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| Shader "DynamicShadowProjector/Blit/EraseShadow" {
| SubShader {
| Pass {
| ZTest Always Cull Off ZWrite Off
| Fog { Mode Off }
|
| CGPROGRAM
| #pragma vertex vert
| #pragma fragment frag
| #include "UnityCG.cginc"
|
| float4 vert(float4 vertex : POSITION) : SV_POSITION
| {
| return vertex;
| }
|
| fixed4 frag() : COLOR
| {
| return fixed4(1,1,1,0);
| }
| ENDCG
| }
| }
| }
|
|