少年修仙传客户端基础资源
dabaoji
2023-11-13 0a23e1b83f8fda8ab9f9e32fe71c26c431faf63a
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
using System.Text;
 
using Beebyte.Obfuscator;
 
public class ClientPackage
{
    public static readonly string versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
    public static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity", "Assets/Resources/Scenes/Empty.unity" };
 
    public static string auditOutTime = string.Empty;
 
    public static string SDK_PLUGIN_PROJECT {
        get { return LocalSave.GetString("SDK_PROJECT_PATH"); }
        set { LocalSave.SetString("SDK_PROJECT_PATH", value); }
    }
 
    public static bool obfuscatorEnabled {
        get { return LocalSave.GetBool("obfuscatorEnabled", false); }
        set { LocalSave.SetBool("obfuscatorEnabled", value); }
    }
    public static bool includeConfig {
        get { return LocalSave.GetBool("client_pg_includeConfig", false); }
        set { LocalSave.SetBool("client_pg_includeConfig", value); }
    }
 
    public static bool includeUI {
        get { return LocalSave.GetBool("client_pg_includeUI", false); }
        set { LocalSave.SetBool("client_pg_includeUI", value); }
    }
 
    public static int AssetPrior {
        get { return LocalSave.GetInt("HalfAssetPrior", 1); }
        set { LocalSave.SetInt("HalfAssetPrior", value); }
    }
 
    static string THE_2TH_WORLD_SDK_PATH = Application.dataPath + "/Plugins/Android/bin";
    static string MANIFEST_PATH = Application.dataPath + "/Plugins/Android/AndroidManifest.xml";
    static string iOS_PLUGIN_PATH = Application.dataPath + "/Plugins/iOS/Channel";
 
 
    /// <summary>
    /// 打包
    /// </summary>
    /// <param name="_sdkPath">整合sdk路径</param>
    /// <param name="_assetBundlePath">_assetBundle的资源路径,默认在项目目录下的 AssetBundles/android</param>
    /// <param name="_output">打包完成后的输出路径</param>
    /// <param name="_publisherString">渠道id,可打多个包,用|分割</param>
    /// <param name="_buildIndex">打包序序号,用于标识名称</param>
    /// <param name="_development">是否为开发版</param>
    /// <param name="_replace">ios打包导出xcode工程模式,Append和Replace</param>
    public static void BuildPublishers(string _sdkPath, string _assetBundlePath, string _output, string _publisherString, int _buildIndex, bool _development, bool _replace)
    {
 
        var publisherIds = new List<string>();
        var tempStrings = _publisherString.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
 
        for (int i = 0; i < tempStrings.Length; i++)
        {
            var temp = tempStrings[i];
            var matches = Regex.Matches(temp, "\\d+");
            switch (matches.Count)
            {
                case 1:
                    var id = int.Parse(matches[0].Value);
                    publisherIds.Add(id.ToString());
                    break;
                case 2:
                    var min = int.Parse(matches[0].Value);
                    var max = int.Parse(matches[1].Value);
                    for (int j = min; j <= max; j++)
                    {
                        publisherIds.Add(j.ToString());
                    }
                    break;
            }
        }
 
        var smallPackages = new List<string>();
        var halfPackages = new List<string>();
        var bigPackages = new List<string>();
 
        for (int i = 0; i < publisherIds.Count; i++)
        {
            try
            {
                var publisher = publisherIds[i];
                var versionName = string.Empty;
                var versionConfig = GetVersionConfig(publisher, out versionName);
                switch (versionConfig.assetAccess)
                {
                    case InstalledAsset.NullAsset:
                        smallPackages.Add(publisher);
                        break;
                    case InstalledAsset.HalfAsset:
                        halfPackages.Add(publisher);
                        break;
                    case InstalledAsset.FullAsset:
                    case InstalledAsset.IngoreDownLoad:
                        bigPackages.Add(publisher);
                        break;
 
                }
            }
            catch (Exception ex)
            {
                Debug.Log(ex);
            }
        }
 
        if (Directory.Exists(ResourcesPath.Instance.StreamingAssetPath))
        {
            Directory.Delete(ResourcesPath.Instance.StreamingAssetPath, true);
        }
 
        if (smallPackages.Count > 0)
        {
            var files = new List<FileInfo>();
            var builtInFiles = new List<FileInfo>();
 
            FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, files);
            foreach (var file in files)
            {
                var fileName = Path.GetFileName(file.FullName);
 
                if (file.FullName.Contains("builtin"))
                {
                    builtInFiles.Add(file);
                    continue;
                }
 
                if (ConfigInitiator.builtinConfig.Contains(fileName))
                {
                    builtInFiles.Add(file);
                    continue;
                }
 
