少年修仙传客户端基础资源
dabaoji
2023-11-13 0a23e1b83f8fda8ab9f9e32fe71c26c431faf63a
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using UnityEngine;
using UnityEditor;
 
namespace Assets.Editor.Tool
{
    public class AssetSourceSetting : EditorWindow
    {
 
        [MenuItem("Tools/资源加载方式")]
        public static void ShowWindow()
        {
            EditorWindow.GetWindow<AssetSourceSetting>("资源加载方式").Show();
        }
 
        private void OnGUI()
        {
            // allFromEditor = EditorGUILayout.Toggle("allFromEditor:", AssetSource.allFromEditor);
            AssetSource.audioFromEditor = EditorGUILayout.Toggle("audioFromEditor:", AssetSource.audioFromEditor);
            AssetSource.videoFromEditor = EditorGUILayout.Toggle("videoFromEditor:", AssetSource.videoFromEditor);
            AssetSource.effectFromEditor = EditorGUILayout.Toggle("effectFromEditor:", AssetSource.effectFromEditor);
            AssetSource.mobFromEditor = EditorGUILayout.Toggle("mobFromEditor:", AssetSource.mobFromEditor);
            AssetSource.refdataFromEditor = EditorGUILayout.Toggle("refdataFromEditor:", AssetSource.refdataFromEditor);
            AssetSource.shaderFromEditor = EditorGUILayout.Toggle("shaderFromEditor:", AssetSource.shaderFromEditor);
            AssetSource.sceneFromEditor = EditorGUILayout.Toggle("sceneFromEditor:", AssetSource.sceneFromEditor);
            AssetSource.uiFromEditor = EditorGUILayout.Toggle("uiFromEditor:", AssetSource.uiFromEditor);
            AssetSource.builtInFromEditor = EditorGUILayout.Toggle("builtInFromEditor:", AssetSource.builtInFromEditor);
            AssetSource.patchFromEditor = EditorGUILayout.Toggle("patchFromEditor:", AssetSource.patchFromEditor);
            AssetSource.logicFromEditor = EditorGUILayout.Toggle("logicFromEditor:", AssetSource.logicFromEditor);
            EditorGUILayout.Space();
            if (GUILayout.Button("全部切换"))
            {
                AssetSource.allFromEditor = !AssetSource.allFromEditor;
            }
        }
 
    }
}