// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
|
// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
|
Shader "Character/Character,Emission,Flow_Hero"
|
{
|
Properties
|
{
|
_MainTex ("Main Texture", 2D) = "white" { }
|
_ChanTex ("Add Texture", 2D) = "black" { }
|
|
_FlowColor ("FlowColor", Color) = (1, 1, 1, 1)
|
_FlowSpeed ("FlowSpeed", Range(0, 1)) = 0
|
_FlowIntensity ("FlowIntensity", Range(0, 2)) = 0
|
_FlowDirectionH ("FlowDirectionH", Range(-1, 1)) = 0
|
_FlowDirectionV ("FlowDirectionV", Range(-1, 1)) = 0
|
|
_SelfLuminousColor ("SelfLuminousColor", Color) = (1, 1, 1, 1)
|
_SelfLuminousSpeed ("SelfLuminousSpeed", Range(0, 1)) = 0
|
_SelfLuminousIntensity ("SelfLuminousIntensity", Range(0, 2)) = 0
|
|
_SelfLuminousMin ("SelfLuminousMin", Range(0, 1)) = 0
|
_SelfLuminousMax ("SelfLuminousMax", Range(0, 1)) = 1
|
|
_Hit ("FlashWhite", Range(0, 1)) = 0
|
|
_XRayColor ("XRay Color", Color) = (1, 1, 1, 1)
|
}
|
|
Subshader
|
{
|
LOD 350
|
Tags { "Queue" = "Geometry" "IgnoreProjector" = "True" "LightMode" = "ForwardBase" }
|
|
UsePass "Character/Basic/XRAYPASSHERO"
|
UsePass "Character/Basic/EMISSION_FLOW"
|
}
|
|
Subshader
|
{
|
LOD 300
|
Tags { "Queue" = "Geometry" "IgnoreProjector" = "True" "LightMode" = "ForwardBase" }
|
UsePass "Character/Basic/EMISSION_FLOW"
|
}
|
|
FallBack "Diffuse"
|
}
|