData.m_Compression = cmp;
                    }
                    foreach (var tog in m_ToggleData)
                    {
                        newState = EditorGUILayout.ToggleLeft(
                            tog.content,
                            tog.state);
                        if (newState != tog.state)
                        {
 
                            if (newState)
                                m_UserData.m_OnToggles.Add(tog.content.text);
                            else
                                m_UserData.m_OnToggles.Remove(tog.content.text);
                            tog.state = newState;
                        }
                    }
                    EditorGUILayout.Space();
                    EditorGUI.indentLevel = indent;
                }
            }
 
            // build.
            EditorGUILayout.Space();
            if (GUILayout.Button("Build All Assets"))
            {
                EditorApplication.delayCall += ExecuteBuildAll;
            }
 
            EditorGUILayout.BeginHorizontal();
 
            if (GUILayout.Button("Config"))
            {
                EditorApplication.delayCall += ExcuteBuildConfig;
            }
 
            if (GUILayout.Button("UI"))
            {
                EditorApplication.delayCall += ExcuteBuildUI;
            }
 
            if (GUILayout.Button("BuiltIn"))
            {
                EditorApplication.delayCall += ExcuteBuildBuiltIn;
            }
 
            if (GUILayout.Button("Audio"))
            {
                EditorApplication.delayCall += ExcuteBuildAudio;
            }
 
            if (GUILayout.Button("Video"))
            {
                EditorApplication.delayCall += ExcuteBuildVideo;
            }
 
            if (GUILayout.Button("Levels"))
            {
                EditorApplication.delayCall += ExcuteBuildLevels;
            }
 
            if (GUILayout.Button("MobEffectShader"))
            {
                EditorApplication.delayCall += ExcuteBuildMobEffectShader;
            }
 
            if (GUILayout.Button("patch"))
            {
                EditorApplication.delayCall += ExcuteBuildPatch;
            }
 
            if (GUILayout.Button("logic"))
            {
                EditorApplication.delayCall += ExcuteBuildLogic;
            }
 
            EditorGUILayout.EndHorizontal();
 
            EditorGUILayout.Space();
 
 
            EditorGUILayout.Space();
 
            EditorGUILayout.BeginHorizontal();
 
            if (GUILayout.Button("Make VersionFile"))
            {
                EditorApplication.delayCall += MakeAssetsVersionFile;
            }
 
            if (GUILayout.Button("Copy to StreamingAssets"))
            {
                EditorApplication.delayCall += CopyToStreamingAssets;
            }
 
            EditorGUILayout.EndHorizontal();
 
            EditorGUILayout.Space();
            EditorGUILayout.Space();
            EditorGUILayout.Space();
#if UNITY_ANDROID
            GUILayout.BeginHorizontal();
            EditorGUILayout.TextField("Apk Output Path", ApkOutputPath);
            if (GUILayout.Button("Browse", GUILayout.MaxWidth(75f)))
            {
                BrowseForApkOutput();
            }
            GUILayout.EndHorizontal();
 
            EditorGUILayout.Space();
#endif
 
#if UNITY_STANDALONE
            GUILayout.BeginHorizontal();
            EditorGUILayout.TextField("EXE Output Path", ApkOutputPath);
            if (GUILayout.Button("Browse", GUILayout.MaxWidth(75f)))
            {
                BrowseForApkOutput();
            }
            GUILayout.EndHorizontal();
 
            EditorGUILayout.Space();
#endif
 
            GUILayout.BeginHorizontal();
            EditorGUILayout.TextField("SDK Project Path", ClientPackage.SDK_PLUGIN_PROJECT);
            if (GUILayout.Button("Browse", GUILayout.MaxWidth(75f)))
            {
                BrowseForSDKProject();
            }
            GUILayout.EndHorizontal();
 
            EditorGUILayout.Space();
 
#if UNITY_IOS
            ClientPackage.auditOutTime = EditorGUILayout.TextField("AppStore OutTime", ClientPackage.auditOutTime, GUILayout.Height(20));
            EditorGUILayout.Space();
#endif
            GUILayout.BeginHorizontal();
 
            ClientPackage.AssetPrior = EditorGUILayout.IntField("AssetPrior", ClientPackage.AssetPrior, GUILayout.Height(50), GUILayout.Width(250));
            publishers = EditorGUILayout.TextField("Publishers", publishers, GUILayout.Height(50));
            GUILayout.EndHorizontal();
 
            EditorGUILayout.Space();
            GUILayout.BeginHorizontal();
 