                // File.Delete(file.FullName);
            }
 
            var totalCount = builtInFiles.Count;
            var completeCount = 0;
            foreach (var item in builtInFiles)
            {
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                {
                    continue;
                }
 
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
                var directory = Path.GetDirectoryName(to);
                if (!Directory.Exists(directory))
                {
                    Directory.CreateDirectory(directory);
                }
 
                File.Copy(item.FullName, to, true);
                completeCount++;
            }
 
            EditorUtility.ClearProgressBar();
 
            for (int i = 0; i < smallPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_sdkPath, _output, smallPackages[i], _buildIndex, _development);
#elif UNITY_IOS
                BuildIpa(_sdkPath, smallPackages[i], _buildIndex, _replace);
#endif
            }
        }
 
        if (halfPackages.Count > 0)
        {
            PriorBundleConfig.Init(true);
 
            var fromFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, fromFiles);
 
            var excludeFileFullNames = new List<string>();
            var tempFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/gmodels"), tempFiles);
            foreach (var file in tempFiles)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Mob, fileName);
                if (prior > AssetPrior)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
 
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/maps"), tempFiles);
            foreach (var file in tempFiles)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Scene, fileName);
                if (prior > AssetPrior)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
 
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/audio"), tempFiles);
            foreach (var file in tempFiles)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Audio, fileName);
                if (prior > AssetPrior)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
 
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/effect"), tempFiles);
            foreach (var file in tempFiles)
            {
                var extersion = Path.GetExtension(file.FullName);
                var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Effect, fileName);
                if (prior > AssetPrior)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
 
            //剔除视频资源
            tempFiles.Clear();
            var videoPath = StringUtility.Contact(_assetBundlePath, "/video");
            if (File.Exists(videoPath))
            {
                FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/video"), tempFiles);
                foreach (var file in tempFiles)
                {
                    var extersion = Path.GetExtension(file.FullName);
                    var fileName = Path.GetFileNameWithoutExtension(file.FullName);
                    var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Video, fileName);
                    if (prior > AssetPrior)
                    {
                        excludeFileFullNames.Add(file.FullName);
                    }
                }
            }
 
            //剔除表资源
            if (!includeConfig)
            {
                tempFiles.Clear();
                FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/config"), tempFiles);
                foreach (var file in tempFiles)
                {
                    if (!ConfigInitiator.builtinConfig.Contains(file.Name))
                        excludeFileFullNames.Add(file.FullName);
                }
            }
 
            //剔除UI资源
            tempFiles.Clear();
            FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/ui/sprite"), tempFiles);
            foreach (var file in tempFiles)
            {
                var fileName = Path.GetFileName(file.FullName);
                if (fileName == "loadingbg")
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
            if (!includeUI)
            {
                tempFiles.Clear();
                FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(_assetBundlePath, "/ui"), tempFiles);
                foreach (var file in tempFiles)
                {
                    excludeFileFullNames.Add(file.FullName);
                }
            }
 
            for (int i = fromFiles.Count - 1; i >= 0; i--)
            {
                var item = fromFiles[i];
                if (excludeFileFullNames.Contains(item.FullName))
                {
                    fromFiles.RemoveAt(i);
                }
            }
 
            var totalCount = fromFiles.Count;
            var completeCount = 0;
            foreach (var item in fromFiles)
            {
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
                if (relativePath.StartsWith("patch"))//不包含meta文件和补丁
                    continue;
 
                var directory = Path.GetDirectoryName(to);
                if (!Directory.Exists(directory))
                    Directory.CreateDirectory(directory);
 
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                    continue;
 
                File.Copy(item.FullName, to, true);
                completeCount++;
            }
 
            EditorUtility.ClearProgressBar();
            for (int i = 0; i < halfPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_sdkPath, _output, halfPackages[i], _buildIndex, _development);
#elif UNITY_IOS
                BuildIpa(_sdkPath, halfPackages[i], _buildIndex, _replace);
#endif
            }
        }
 
        if (bigPackages.Count > 0)
        {
            var fromFiles = new List<FileInfo>();
            FileExtersion.GetAllDirectoryFileInfos(_assetBundlePath, fromFiles);
 
            var totalCount = fromFiles.Count;
            var completeCount = 0;
            foreach (var item in fromFiles)
            {
                var relativePath = FileExtersion.GetFileRelativePath(_assetBundlePath, item.FullName);
                var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
                if (relativePath.StartsWith("patch"))//不包含meta文件和补丁
                    continue;
 
                var directory = Path.GetDirectoryName(to);
                if (!Directory.Exists(directory))
                    Directory.CreateDirectory(directory);
 
                var extension = Path.GetExtension(item.FullName);
                if (extension == ".meta")
                    continue;
 
