少年修仙传客户端基础资源
dabaoji
2023-11-13 0a23e1b83f8fda8ab9f9e32fe71c26c431faf63a
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
using System.Text;
using Beebyte.Obfuscator;
 
public class ClientPackage_Standalone
{
    static readonly string versionsFilePath = Application.dataPath + Path.DirectorySeparatorChar + "Editor/VersionConfigs/Versions.txt";
    static readonly string[] baseLevels = new string[] { "Assets/Resources/Scenes/Launch.unity", "Assets/Resources/Scenes/Empty.unity" };
    static readonly List<string> builtinConfigs = new List<string>() {
        "Contact.txt","HelpInfo.txt","PriorBundle.txt","PriorLanguage.txt","ApkUpdateUrl.txt","InitialFunction.txt"
    };
 
    public static bool obfuscatorEnabled
    {
        get { return LocalSave.GetBool("obfuscatorEnabled", false); }
        set { LocalSave.SetBool("obfuscatorEnabled", value); }
    }
 
    public static int AssetPrior
    {
        get { return LocalSave.GetInt("Standalone_HalfAssetPrior", 1); }
        set { LocalSave.SetInt("Standalone_HalfAssetPrior", value); }
    }
 
    public struct BuildParams
    {
        public string publisher;
        public string assetBundle;
        public string output;
        public int buildIndex;
        public bool development;
    }
 
    public static void Build(BuildParams buildParams)
    {
        var packageIds = new List<int>();
        var tempStrings = buildParams.publisher.Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
        foreach (var temp in tempStrings)
        {
            var matches = Regex.Matches(temp, "\\d+");
            switch (matches.Count)
            {
                case 1:
                    var id = int.Parse(matches[0].Value);
                    packageIds.Add(id);
                    break;
                case 2:
                    var min = int.Parse(matches[0].Value);
                    var max = int.Parse(matches[1].Value);
                    for (int index = min; index <= max; index++)
                    {
                        packageIds.Add(index);
                    }
                    break;
            }
        }
 
        var smallPackages = new List<int>();
        var middlePackages = new List<int>();
        var bigPackages = new List<int>();
        foreach (var id in packageIds)
        {
            var versionName = string.Empty;
            var versionConfig = GetVersionConfig(id.ToString(), out versionName);
            switch (versionConfig.assetAccess)
            {
                case InstalledAsset.NullAsset:
                    smallPackages.Add(id);
                    break;
                case InstalledAsset.HalfAsset:
                    middlePackages.Add(id);
                    break;
                case InstalledAsset.FullAsset:
                case InstalledAsset.IngoreDownLoad:
                    bigPackages.Add(id);
                    break;
 
            }
        }
 
        BuildSmallPackage(smallPackages, buildParams.assetBundle, buildParams.output, buildParams.buildIndex, buildParams.development);
        BuildMiddlePackage(middlePackages, buildParams.assetBundle, buildParams.output, buildParams.buildIndex, buildParams.development);
        BuildBigPackage(bigPackages, buildParams.assetBundle, buildParams.output, buildParams.buildIndex, buildParams.development);
    }
 
    static void BuildSmallPackage(List<int> packageIds, string assetPath, string output, int buildIndex, bool development)
    {
        if (Directory.Exists(ResourcesPath.Instance.StreamingAssetPath))
        {
            Directory.Delete(ResourcesPath.Instance.StreamingAssetPath, true);
        }
 
        if (packageIds.IsNullOrEmpty())
        {
            return;
        }
 
        var builtInFiles = new List<FileInfo>();
        var files = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(assetPath, files);
        foreach (var file in files)
        {
            var fileName = Path.GetFileName(file.FullName);
            if (file.FullName.Contains("builtin") || builtinConfigs.Contains(fileName))
            {
                builtInFiles.Add(file);
            }
            else
            {
                File.Delete(file.FullName);
            }
        }
 