            ClientPackage.includeConfig = EditorGUILayout.Toggle("Include Config ", ClientPackage.includeConfig, GUILayout.Width(250));
            ClientPackage.includeUI = EditorGUILayout.Toggle("Include UI ", ClientPackage.includeUI, GUILayout.Width(250));
 
            GUILayout.EndHorizontal();
            EditorGUILayout.Space();
            GUILayout.BeginHorizontal();
 
            ClientPackage.obfuscatorEnabled = EditorGUILayout.Toggle("Obfuscator Enable ", ClientPackage.obfuscatorEnabled, GUILayout.Width(250));
 
#if UNITY_STANDALONE
            if (GUILayout.Button("EXE"))
            {
                EditorApplication.delayCall += ExecuteBuildClientPackageStandalone;
            }
#elif UNITY_ANDROID
            if (GUILayout.Button("APK"))
            {
                EditorApplication.delayCall += ExecuteBuildClientPackageApk;
            }
#elif UNITY_IOS
            if (GUILayout.Button("IPA_Append "))
            {
                EditorApplication.delayCall += ExecuteBuildClientPackageIpaAppend;
            }
#endif
 
#if UNITY_STANDALONE
            if (GUILayout.Button("EXE Development "))
            {
                EditorApplication.delayCall += ExecuteBuildClientPackageStandaloneDevelopment;
            }
#elif UNITY_ANDROID
            if (GUILayout.Button("APK Development"))
            {
                EditorApplication.delayCall += ExecuteBuildClientPackageDevelopApk;
            }
#elif UNITY_IOS
            if (GUILayout.Button("IPA_Replace"))
            {
                EditorApplication.delayCall += ExecuteBuildClientPackageIpaReplace;
            }
#endif
 
            GUILayout.EndHorizontal();
 
            GUILayout.Space(20);
            if (GUILayout.Button("SwitchVersionConfig"))
            {
                EditorApplication.delayCall += ExecuteSwitchVersionConfig;
            }
 
            GUILayout.Space(20);
            GUILayout.BeginHorizontal();
            rechargeSkin = EditorGUILayout.IntField("Recharge Skin", rechargeSkin, GUILayout.Width(250));
            if (GUILayout.Button("Switch"))
            {
                UpdateSpriteSetting.SetRechargeSkin(rechargeSkin);
                AssetDatabase.Refresh();
                UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
            }
 
            createRoleLevel = EditorGUILayout.TextField("CreateRole Level", createRoleLevel, GUILayout.Width(250));
            if (GUILayout.Button("Switch"))
            {
                UpdateLevelSetting.SetCreateRoleLevel(createRoleLevel);
                AssetDatabase.Refresh();
            }
            GUILayout.EndHorizontal();
 
            GUILayout.EndVertical();
            EditorGUILayout.EndScrollView();
        }
 
        private void CopyToStreamingAssets()
        {
            if (Directory.Exists(m_streamingPath))
                Directory.Delete(m_streamingPath, true);
            DirectoryCopy(m_UserData.m_OutputPath, m_streamingPath);
        }
 
        private void ExecuteBuildAll()
        {
 
            if (AssetBundleModel.Model.DataSource.CanSpecifyBuildOutputDirectory)
            {
                if (string.IsNullOrEmpty(m_UserData.m_OutputPath))
                {
                    BrowseForFolder();
                }
 
                if (string.IsNullOrEmpty(m_UserData.m_OutputPath)) //in case they hit "cancel" on the open browser
                {
                    Debug.LogError("AssetBundle Build: No valid output path for build.");
                    return;
                }
 
                if (m_ForceRebuild.state)
                {
                    try
                    {
                        if (Directory.Exists(m_UserData.m_OutputPath))
                        {
                            Directory.Delete(m_UserData.m_OutputPath, true);
                        }
 
                        if (m_CopyToStreaming.state)
                        {
                            if (Directory.Exists(m_streamingPath))
                            {
                                Directory.Delete(m_streamingPath, true);
                            }
                        }
                    }
                    catch (System.Exception e)
                    {
                        Debug.LogException(e);
                    }
                }
 
                if (!Directory.Exists(m_UserData.m_OutputPath))
                {
                    Directory.CreateDirectory(m_UserData.m_OutputPath);
                }
            }
 
            ExcuteBuildAudio();
            ExcuteBuildVideo();
            ExcuteBuildMobEffectShader();
            ExcuteBuildConfig();
            ExcuteBuildLevels();
            ExcuteBuildUI();
            ExcuteBuildBuiltIn();
            ExcuteBuildPatch();
            ExcuteBuildLogic();
 
            AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
 
            MakeAssetsVersionFile();
 
            if (m_CopyToStreaming.state)
            {
                if (Directory.Exists(m_streamingPath))
                    Directory.Delete(m_streamingPath, true);
                DirectoryCopy(m_UserData.m_OutputPath, m_streamingPath);
            }
        }
 
        private void ExcuteBuildAsset(string _category, bool uncompressed = false)
        {
            BuildAssetBundleOptions opt = BuildAssetBundleOptions.None;
            if (AssetBundleModel.Model.DataSource.CanSpecifyBuildOptions)
            {
                if (m_UserData.m_Compression == CompressOptions.Uncompressed || uncompressed)
                {
                    opt |= BuildAssetBundleOptions.UncompressedAssetBundle;
                }
                else if (m_UserData.m_Compression == CompressOptions.ChunkBasedCompression)
                {
                    opt |= BuildAssetBundleOptions.ChunkBasedCompression;
                }
 
                opt |= BuildAssetBundleOptions.DeterministicAssetBundle;
 
                foreach (var tog in m_ToggleData)
                {
                    if (tog.state)
                    {
                        opt |= tog.option;
                    }
                }
            }
 
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            AssetBundleBuildExtersion.Build(outputPath, _category, opt, (BuildTarget)m_UserData.m_BuildTarget, m_ForceRebuild.state);
        }
 
        private void ExcuteBuildBuiltIn()
        {
            BuiltInResourceSetting.SetLaunchBackGround(publishers.Split('|')[0], (BuildTarget)m_UserData.m_BuildTarget);
            BuiltInResourceSetting.SetLoginBackGround(publishers.Split('|')[0], (BuildTarget)m_UserData.m_BuildTarget);
            BuiltInResourceSetting.SetLoginLogo(publishers.Split('|')[0], (BuildTarget)m_UserData.m_BuildTarget);
            UpdateBuiltInSetting.SetBuiltinAssetBundleName();
            ExcuteBuildAsset("builtin");
        }
 
        private void ExcuteBuildAudio()
        {
            UpdateAudioSetting.SetAllAudioAssetBundleName();
            ExcuteBuildAsset("audio");
        }
 
        private void ExcuteBuildVideo()
        {
            UpdateVideoSetting.SetAllVideoAssetBundleName();
            ExcuteBuildAsset("video");
        }
 
        private void ExcuteBuildMobEffectShader()
        {
            UpdateEffectPrefabSetting.SetAllEffectPrefabAssetBundleName();
            UpdateMobSetting.SetAllMobAssetBundleName();
            UpdateShaderSetting.SetAllShaderAssetBundleName();
            ExcuteBuildAsset("mobeffectshader");
        }
 
        private void ExcuteBuildConfig()
        {
            UpdateScriptableObjectsSetting.SetAllScriptableObjectAssetBundleName();
            ExcuteBuildAsset("config");
            TableTool.CopyConfigsToOutPutPath(StringUtility.Contact(m_UserData.m_OutputPath, "/config"));
        }
 
        private void ExcuteBuildPatch()
        {
            string sourcePath;
            if (m_UserData.m_BuildTarget == ValidBuildTarget.Android)
            {
                IFixEditor.CompileToAndroid();
                sourcePath = ResourcesPath.PATCH_ANDROID;
            }
            else if (m_UserData.m_BuildTarget == ValidBuildTarget.iOS)
            {
                IFixEditor.CompileToIOS();
                sourcePath = ResourcesPath.PATCH_IOS;
            }
            else
            {
                IFixEditor.Patch();
                sourcePath = ResourcesPath.PATCH_EDITOR;
            }
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            outputPath = StringUtility.Contact(outputPath, "/patch");
            if (Directory.Exists(outputPath))
                Directory.Delete(outputPath, true);
            DirectoryCopy(sourcePath, outputPath, ".meta");
        }
 
        private void ExcuteBuildLogic()
        {
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            outputPath = StringUtility.Contact(outputPath, "/logic");
            if (Directory.Exists(outputPath))
                Directory.Delete(outputPath, true);
            var dllFile = ResourcesPath.ResourcesOutAssetPath + "logic/Logic.dll.bytes";
            var outDllFile = StringUtility.Contact(outputPath, "/Logic.dll.bytes");
            var pdbFile = ResourcesPath.ResourcesOutAssetPath + "logic/Logic.pdb";
            var outPdbFile = StringUtility.Contact(outputPath, "/Logic.pdb");
            if (!File.Exists(dllFile))
            {
                DebugEx.LogErrorFormat("打包错误:{0} 不存在", dllFile);
                return;
            }
            FileExtersion.MakeSureDirectory(outDllFile);
            File.Copy(dllFile, outDllFile);
            File.Copy(pdbFile, outPdbFile);
        }
 
