using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace PigeonCoopToolkit.Effects.Trails.Editor
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{
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[CustomEditor(typeof(SmoothTrail))]
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[CanEditMultipleObjects]
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public class SmoothTrailEditor : TrailEditor_Base
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{
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protected override void DrawTrailSpecificGUI()
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{
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EditorGUILayout.PropertyField(serializedObject.FindProperty("MinControlPointDistance"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("MaxControlPoints"));
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EditorGUILayout.PropertyField(serializedObject.FindProperty("PointsBetweenControlPoints"));
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}
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}
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}
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