                File.Copy(item.FullName, to, true);
                completeCount++;
            }
 
            for (int i = 0; i < bigPackages.Count; i++)
            {
#if UNITY_ANDROID
                BuildApk(_sdkPath, _output, bigPackages[i], _buildIndex, _development);
#elif UNITY_IOS
                BuildIpa(_sdkPath, bigPackages[i], _buildIndex, _replace);
#endif
            }
        }
 
    }
 
    public static void BuildApk(string _sdkPath, string _output, string _publisher, int _buildIndex, bool _development)
    {
        PreBuild(_publisher, _buildIndex);
        var auditTimeFile = StringUtility.Contact(Application.dataPath, Path.DirectorySeparatorChar, "Resources/Config/AuditTime.txt");
        if (File.Exists(auditTimeFile))
        {
            File.Delete(auditTimeFile);
        }
 
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(_publisher, out versionName);
        var versionConfigCSpath = Application.dataPath + "/Scripts/System/ClientVersion/VersionConfig.cs";
        var text = File.ReadAllText(versionConfigCSpath);
 
        if (text.Contains("VERSION_ALTERNATIVE"))
        {
            var pattern = "VERSION_ALTERNATIVE = \".*\"";
            text = Regex.Replace(text, pattern, StringUtility.Contact("VERSION_ALTERNATIVE = ", "\"", versionConfig.m_Version, "\""));
 
            bool encoderShouldEmitUTF8Identifier = true;
            bool throwOnInvalidBytes = false;
            UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
            bool append = false;
            StreamWriter streamWriter = new StreamWriter(versionConfigCSpath, append, encoding);
            streamWriter.Write(text);
            streamWriter.Close();
            AssetDatabase.ImportAsset(versionConfigCSpath);
        }
 
        // 针对某一些打包的特殊性, 这里特指依赖的第三方库含有资源的问题
        // 这里对有这种特型的渠道的sdk在打包的时候差异化gradle文件
        // 更名原有文件
        // string _gradleTemplateUrl = EditorApplication.applicationContentsPath + "/PlaybackEngines/AndroidPlayer/Tools/GradleTemplates/";
        // string _gradleFileUrl = _gradleTemplateUrl + "mainTemplate.gradle";
        // string _diffGradleFileUrl = StringUtility.Contact(_sdkPath, "/GradleDiff/", versionConfig.appId, "/mainTemplate.gradle");
        // FileInfo _fileInfo = new FileInfo(_diffGradleFileUrl);
 
        // if (!_fileInfo.Exists)
        // {
        //     EditorUtility.DisplayDialog("警告", "Gradle模式需要配置差异文件,但是没有找到该文件: " + _diffGradleFileUrl, "@Hale");
        //     return;
        // }
 
        // _fileInfo.CopyTo(_gradleFileUrl, true);
 
        // 移动配置文件至打包工作目录中
        var keystorePath = Application.dataPath + "/Editor/Keystore/" + versionConfig.keystoreFileName + ".keystore";
        if (!File.Exists(keystorePath))
        {
            Debug.LogError("签名文件不存在");
            return;
        }
        PlayerSettings.Android.keystoreName = keystorePath;
        PlayerSettings.Android.keystorePass = versionConfig.keystorePassword;
        PlayerSettings.Android.keyaliasName = versionConfig.keystoreAlias;
        PlayerSettings.Android.keyaliasPass = versionConfig.keystoreAliasPassword;
        // PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevel22;
        PlayerSettings.Android.bundleVersionCode = VersionConfig.GetVersionNumber(versionConfig.version);
 
        PlayerSettings.enableInternalProfiler = _development;
 
        //删除原sdk文件
        if (Directory.Exists(THE_2TH_WORLD_SDK_PATH))
            Directory.Delete(THE_2TH_WORLD_SDK_PATH, true);
        //删除原清单文件
        // if (File.Exists(MANIFEST_PATH))
        //     File.Delete(MANIFEST_PATH);
 
        var variant = _development ? "debug" : "release";
 
        // var manifestpath = StringUtility.Contact(_sdkPath, "/Channel/Android/", versionConfig.appId, "/AndroidManifest.xml");
        var channelSdkPath = StringUtility.Contact(_sdkPath, "/Channel/Android/", versionConfig.appId, "/", variant);
        var manifeastPath = StringUtility.Contact(_sdkPath, "/Channel/Android/", versionConfig.appId, "/AndroidManifest.xml");
 