        foreach (var item in builtInFiles)
        {
            var directory = Path.GetDirectoryName(item.FullName);
            if (!Directory.Exists(directory))
            {
                Directory.CreateDirectory(directory);
            }
 
            var relativePath = FileExtersion.GetFileRelativePath(assetPath, item.FullName);
            var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
            File.Copy(item.FullName, to, true);
        }
 
        foreach (var id in packageIds)
        {
            BuildPackage(id, output, buildIndex, development);
        }
    }
 
    static void BuildMiddlePackage(List<int> packageIds, string assetPath, string output, int buildIndex, bool development)
    {
        if (Directory.Exists(ResourcesPath.Instance.StreamingAssetPath))
        {
            Directory.Delete(ResourcesPath.Instance.StreamingAssetPath, true);
        }
 
        if (packageIds.IsNullOrEmpty())
        {
            return;
        }
 
        PriorBundleConfig.Init(true);
 
        var fromFiles = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(assetPath, fromFiles);
 
        var excludeFileFullNames = new List<string>();
        var tempFiles = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(assetPath, "/gmodels"), tempFiles);
        foreach (var file in tempFiles)
        {
            var extersion = Path.GetExtension(file.FullName);
            var fileName = Path.GetFileName(file.FullName);
            if (!string.IsNullOrEmpty(extersion))
            {
                fileName = fileName.Replace(extersion, "");
            }
 
            var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Mob, fileName);
            if (prior > AssetPrior)
            {
                excludeFileFullNames.Add(file.FullName);
            }
        }
 
        tempFiles.Clear();
        FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(assetPath, "/maps"), tempFiles);
        foreach (var file in tempFiles)
        {
            var extersion = Path.GetExtension(file.FullName);
            var fileName = Path.GetFileName(file.FullName);
            if (!string.IsNullOrEmpty(extersion))
            {
                fileName = fileName.Replace(extersion, "");
            }
 
            var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Scene, fileName);
            if (prior > AssetPrior)
            {
                excludeFileFullNames.Add(file.FullName);
            }
        }
 
        tempFiles.Clear();
        FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(assetPath, "/audio"), tempFiles);
        foreach (var file in tempFiles)
        {
            var extersion = Path.GetExtension(file.FullName);
            var fileName = Path.GetFileName(file.FullName);
            if (!string.IsNullOrEmpty(extersion))
            {
                fileName = fileName.Replace(extersion, "");
            }
 
            var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Audio, fileName);
            if (prior > AssetPrior)
            {
                excludeFileFullNames.Add(file.FullName);
            }
        }
 
        tempFiles.Clear();
        FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(assetPath, "/effect"), tempFiles);
        foreach (var file in tempFiles)
        {
            var extersion = Path.GetExtension(file.FullName);
            var fileName = Path.GetFileName(file.FullName);
            if (!string.IsNullOrEmpty(extersion))
            {
                fileName = fileName.Replace(extersion, "");
            }
 
            var prior = PriorBundleConfig.GetAssetPrior(AssetVersion.AssetCategory.Effect, fileName);
            if (prior > AssetPrior)
            {
                excludeFileFullNames.Add(file.FullName);
            }
        }
 
        tempFiles.Clear();
        FileExtersion.GetAllDirectoryFileInfos(StringUtility.Contact(assetPath, "/ui/sprite"), tempFiles);
        foreach (var file in tempFiles)
        {
            var fileName = Path.GetFileName(file.FullName);
            if (fileName == "loadingbg")
            {
                excludeFileFullNames.Add(file.FullName);
            }
        }
 
        for (int i = fromFiles.Count - 1; i >= 0; i--)
        {
            var item = fromFiles[i];
            if (excludeFileFullNames.Contains(item.FullName))
            {
                fromFiles.RemoveAt(i);
            }
        }
 
