hwj35
2025-01-07 f4d504db232416e6479aa84ef70675f8f7053403
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// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld'
// Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject'
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
 
Shader "Character/Character,Emission,Flow_NEW"
{
    Properties
    {
        _MainTex ("Main Texture", 2D) = "white" { }
        _EmissiveTex ("Emissiv Texture", 2D) = "black" { }
        
        _EmissiveColor ("EmissivColor", Color) = (1, 1, 1, 1)
        _EmissiveSpeed ("EmissivSpeed", Range(0, 1)) = 0
        _EmissiveIntensity ("EmissivIntensity", Range(0, 2)) = 0
        
        _EmissiveMin ("EmissivMin", Range(0, 1)) = 0
        _EmissiveMax ("EmissivMax", Range(0, 1)) = 1
        
        _FlowTex ("Flow Texture", 2D) = "white" { }
        _FlowColor ("Flow Color", Color) = (0.5, 0.5, 0.5, 1)
        _FlowSpeed ("Flow Speed", Float) = 0.2
        _PannerX ("Flow PannerX", Float) = 0.01
        _PannerX ("Flow PannerY", Float) = -0.01
    }
    
    Subshader
    {
        LOD 350
        Tags { "Queue" = "Geometry" "IgnoreProjector" = "True" "LightMode" = "ForwardBase" }
        
        UsePass "Character/Basic/XRAYPASSBASE"
        UsePass "Character/Basic/EMISSION_FLOW_NEW"
    }
    
    Subshader
    {
        LOD 300
        Tags { "Queue" = "Geometry" "IgnoreProjector" = "True" "LightMode" = "ForwardBase" }
        UsePass "Character/Basic/EMISSION_FLOW_NEW"
    }
    
    FallBack "Diffuse"
}