//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, March 12, 2019
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class TipLegendPropertyWidget : MonoBehaviour
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{
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[SerializeField] Text m_PropertyBehaviours;
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public void Display(EquipTipUtility.LegendProperty data)
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{
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var count = data.properties.Count;
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var lines = new string[count];
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for (int i = 0; i < count; i++)
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{
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var property = data.properties[i];
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var config = PlayerPropertyConfig.Get(property.x);
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var value = PlayerPropertyConfig.GetPropertyDescription(property.x, property.y);
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var quality = LegendPropertyConfig.Get(property.x).quality;
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if (data.isPreview)
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{
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lines[i] = UIHelper.AppendColor(quality, string.Format("[推荐]{0}+{1}", config.Name, value));
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}
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else
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{
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lines[i] = UIHelper.AppendColor(quality, string.Format("{0}+{1}", config.Name, value));
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}
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}
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m_PropertyBehaviours.text = string.Join("\r\n", lines);
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}
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}
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}
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