        // if (File.Exists(manifestpath))
        // {
        //     File.Copy(manifestpath, MANIFEST_PATH);
        //     DebugEx.LogFormat("执行Android 清单文件拷贝,from:{0};to:{1}", manifestpath, MANIFEST_PATH);
        // }
        // else
        // {
        //     DebugEx.LogFormat("Android 清单文件不存在,{0}", manifestpath);
        //     // return;
        // }
 
        if (Directory.Exists(channelSdkPath))
        {
            FileExtersion.DirectoryCopy(channelSdkPath, THE_2TH_WORLD_SDK_PATH);
            DebugEx.LogFormat("执行Android 渠道SDK 文件拷贝,from:{0};to:{1}", channelSdkPath, THE_2TH_WORLD_SDK_PATH);
        }
        else
        {
            DebugEx.LogFormat("Android 渠道SDK文件不存在,{0}", channelSdkPath);
            return;
        }
 
        if (File.Exists(manifeastPath))
        {
            if (File.Exists(MANIFEST_PATH))
                File.Delete(MANIFEST_PATH);
            File.Copy(manifeastPath, MANIFEST_PATH);
            DebugEx.LogFormat("Android 清单文件拷贝成功,{0}", manifeastPath);
        }
 
        var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        if (option != null)
        {
            option.enabled = obfuscatorEnabled;
            EditorUtility.SetDirty(option);
        }
 
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
 
        IFix.Editor.IFixEditor.InjectAllAssemblys();//对injectAssemblys里的程序集进行注入,然后备份
 
        if (_development)
        {
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex, "_development.apk");
            BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging);
        }
        else
        {
            var apkName = StringUtility.Contact(_output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", _buildIndex, ".apk");
            BuildPipeline.BuildPlayer(baseLevels, apkName, BuildTarget.Android, BuildOptions.None);
        }
    }
 
    public static void BuildIpa(string _sdkPath, string _publisher, int _buildIndex, bool _replace)
    {
        PreBuild(_publisher, _buildIndex);
 
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(_publisher, out versionName);
 
        if (Directory.Exists(iOS_PLUGIN_PATH))
        {
            Directory.Delete(iOS_PLUGIN_PATH, true);
        }
 
        // if (!versionConfig.appId.Equals("test"))
        // {
        FileExtersion.DirectoryCopy(StringUtility.Contact(_sdkPath, "/Channel/iOS/", versionConfig.appId, "/Plugins"), iOS_PLUGIN_PATH);
        // }
 
        DateTime outTime;
        var correct = DateTime.TryParse(auditOutTime, out outTime);
        var directory = Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config";
        if (!Directory.Exists(directory))
        {
            Directory.CreateDirectory(directory);
        }
        File.WriteAllText(Application.dataPath + Path.DirectorySeparatorChar + "Resources/Config/AuditTime.txt", correct ? auditOutTime : "");
 
        var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        if (option != null)
        {
            option.enabled = obfuscatorEnabled;
            EditorUtility.SetDirty(option);
        }
 
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
        PlayerSettings.iOS.buildNumber = VersionConfig.Get().buildIndex.ToString();
        PlayerSettings.iOS.appleDeveloperTeamID = VersionConfig.Get().appleDeveloperTeamID;
 
        IFix.Editor.IFixEditor.InjectAllAssemblys();//对injectAssemblys里的程序集进行注入,然后备份
#if UNITY_IOS
        if (_replace)
        {
            XCodeProjectMod.BuildIOSProject_Replace();
        }
        else
        {
            XCodeProjectMod.BuildIOSProject_Append();
        }
#endif
    }
 
    private static void PreBuild(string _publisher, int _buildIndex)
    {
        var newVersionConfigPath = StringUtility.Contact("Assets/Resources/VersionConfig", ".asset");
        var versionName = string.Empty;
        var fromVersionConfig = GetVersionConfig(_publisher, out versionName);
        var newVersionConfig = ScriptableObject.CreateInstance<VersionConfig>();
        if (File.Exists(newVersionConfigPath))
        {
            AssetDatabase.DeleteAsset(newVersionConfigPath);
        }
 
        VersionConfig.Copy(fromVersionConfig, newVersionConfig);
        newVersionConfig.buildTime = DateTime.Now.ToString("yy/MM/dd--HH:mm");
        newVersionConfig.buildIndex = _buildIndex;
 
        if (File.Exists(Application.dataPath + "/Resources/Game.txt"))
        {
            File.Delete(Application.dataPath + "/Resources/Game.txt");
        }
 
