// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
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// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "Character/Normal Monster"
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{
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Properties
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{
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_MainTex("Main Texture", 2D) = "white" {}
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_Hit("FlashWhite", Range(0,1)) = 0
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_BaTi("FlashRed", Range(0,6)) = 0
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_Rate("FlashRate", Range(60,180)) = 60
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}
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Subshader
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{
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LOD 350
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Tags{ "Queue" = "Geometry" "IgnoreProjector" = "True" "LightMode" = "ForwardBase" }
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UsePass "Character/Basic/XRAYPASSBASE"
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UsePass "Character/Basic/MONSTERNORMAL"
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}
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Subshader
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{
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LOD 300
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Tags{ "Queue" = "Geometry" "IgnoreProjector" = "True" "LightMode" = "ForwardBase" }
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UsePass "Character/Basic/MONSTERNORMAL"
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}
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FallBack "Diffuse"
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}
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