lcy
2025-01-07 5e43c2423ea665720118a324e0caa8943e94551b
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
 
Shader "Character/Normal Monster"
{
    Properties
    {
        _MainTex("Main Texture", 2D) = "white" {}
        _Hit("FlashWhite", Range(0,1)) = 0
        _BaTi("FlashRed", Range(0,6)) = 0
        _Rate("FlashRate", Range(60,180)) = 60
    }
 
        Subshader
        {
            LOD 350
            Tags{ "Queue" = "Geometry"    "IgnoreProjector" = "True"    "LightMode" = "ForwardBase" }
 
            UsePass "Character/Basic/XRAYPASSBASE"
            UsePass "Character/Basic/MONSTERNORMAL"
        }
 
            Subshader
        {
            LOD 300
            Tags{ "Queue" = "Geometry"    "IgnoreProjector" = "True"    "LightMode" = "ForwardBase" }
            UsePass "Character/Basic/MONSTERNORMAL"
        }
 
    FallBack "Diffuse"
}