// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
|
Shader "GUI/RenderTextrue"
|
{
|
Properties
|
{
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" { }
|
_Color ("Tint", Color) = (1, 1, 1, 1)
|
[MaterialToggle] PixelSnap ("Pixel snap", Float) = 0
|
}
|
|
SubShader
|
{
|
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" "CanUseSpriteAtlas" = "True" }
|
|
Cull Off
|
Lighting Off
|
ZWrite Off
|
Fog
|
{
|
Mode Off
|
}
|
Blend One OneMinusSrcAlpha
|
|
Pass
|
{
|
CGPROGRAM
|
|
#pragma vertex vert
|
#pragma fragment frag
|
#pragma multi_compile DUMMY PIXELSNAP_ON
|
#include "UnityCG.cginc"
|
|
struct appdata_t
|
{
|
float4 vertex: POSITION;
|
float4 color: COLOR;
|
float2 texcoord: TEXCOORD0;
|
};
|
|
struct v2f
|
{
|
float4 vertex: SV_POSITION;
|
fixed4 color: COLOR;
|
half2 texcoord: TEXCOORD0;
|
};
|
|
fixed4 _Color;
|
|
v2f vert(appdata_t IN)
|
{
|
v2f OUT;
|
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
OUT.texcoord = IN.texcoord;
|
OUT.color = IN.color * _Color;
|
#ifdef PIXELSNAP_ON
|
OUT.vertex = UnityPixelSnap(OUT.vertex);
|
#endif
|
|
return OUT;
|
}
|
|
sampler2D _MainTex;
|
|
fixed4 frag(v2f IN): SV_Target
|
{
|
fixed4 c = tex2D(_MainTex, IN.texcoord) * IN.color;
|
return c;
|
}
|
ENDCG
|
|
}
|
}
|
}
|