        File.WriteAllText(Application.dataPath + "/Resources/Game.txt", GetGameId(_publisher));
 
        AssetDatabase.CreateAsset(newVersionConfig, newVersionConfigPath);
        EditorUtility.SetDirty(newVersionConfig);
 
        SetIconAndSplashImage(versionName);
        //SetCreateRoleAnimation();
 
        PlayerSettings.companyName = "TheSecondWorld";
        PlayerSettings.productName = newVersionConfig.productName;
        PlayerSettings.applicationIdentifier = newVersionConfig.bundleIdentifier;
        PlayerSettings.defaultInterfaceOrientation = UIOrientation.AutoRotation;
        PlayerSettings.allowedAutorotateToLandscapeLeft = true;
        PlayerSettings.allowedAutorotateToLandscapeRight = true;
        PlayerSettings.allowedAutorotateToPortrait = false;
        PlayerSettings.allowedAutorotateToPortraitUpsideDown = false;
        PlayerSettings.bundleVersion = VersionConfig.GetVersionNumber(newVersionConfig.version).ToString();
 
        //生成ILruntiemd CLR 绑定代码
        ILRuntimeCLRBinding.GenerateCLRBinding();
 
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
    }
 
    static VersionConfig GetVersionConfig(string _publisher, out string _versionName)
    {
        var lines = File.ReadAllLines(versionsFilePath);
 
        for (int i = 2; i < lines.Length; i++)
        {
            var line = lines[i];
            var lineStrings = line.Split('\t');
            if (lineStrings[0] == _publisher)
            {
                var config = new VersionConfig();
                config.Read(line);
                _versionName = lineStrings[1];
                return config;
            }
        }
 
        _versionName = string.Empty;
        return null;
    }
 
    static string GetGameId(string _publisher)
    {
        var lines = File.ReadAllLines(versionsFilePath);
        for (int i = 2; i < lines.Length; i++)
        {
            var line = lines[i];
            var lineStrings = line.Split('\t');
            if (lineStrings[0] == _publisher)
            {
                return lineStrings[7];
            }
        }
 
        return "xbqy";
    }
 
    static void SetIconAndSplashImage(string _versionName)
    {
        var buildTarget = GetBuildTarget();
        var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/Icon.png"));
        var iconSizes = PlayerSettings.GetIconSizesForTargetGroup(buildTarget);
        var icons = new Texture2D[iconSizes.Length];
        for (int i = 0; i < iconSizes.Length; i++)
        {
            icons[i] = texture;
        }
 
        PlayerSettings.SetIconsForTargetGroup(buildTarget, icons);
 
        PlayerSettings.SplashScreen.show = false;
        PlayerSettings.SplashScreen.showUnityLogo = false;
        PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark;
 
        var splashImage = AssetDatabase.LoadAssetAtPath<Sprite>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/SplashImage.png"));
        var splashScreenLogo = PlayerSettings.SplashScreenLogo.Create(3, splashImage);
        PlayerSettings.SplashScreen.logos = new PlayerSettings.SplashScreenLogo[] { splashScreenLogo };
 
        if (buildTarget == BuildTargetGroup.Android)
        {
            var projectSettings = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/ProjectSettings.asset")[0]);
            var splashImageSetting = projectSettings.FindProperty("androidSplashScreen");
            splashImageSetting.objectReferenceValue = splashImage.texture;
            projectSettings.ApplyModifiedProperties();
 
            PlayerSettings.Android.splashScreenScale = AndroidSplashScreenScale.ScaleToFill;
        }
    }
 
    public static void SetCreateRoleAnimation()
    {
        var from = "Assets/Editor/Video/CreateRoleMovie.mp4";
        var to = "Assets/StreamingAssets/CreateRoleMovie.mp4";
 
        if (!Directory.Exists(Application.dataPath + "StreamingAssets"))
        {
            Directory.CreateDirectory(Application.dataPath + "StreamingAssets");
        }
 
        if (AssetDatabase.LoadAssetAtPath<UnityEngine.Video.VideoClip>(to) == null)
        {
            AssetDatabase.CopyAsset(from, to);
        }
    }
 
    static BuildTargetGroup GetBuildTarget()
    {
#if UNITY_ANDROID
        return BuildTargetGroup.Android;
#elif UNITY_IOS
        return BuildTargetGroup.iOS;
#else
        return BuildTargetGroup.Standalone;
#endif
    }
 
}