        private void ExcuteBuildLevels()
        {
            UpdateLevelSetting.SetAllLevelAssetBundleName();
            ExcuteBuildAsset("maps");
        }
 
        private void ExcuteBuildUI()
        {
            AssetSource.allFromEditor = true;
            //CheckFontSwitch.CheckAndReplaceFontSwitch();
            UpdateUIPrefabSetting.SetAllUIPrefabAssetBundleName();
            UpdateUIWindowSetting.SetAllUIWindowAssetBundleName();
            UpdateSpriteSetting.SetAllSpriteAssetBundleName();
            ExcuteBuildAsset("ui");
        }
 
        private void SetAssetsVersion()
        {
            var fileInfos = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(m_UserData.m_OutputPath, fileInfos);
            for (int i = 0; i < fileInfos.Count; i++)
            {
                var fileInfo = fileInfos[i];
                var fullName = FileExtersion.RemoveVersionFromFileFullName(fileInfo.FullName);
                var newFullName = FileExtersion.AddVersionToFileFullName(fullName, m_Version);
                if (fullName != newFullName)
                {
                    File.Copy(fullName, newFullName, true);
                    File.Delete(fullName);
                }
            }
        }
 
        private void RemoveAssetsVersion()
        {
            var fileInfos = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(m_UserData.m_OutputPath, fileInfos);
            for (int i = 0; i < fileInfos.Count; i++)
            {
                var fileInfo = fileInfos[i];
                var fullName = FileExtersion.RemoveVersionFromFileFullName(fileInfo.FullName);
                if (fullName != fileInfo.FullName)
                {
                    File.Copy(fileInfo.FullName, fullName, true);
                    File.Delete(fileInfo.FullName);
                }
            }
        }
 
        private void MakeAssetsVersionFile()
        {
            var fileInfos = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(m_UserData.m_OutputPath, fileInfos);
            AssetsVersionMaker.WriteAssetsVersionFile(Path.Combine(Directory.GetParent(Application.dataPath).FullName, m_UserData.m_OutputPath), fileInfos);
        }
 
        static int packageIndex
        {
            get { return LocalSave.GetInt("ClientPackageIndex", 1); }
            set { LocalSave.SetInt("ClientPackageIndex", value); }
        }
 
        private void ExecuteBuildClientPackageIpaAppend()
        {
            packageIndex++;
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, packageIndex, false, false);
        }
 
        private void ExecuteBuildClientPackageIpaReplace()
        {
            packageIndex++;
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, packageIndex, false, true);
        }
 
        private void ExecuteBuildClientPackageApk()
        {
            packageIndex++;
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, packageIndex, false, false);
        }
 
        private void ExecuteBuildClientPackageDevelopApk()
        {
            packageIndex++;
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage.BuildPublishers(ClientPackage.SDK_PLUGIN_PROJECT, outputPath, ApkOutputPath, publishers, packageIndex, true, false);
        }
 
        private void ExecuteBuildClientPackageStandalone()
        {
            packageIndex++;
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage_Standalone.Build(new ClientPackage_Standalone.BuildParams()
            {
                assetBundle = outputPath,
                output = ApkOutputPath,
                buildIndex = packageIndex,
                development = false,
                publisher = publishers,
            });
        }
 
        private void ExecuteBuildClientPackageStandaloneDevelopment()
        {
            packageIndex++;
            var outputPath = Application.dataPath.Replace("Assets", m_UserData.m_OutputPath);
            ClientPackage_Standalone.Build(new ClientPackage_Standalone.BuildParams()
            {
                assetBundle = outputPath,
                output = ApkOutputPath,
                buildIndex = packageIndex,
                development = true,
                publisher = publishers,
            });
        }
 
        private void ExecuteSwitchVersionConfig()
        {
            var newVersionConfigPath = StringUtility.Contact("Assets/Resources/ScriptableObject/Config/VersionConfig", ".asset");
            var versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
 
            var lines = File.ReadAllLines(versionsFilePath);
            for (int i = 2; i < lines.Length; i++)
            {
                var line = lines[i];
                var lineStrings = line.Split('\t');
                if (lineStrings[0] == publishers)
                {
                    VersionConfig.Get().Read(line);
                    break;
                }
            }
        }
 
        private static void DirectoryCopy(string sourceDirName, string destDirName, string excludeEx = null)
        {
            // Get the subdirectories for the specified directory.
            DirectoryInfo dir = new DirectoryInfo(sourceDirName);
 
            // If the destination directory doesn't exist, create it.
            if (!Directory.Exists(destDirName))
            {
                Directory.CreateDirectory(destDirName);
            }
 