        foreach (var item in fromFiles)
        {
            var relativePath = FileExtersion.GetFileRelativePath(assetPath, item.FullName);
            var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
            var directory = Path.GetDirectoryName(to);
            if (!Directory.Exists(directory))
            {
                Directory.CreateDirectory(directory);
            }
            File.Copy(item.FullName, to, true);
        }
 
        foreach (var id in packageIds)
        {
            BuildPackage(id, output, buildIndex, development);
        }
    }
 
    static void BuildBigPackage(List<int> packageIds, string assetPath, string output, int buildIndex, bool development)
    {
        if (Directory.Exists(ResourcesPath.Instance.StreamingAssetPath))
        {
            Directory.Delete(ResourcesPath.Instance.StreamingAssetPath, true);
        }
 
        if (packageIds.IsNullOrEmpty())
        {
            return;
        }
 
        var fromFiles = new List<FileInfo>();
        FileExtersion.GetAllDirectoryFileInfos(assetPath, fromFiles);
        foreach (var item in fromFiles)
        {
            var relativePath = FileExtersion.GetFileRelativePath(assetPath, item.FullName);
            var to = StringUtility.Contact(ResourcesPath.Instance.StreamingAssetPath, relativePath);
            var directory = Path.GetDirectoryName(to);
            if (!Directory.Exists(directory))
            {
                Directory.CreateDirectory(directory);
            }
 
            File.Copy(item.FullName, to, true);
        }
 
        foreach (var id in packageIds)
        {
            BuildPackage(id, output, buildIndex, development);
        }
    }
 
    static void BuildPackage(int packageId, string output, int buildIndex, bool development)
    {
        PreBuild(packageId, buildIndex, development);
 
        var versionName = string.Empty;
        var versionConfig = GetVersionConfig(packageId.ToString(), out versionName);
        var versionConfigCSpath = Application.dataPath + "/Scripts/System/ClientVersion/VersionConfig.cs";
        var text = File.ReadAllText(versionConfigCSpath);
 
        if (text.Contains("VERSION_ALTERNATIVE"))
        {
            var pattern = "VERSION_ALTERNATIVE = \".*\"";
            text = Regex.Replace(text, pattern, StringUtility.Contact("VERSION_ALTERNATIVE = ", "\"", versionConfig.m_Version, "\""));
 
            var encoderShouldEmitUTF8Identifier = true;
            var throwOnInvalidBytes = false;
            var encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
            var append = false;
            var streamWriter = new StreamWriter(versionConfigCSpath, append, encoding);
            streamWriter.Write(text);
            streamWriter.Close();
            AssetDatabase.ImportAsset(versionConfigCSpath);
        }
 
        var option = AssetDatabase.LoadAssetAtPath<Options>("Assets/Editor/Beebyte/Obfuscator/ObfuscatorOptions.asset");
        if (option != null)
        {
            option.enabled = obfuscatorEnabled;
            EditorUtility.SetDirty(option);
        }
 
        AssetDatabase.SaveAssets();
        AssetDatabase.Refresh();
 
        if (development)
        {
            var name = StringUtility.Contact(output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", buildIndex, "_development.exe");
            BuildPipeline.BuildPlayer(baseLevels, name, BuildTarget.StandaloneWindows, BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging);
        }
        else
        {
            var name = StringUtility.Contact(output, "/", versionName, "_", versionConfig.clientPackageFlag, "_v", versionConfig.m_Version, "_", buildIndex, ".exe");
            BuildPipeline.BuildPlayer(baseLevels, name, BuildTarget.StandaloneWindows, BuildOptions.None);
        }
    }
 
    private static void PreBuild(int packageId, int buildIndex, bool development)
    {
        try
        {
            var newVersionConfigPath = StringUtility.Contact("Assets/Resources/VersionConfig", ".asset");
            var versionName = string.Empty;
            var fromVersionConfig = GetVersionConfig(packageId.ToString(), out versionName);
            var newVersionConfig = ScriptableObject.CreateInstance<VersionConfig>();
            if (File.Exists(newVersionConfigPath))
            {
                AssetDatabase.DeleteAsset(newVersionConfigPath);
            }
 
