using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TableConfig;
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namespace Snxxz.UI
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{
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public class RealmBossShow : MonoBehaviour
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{
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[SerializeField, Header("隐藏场景时间")] float m_HideGroundTime = 2.02f;
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[SerializeField, Header("展示时间")] float m_DisplayTime = 15f;
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[SerializeField, Header("特效位置")] Vector3 m_EffectPosition = Vector3.zero;
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UI3DShowHero showHero = new UI3DShowHero();
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static RealmBossShow m_Instance = null;
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public static RealmBossShow Instance
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{
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get
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{
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if (m_Instance == null)
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{
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var gameObject = Instantiate(UILoader.LoadPrefab("RealmBossShow"));
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m_Instance = gameObject.GetComponent<RealmBossShow>();
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m_Instance.transform.position = new Vector3(0, 4000, 5000);
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m_Instance.name = "RealmBossShow";
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m_Instance.IsOpen = false;
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m_Instance.gameObject.SetActive(true);
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DontDestroyOnLoad(gameObject);
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}
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return m_Instance;
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}
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}
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PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
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DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
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SFXController m_Effect;
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Camera showCamera;
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Transform m_HeroStage;
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public bool IsOpen { get; private set; }
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DateTime overdueTime = DateTime.Now;
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DateTime hideGroundTime = DateTime.Now;
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DateTime forceCloseTime = DateTime.Now;
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int realmLv { get; set; }
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public void Open(int _realmLv)
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{
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if (!WindowCenter.Instance.CheckOpen<RealmBossShowWin>())
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{
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WindowCenter.Instance.Open<RealmBossShowWin>(true);
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}
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realmLv = _realmLv;
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StartCoroutine(Co_Start());
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}
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IEnumerator Co_Start()
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{
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yield return WaitingForSecondConst.WaitMS500;
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WindowCenter.Instance.CloseImmediately<RealmBossShowWin>();
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StartBossShow();
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}
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void StartBossShow()
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{
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if (IsOpen)
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{
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return;
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}
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try
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{
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IsOpen = true;
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transform.localPosition = Vector3.zero;
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var config = ConfigManager.Instance.GetTemplate<RealmConfig>(realmLv);
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m_Effect = SFXPlayUtility.Instance.Play(config.effectId, transform);
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m_Effect.duration = 0;
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m_Effect.transform.localPosition = Vector3.zero;
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LayerUtility.SetLayer(m_Effect.gameObject, LayerUtility.BossShow, true);
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showCamera = m_Effect.transform.GetComponentInChildren<Camera>();
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m_HeroStage = m_Effect.transform.Find("Animation/zhujue/guadian");
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overdueTime = DateTime.Now.AddSeconds(m_DisplayTime);
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hideGroundTime = DateTime.Now.AddSeconds(m_HideGroundTime);
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forceCloseTime = DateTime.Now.AddSeconds(m_DisplayTime + 10);
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showCamera.cullingMask = 1 << LayerUtility.GroundLayer;
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CameraUtility.AddCullingMask(showCamera, LayerUtility.DefaultLayer);
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CameraUtility.AddCullingMask(showCamera, LayerUtility.BossShow);
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showCamera.enabled = true;
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LoadHero();
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}
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catch (Exception e)
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{
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IsOpen = false;
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ExitDungeon();
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DebugEx.LogError(e.Message);
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return;
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}
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CameraController.Instance.CameraObject.gameObject.SetActive(false);
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WindowCenter.Instance.uiRoot.uicamera.enabled = false;
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StageManager.Instance.onStartStageLoadingEvent -= OnStartStageLoadingEvent;
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StageManager.Instance.onStartStageLoadingEvent += OnStartStageLoadingEvent;
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}
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void LoadHero()
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{
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var _job = PlayerDatas.Instance.baseData.Job;
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#region 装备
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var clothes = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retClothes);
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var _clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
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var weapon = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon);
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var _weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
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var wings = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWing);
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var _wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
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var secondary = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon2);
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var _secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
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int _suitLevel = 0;
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if (clothes != null)
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{
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if (clothes.itemInfo.IsSuite == 1)
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{
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if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0)
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{
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_suitLevel = clothes.GetUseDataModel(30)[0];
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}
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}
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}
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#endregion
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var _hero = showHero.Show(_job, _clothesId, _suitLevel, _weaponId, _wingsId, _secondaryId, m_HeroStage);
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if (_hero != null)
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{
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showHero.SitDown();
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LayerUtility.SetLayer(m_HeroStage.gameObject, LayerUtility.BossShow, true);
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}
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}
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private void LateUpdate()
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{
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if (IsOpen && DateTime.Now > overdueTime)
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{
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ExitDungeon();
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}
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if (IsOpen && DateTime.Now > forceCloseTime)
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{
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Stop();
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}
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if (IsOpen && DateTime.Now > hideGroundTime)
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{
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HideGound();
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}
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}
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public void HideGound()
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{
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CameraUtility.RemoveCullingMask(showCamera, LayerUtility.GroundLayer);
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CameraUtility.RemoveCullingMask(showCamera, LayerUtility.DefaultLayer);
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}
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void ExitDungeon()
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{
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IsOpen = false;
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dungeonModel.ExitCurrentDungeon();
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}
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private void OnStartStageLoadingEvent(int obj)
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{
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Stop();
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}
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public void Stop()
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{
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IsOpen = false;
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StageManager.Instance.onStartStageLoadingEvent -= OnStartStageLoadingEvent;
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CameraController.Instance.CameraObject.gameObject.SetActive(true);
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WindowCenter.Instance.uiRoot.uicamera.enabled = true;
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WindowCenter.Instance.CloseImmediately<RealmBossShowWin>();
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showCamera.enabled = false;
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m_Effect.gameObject.SetActive(false);
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transform.localPosition = new Vector3(0, 4000, 5000);
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showHero.Dispose();
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if (m_Effect != null)
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{
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SFXPlayUtility.Instance.Release(m_Effect);
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m_Effect = null;
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}
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}
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}
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}
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