少年修仙传客户端基础资源
dabaoji
2023-11-13 0a23e1b83f8fda8ab9f9e32fe71c26c431faf63a
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
 
public class AssetBundleBuildExtersion
{
    public static void Build(string output, string category, BuildAssetBundleOptions bundleOption, BuildTarget buildTarget, bool rebuild = true)
    {
        var assetBundles = AssetDatabase.GetAllAssetBundleNames();
        var targetAssetBundles = new List<string>();
 
        if (category == "mobeffectshader")
        {
            for (int i = 0; i < assetBundles.Length; i++)
            {
                var bundleName = assetBundles[i];
                if (bundleName.StartsWith("gmodels") || bundleName.StartsWith("effect") || bundleName.StartsWith("graphic"))
                {
                    targetAssetBundles.Add(bundleName);
                }
            }
        }
        else
        {
            for (int i = 0; i < assetBundles.Length; i++)
            {
                var bundleName = assetBundles[i];
                if (bundleName.StartsWith(category))
                {
                    targetAssetBundles.Add(bundleName);
                }
            }
        }
 
        if (targetAssetBundles.Count == 0)
            return;
 
        var assets = new List<AssetBundleBuild>();
 
        for (int i = 0; i < targetAssetBundles.Count; i++)
        {
            var assetBundleBuild = new AssetBundleBuild();
            assetBundleBuild.assetBundleName = targetAssetBundles[i];
            assetBundleBuild.assetNames = AssetDatabase.GetAssetPathsFromAssetBundle(targetAssetBundles[i]);
            assets.Add(assetBundleBuild);
        }
 
        var rootPath = StringUtility.Contact(output, Path.AltDirectorySeparatorChar, category);
        var mainFile = StringUtility.Contact(output, Path.AltDirectorySeparatorChar, GetMainFestFileName(buildTarget));//改名字前
        var mainFileRename = StringUtility.Contact(output, Path.AltDirectorySeparatorChar, category, "_assetbundle");//改名字后
        var manifest = StringUtility.Contact(output, Path.AltDirectorySeparatorChar, GetMainFestFileName(buildTarget), ".manifest");
        var manifestRename = StringUtility.Contact(output, Path.AltDirectorySeparatorChar, category, "_assetbundle.manifest");
 
        if (rebuild && Directory.Exists(rootPath))
            Directory.Delete(rootPath, true);
 
        // if (!Directory.Exists(rootPath))
        //     Directory.CreateDirectory(rootPath);
 
        if (File.Exists(mainFileRename))
        {
            File.Delete(mainFileRename);
        }
 
        if (File.Exists(manifestRename))
        {
            File.Delete(manifestRename);
        }
 
        BuildPipeline.BuildAssetBundles(output, assets.ToArray(), bundleOption, buildTarget);
 
        if (File.Exists(mainFile))
            File.Move(mainFile, mainFileRename);
        if (File.Exists(manifest))
            File.Move(manifest, manifestRename);
    }
 
    static string GetMainFestFileName(BuildTarget _target)
    {
        switch (_target)
        {
            case BuildTarget.StandaloneWindows:
                return "standalone";
            case BuildTarget.Android:
                return "android";
            case BuildTarget.iOS:
                return "ios";
            default:
                return string.Empty;
        }
    }
 
    [MenuItem("Assets/BuildAssetBundle ( Test )")]
    public static void BuildTest()
    {
        if (Selection.activeObject != null)
        {
            var path = AssetDatabase.GetAssetPath(Selection.activeObject);
            var importer = AssetImporter.GetAtPath(path);
 
            if (importer != null)
            {
                var ab = importer.assetBundleName;
                if (!string.IsNullOrEmpty(ab))
                {
 
                    var assetBundles = AssetDatabase.GetAllAssetBundleNames();
 
                    List<string> targetAssetBundles = new List<string>();
                    for (int i = 0; i < assetBundles.Length; i++)
                    {
                        var bundleName = assetBundles[i];
                        if (bundleName == ab)
                        {
                            targetAssetBundles.Add(bundleName);
                        }
                    }
 
                    var assets = new List<AssetBundleBuild>();
                    for (int i = 0; i < targetAssetBundles.Count; i++)
                    {
                        var assetBundleBuild = new AssetBundleBuild();
                        assetBundleBuild.assetBundleName = targetAssetBundles[i];
                        assetBundleBuild.assetNames = AssetDatabase.GetAssetPathsFromAssetBundle(targetAssetBundles[i]);
                        assets.Add(assetBundleBuild);
                    }
 
                    var opt = BuildAssetBundleOptions.None
                        | BuildAssetBundleOptions.ChunkBasedCompression
                        | BuildAssetBundleOptions.DeterministicAssetBundle;
 
                    var dirctory = Application.dataPath + "/BundleTest";
                    if (!Directory.Exists(dirctory))
                    {
                        Directory.CreateDirectory(dirctory);
                    }
                    BuildPipeline.BuildAssetBundles(dirctory, assets.ToArray(), opt, BuildTarget.Android);
                }
            }
 
        }
    }
 
}