            // Get the files in the directory and copy them to the new location.
            FileInfo[] files = dir.GetFiles();
            foreach (FileInfo file in files)
            {
                string temppath = Path.Combine(destDirName, file.Name);
                if (excludeEx == null || file.Extension != excludeEx)
                    file.CopyTo(temppath, false);
            }
 
            DirectoryInfo[] dirs = dir.GetDirectories();
            foreach (DirectoryInfo subdir in dirs)
            {
                string temppath = Path.Combine(destDirName, subdir.Name);
                DirectoryCopy(subdir.FullName, temppath);
            }
        }
 
        private void BrowseForFolder()
        {
            m_UserData.m_UseDefaultPath = false;
            var newPath = EditorUtility.OpenFolderPanel("Bundle Folder", m_UserData.m_OutputPath, string.Empty);
            if (!string.IsNullOrEmpty(newPath))
            {
                var gamePath = System.IO.Path.GetFullPath(".");
                gamePath = gamePath.Replace("\\", "/");
                if (newPath.StartsWith(gamePath) && newPath.Length > gamePath.Length)
                    newPath = newPath.Remove(0, gamePath.Length + 1);
                m_UserData.m_OutputPath = newPath;
                //EditorUserBuildSettings.SetPlatformSettings(EditorUserBuildSettings.activeBuildTarget.ToString(), "AssetBundleOutputPath", m_OutputPath);
            }
        }
 
        private void BrowseForApkOutput()
        {
            var newPath = EditorUtility.OpenFolderPanel("Apk Folder", ApkOutputPath, string.Empty);
            if (!string.IsNullOrEmpty(newPath))
            {
                var gamePath = System.IO.Path.GetFullPath(".");
                gamePath = gamePath.Replace("\\", "/");
                if (newPath.StartsWith(gamePath) && newPath.Length > gamePath.Length)
                    newPath = newPath.Remove(0, gamePath.Length + 1);
                ApkOutputPath = newPath;
            }
        }
 
        private void BrowseForSDKProject()
        {
            var newPath = EditorUtility.OpenFolderPanel("Apk Folder", ClientPackage.SDK_PLUGIN_PROJECT, string.Empty);
            if (!string.IsNullOrEmpty(newPath))
            {
                var gamePath = System.IO.Path.GetFullPath(".");
                gamePath = gamePath.Replace("\\", "/");
                if (newPath.StartsWith(gamePath) && newPath.Length > gamePath.Length)
                    newPath = newPath.Remove(0, gamePath.Length + 1);
                ClientPackage.SDK_PLUGIN_PROJECT = newPath;
            }
        }
 
        private void ResetPathToDefault()
        {
            m_UserData.m_UseDefaultPath = true;
            m_UserData.m_OutputPath = "AssetBundles/";
            m_UserData.m_OutputPath += m_UserData.m_BuildTarget.ToString();
            //EditorUserBuildSettings.SetPlatformSettings(EditorUserBuildSettings.activeBuildTarget.ToString(), "AssetBundleOutputPath", m_OutputPath);
        }
 
        //Note: this is the provided BuildTarget enum with some entries removed as they are invalid in the dropdown
        public enum ValidBuildTarget
        {
            //NoTarget = -2,        --doesn't make sense
            //iPhone = -1,          --deprecated
            //BB10 = -1,            --deprecated
            //MetroPlayer = -1,     --deprecated
            StandaloneOSXUniversal = 2,
            StandaloneOSXIntel = 4,
            StandaloneWindows = 5,
            WebPlayer = 6,
            WebPlayerStreamed = 7,
            iOS = 9,
            PS3 = 10,
            XBOX360 = 11,
            Android = 13,
            StandaloneLinux = 17,
            StandaloneWindows64 = 19,
            WebGL = 20,
            WSAPlayer = 21,
            StandaloneLinux64 = 24,
            StandaloneLinuxUniversal = 25,
            WP8Player = 26,
            StandaloneOSXIntel64 = 27,
            BlackBerry = 28,
            Tizen = 29,
            PSP2 = 30,
            PS4 = 31,
            PSM = 32,
            XboxOne = 33,
            SamsungTV = 34,
            N3DS = 35,
            WiiU = 36,
            tvOS = 37,
            Switch = 38
        }
 
        [System.Serializable]
        public class BuildTabData
        {
            public List<string> m_OnToggles;
            public ValidBuildTarget m_BuildTarget = ValidBuildTarget.StandaloneWindows;
            public CompressOptions m_Compression = CompressOptions.StandardCompression;
            public string m_OutputPath = string.Empty;
            public bool m_UseDefaultPath = true;
        }
    }
 
}