            VersionConfig.Copy(fromVersionConfig, newVersionConfig);
            newVersionConfig.buildTime = DateTime.Now.ToString("yy/MM/dd--HH:mm");
            newVersionConfig.buildIndex = buildIndex;
 
            AssetDatabase.CreateAsset(newVersionConfig, newVersionConfigPath);
            EditorUtility.SetDirty(newVersionConfig);
 
            SetIconAndSplashImage(versionName);
            //SetCreateRoleAnimation();
 
            PlayerSettings.companyName = "TheSecondWorld";
            PlayerSettings.productName = newVersionConfig.productName;
            PlayerSettings.applicationIdentifier = newVersionConfig.bundleIdentifier;
            PlayerSettings.bundleVersion = VersionConfig.GetVersionNumber(newVersionConfig.version).ToString();
 
            PlayerSettings.usePlayerLog = development;
            PlayerSettings.SetAspectRatio(AspectRatio.Aspect16by9, true);
            PlayerSettings.SetAspectRatio(AspectRatio.Aspect4by3, false);
            PlayerSettings.SetAspectRatio(AspectRatio.Aspect16by10, false);
            PlayerSettings.SetAspectRatio(AspectRatio.Aspect5by4, false);
            PlayerSettings.SetAspectRatio(AspectRatio.AspectOthers, false);
 
            PlayerSettings.fullScreenMode = FullScreenMode.FullScreenWindow;
            PlayerSettings.enableInternalProfiler = development;
        }
        catch (Exception ex)
        {
            Debug.Log(ex);
        }
        finally
        {
            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
 
    }
 
    static VersionConfig GetVersionConfig(string packageId, out string versionName)
    {
        var lines = File.ReadAllLines(versionsFilePath);
        for (int i = 2; i < lines.Length; i++)
        {
            var line = lines[i];
            var lineStrings = line.Split('\t');
            if (lineStrings[0] == packageId)
            {
                var config = new VersionConfig();
                config.Read(line);
                versionName = lineStrings[1];
                return config;
            }
        }
 
        versionName = string.Empty;
        return null;
    }
 
    static void SetIconAndSplashImage(string _versionName)
    {
        var buildTarget = BuildTargetGroup.Standalone;
        var texture = AssetDatabase.LoadAssetAtPath<Texture2D>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/Icon.png"));
        var iconSizes = PlayerSettings.GetIconSizesForTargetGroup(buildTarget);
        var icons = new Texture2D[iconSizes.Length];
        for (int i = 0; i < iconSizes.Length; i++)
        {
            icons[i] = texture;
        }
 
        PlayerSettings.SetIconsForTargetGroup(buildTarget, icons);
 
        PlayerSettings.SplashScreen.show = false;
        PlayerSettings.SplashScreen.showUnityLogo = false;
        PlayerSettings.SplashScreen.unityLogoStyle = PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark;
 
        var splashImage = AssetDatabase.LoadAssetAtPath<Sprite>(StringUtility.Contact("Assets/Editor/Logo/", _versionName, "/SplashImage.png"));
        var splashScreenLogo = PlayerSettings.SplashScreenLogo.Create(3, splashImage);
        PlayerSettings.SplashScreen.logos = new PlayerSettings.SplashScreenLogo[] { splashScreenLogo };
    }
 
    public static void SetCreateRoleAnimation()
    {
        var from = "Assets/Editor/Video/CreateRoleMovie.mp4";
        var to = "Assets/Resources/CreateRoleMovie.mp4";
 
        if (!Directory.Exists(Application.dataPath + "Resources"))
        {
            Directory.CreateDirectory(Application.dataPath + "Resources");
        }
 
        if (AssetDatabase.LoadAssetAtPath<UnityEngine.Video.VideoClip>(to) == null)
        {
            AssetDatabase.CopyAsset(from, to);
        }
    }
 
}