少年修仙传客户端代码仓库
client_Zxw
2018-08-20 04b3034c07f86aad4493f3be4bd26e2094c10d0c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TableConfig;
namespace Snxxz.UI
{
    public class RealmBossShow : MonoBehaviour
    {
        [SerializeField, Header("隐藏场景时间")] float m_HideGroundTime = 2.02f;
        [SerializeField, Header("展示时间")] float m_DisplayTime = 15f;
        [SerializeField, Header("特效位置")] Vector3 m_EffectPosition = Vector3.zero;
 
        UI3DShowHero showHero = new UI3DShowHero();
 
        static RealmBossShow m_Instance = null;
        public static RealmBossShow Instance
        {
            get
            {
                if (m_Instance == null)
                {
                    var gameObject = Instantiate(UILoader.LoadPrefab("RealmBossShow"));
                    m_Instance = gameObject.GetComponent<RealmBossShow>();
                    m_Instance.transform.position = new Vector3(0, 4000, 5000);
                    m_Instance.name = "RealmBossShow";
                    m_Instance.IsOpen = false;
                    m_Instance.gameObject.SetActive(true);
                    DontDestroyOnLoad(gameObject);
                }
                return m_Instance;
            }
        }
 
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } }
 
        SFXController m_Effect;
        Camera showCamera;
        Transform m_HeroStage;
 
        public bool IsOpen { get; private set; }
 
        DateTime overdueTime = DateTime.Now;
        DateTime hideGroundTime = DateTime.Now;
        DateTime forceCloseTime = DateTime.Now;
 
        int realmLv { get; set; }
 
        public void Open(int _realmLv)
        {
            if (!WindowCenter.Instance.CheckOpen<RealmBossShowWin>())
            {
                WindowCenter.Instance.Open<RealmBossShowWin>(true);
            }
            realmLv = _realmLv;
            StartCoroutine(Co_Start());
        }
 
        IEnumerator Co_Start()
        {
            yield return WaitingForSecondConst.WaitMS500;
            WindowCenter.Instance.CloseImmediately<RealmBossShowWin>();
            StartBossShow();
        }
 
        void StartBossShow()
        {
            if (IsOpen)
            {
                return;
            }
            try
            {
                IsOpen = true;
                transform.localPosition = Vector3.zero;
                var config = ConfigManager.Instance.GetTemplate<RealmConfig>(realmLv);
                m_Effect = SFXPlayUtility.Instance.Play(config.effectId, transform);
                m_Effect.duration = 0;
                m_Effect.transform.localPosition = Vector3.zero;
                LayerUtility.SetLayer(m_Effect.gameObject, LayerUtility.BossShow, true);
                showCamera = m_Effect.transform.GetComponentInChildren<Camera>();
                m_HeroStage = m_Effect.transform.Find("Animation/zhujue/guadian");
                overdueTime = DateTime.Now.AddSeconds(m_DisplayTime);
                hideGroundTime = DateTime.Now.AddSeconds(m_HideGroundTime);
                forceCloseTime = DateTime.Now.AddSeconds(m_DisplayTime + 10);
                showCamera.cullingMask = 1 << LayerUtility.GroundLayer;
                CameraUtility.AddCullingMask(showCamera, LayerUtility.DefaultLayer);
                CameraUtility.AddCullingMask(showCamera, LayerUtility.BossShow);
                showCamera.enabled = true;
                LoadHero();
            }
            catch (Exception e)
            {
                IsOpen = false;
                ExitDungeon();
                DebugEx.LogError(e.Message);
                return;
            }
            CameraController.Instance.CameraObject.gameObject.SetActive(false);
            WindowCenter.Instance.uiRoot.uicamera.enabled = false;
 
            StageManager.Instance.onStartStageLoadingEvent -= OnStartStageLoadingEvent;
            StageManager.Instance.onStartStageLoadingEvent += OnStartStageLoadingEvent;
        }
 
        void LoadHero()
        {
            var _job = PlayerDatas.Instance.baseData.Job;
            #region 装备
            var clothes = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retClothes);
            var _clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID;
 
            var weapon = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon);
            var _weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID;
 
            var wings = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWing);
            var _wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID;
 
            var secondary = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon2);
            var _secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID;
 
            int _suitLevel = 0;
 
            if (clothes != null)
            {
                if (clothes.itemInfo.IsSuite == 1)
                {
                    if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0)
                    {
                        _suitLevel = clothes.GetUseDataModel(30)[0];
                    }
                }
            }
            #endregion
 
            var _hero = showHero.Show(_job, _clothesId, _suitLevel, _weaponId, _wingsId, _secondaryId, m_HeroStage);
            if (_hero != null)
            {
                showHero.SitDown();
                LayerUtility.SetLayer(m_HeroStage.gameObject, LayerUtility.BossShow, true);
            }
        }
 
        private void LateUpdate()
        {
            if (IsOpen && DateTime.Now > overdueTime)
            {
                ExitDungeon();
            }
            if (IsOpen && DateTime.Now > forceCloseTime)
            {
                Stop();
            }
            if (IsOpen && DateTime.Now > hideGroundTime)
            {
                HideGound();
            }
        }
 
        public void HideGound()
        {
            CameraUtility.RemoveCullingMask(showCamera, LayerUtility.GroundLayer);
            CameraUtility.RemoveCullingMask(showCamera, LayerUtility.DefaultLayer);
        }
 
        void ExitDungeon()
        {
            IsOpen = false;
            dungeonModel.ExitCurrentDungeon();
        }
 
        private void OnStartStageLoadingEvent(int obj)
        {
            Stop();
        }
 
        public void Stop()
        {
            IsOpen = false;
            StageManager.Instance.onStartStageLoadingEvent -= OnStartStageLoadingEvent;
            CameraController.Instance.CameraObject.gameObject.SetActive(true);
            WindowCenter.Instance.uiRoot.uicamera.enabled = true;
            WindowCenter.Instance.CloseImmediately<RealmBossShowWin>();
            showCamera.enabled = false;
            m_Effect.gameObject.SetActive(false);
            transform.localPosition = new Vector3(0, 4000, 5000);
            showHero.Dispose();
            if (m_Effect != null)
            {
                SFXPlayUtility.Instance.Release(m_Effect);
                m_Effect = null;
            }
        }
    }
}