少年修仙传客户端基础资源
dabaoji
2023-11-13 0a23e1b83f8fda8ab9f9e32fe71c26c431faf63a
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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using Snxxz.UI;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using UnityEditor;
 
 
public class CrossServerTest : EditorWindow
{
 
    public static string crossServerAccount {
        get { return LocalSave.GetString("CrossServerAccount"); }
        set { LocalSave.SetString("CrossServerAccount", value); }
    }
 
    public static int crossServerId {
        get { return LocalSave.GetInt("CrossServerId", 23); }
        set { LocalSave.SetInt("CrossServerId", value); }
    }
 
    public static string crossServerIp {
        get { return LocalSave.GetString("CrossServerIp"); }
        set { LocalSave.SetString("CrossServerIp", value); }
    }
 
    public bool autoOneVsOneMatch = false;
 
    [MenuItem("程序/跨服")]
    public static void Open()
    {
        var window = GetWindow<CrossServerTest>(false, "跨服");
        window.Show();
        window.autoRepaintOnSceneChange = true;
    }
 
    public static void DisconnectCrossServer()
    {
        GameNetSystem.Instance.DisconnectCrossServer();
    }
 
    private void Update()
    {
        if (autoOneVsOneMatch)
        {
            AutoCrossServerOneVsOneMatching();
        }
    }
 
    private void OnGUI()
    {
        EditorGUILayout.Space();
 
        if (EditorApplication.isPlaying)
        {
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.Toggle("主服链接状态", GameNetSystem.Instance.mainSocketConnected);
            EditorGUILayout.Toggle("跨服链接状态", GameNetSystem.Instance.crossServerSocketConnected);
            EditorGUILayout.EndHorizontal();
        }
 
        EditorGUILayout.Space();
        crossServerAccount = EditorGUILayout.TextField("跨服账号:", crossServerAccount);
        crossServerId = EditorGUILayout.IntField("跨服服务器id:", crossServerId);
        crossServerIp = EditorGUILayout.TextField("跨服ip:", crossServerIp);
 
        EditorGUILayout.Space();
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
 
        if (GUILayout.Button("断开"))
        {
            DisconnectCrossServer();
        }
 
        EditorGUILayout.EndHorizontal();
 
        EditorGUILayout.Space();
 
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("匹配"))
        {
            var match = new CC101_tagCMCrossRealmPKMatch();
            match.Type = 1;
            GameNetSystem.Instance.SendInfo(match);
        }
 
        if (GUILayout.Button("取消"))
        {
            var match = new CC101_tagCMCrossRealmPKMatch();
            match.Type = 0;
            GameNetSystem.Instance.SendInfo(match);
        }
 
        EditorGUILayout.EndHorizontal();
 
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("退出跨服"))
        {
            var match = new CC104_tagCMExitCrossRealm();
            GameNetSystem.Instance.SendToCrossServer(match);
        }
 
        if (GUILayout.Button("强制退出跨服"))
        {
            var sendInfo = new CC003_tagCGForceQuitCrossState();
            GameNetSystem.Instance.SendInfo(sendInfo);
        }
 
        EditorGUILayout.EndHorizontal();
        autoOneVsOneMatch = EditorGUILayout.Toggle("自动匹配", autoOneVsOneMatch);
 
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        if (GUILayout.Button("开始客户端PK"))
        {
            ClientCrossServerOneVsOne.FakeMatchOk();
            ClientCrossServerOneVsOne.StartClientCrossServerOneVsOne();
        }
 
        if (GUILayout.Button("退出客户端PK"))
        {
            ClientCrossServerOneVsOne.StopClientCrossServerOneVsOne();
        }
 
        EditorGUILayout.EndHorizontal();
    }
 
    CrossServerOneVsOneModel oneVsOneModel { get { return ModelCenter.Instance.GetModel<CrossServerOneVsOneModel>(); } }
    float timer = 0f;
 
    private void AutoCrossServerOneVsOneMatching()
    {
        timer += Time.deltaTime;
        if (timer < 5f)
        {
            return;
        }
 
        timer = 0f;
 
        if (StageLoad.Instance.isLoading)
        {
            return;
        }
 
        var mapId = PlayerDatas.Instance.baseData.MapID;
        var config = MapConfig.Get(mapId);
        if (config == null)
        {
            return;
        }
 
        if (config.MapFBType != (int)MapType.OpenCountry)
        {
            return;
        }
 
        if (oneVsOneModel.IsMatching)
        {
            return;
        }
 
        if (CrossServerLogin.Instance.IsEnterCrossServerPreparing())
        {
            return;
        }
 
        if (CrossServerLogin.Instance.busy)
        {
            return;
        }
 
        oneVsOneModel.SendCrossMatch(1);
    }
 
}