少年修仙传客户端代码仓库
client_linchunjie
2018-09-19 0501f99c58363fa437eeba57789d9dff574bde31
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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public enum PetMatType
    {
        None,
        Pet,
        Mount,
    }
 
    public class PetMatInfoWin : Window
    {
        [SerializeField] ModelShowPerfab modelShow;
        [SerializeField] GameObject topObj;
        [Header("顶部UI")]
        [SerializeField] Text nameText;
        [SerializeField] List<Text> attrNamelist = new List<Text>();
        [SerializeField] List<Text> attrValuelist = new List<Text>();
        [SerializeField] Button closeBtn;
        [SerializeField] RectTransform bgObj;
        [SerializeField] RectTransform skillContent;
 
        [Header("中部UI")]
        [SerializeField] List<PetSkillCell> skillCelllist = new List<PetSkillCell>();
 
        [Header("底部UI")]
        [SerializeField] Text sourceText;
        [SerializeField] RectTransform btnGroup;
        [SerializeField] GameObject operateBtn;
        [SerializeField] CanvasGroup tipAlpha;
 
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPetDatas petmodel { get { return ModelCenter.Instance.GetModel<PlayerPetDatas>(); } }
        PlayerMountDatas mountModel { get { return ModelCenter.Instance.GetModel<PlayerMountDatas>(); } }
 
        Dictionary<int, int> petSkillDict;
        Dictionary<int, List<int>> mountSkillDict;
        private List<GameObject> tempObjlist = new List<GameObject>();
        PetMatType matType = PetMatType.None;
 
        protected override void BindController()
        {
          
        }
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseClick);
        }
        protected override void OnPreOpen()
        {
            topObj.SetActive(false);
            InitUI();
        }
        protected override void OnAfterOpen()
        {
            StartCoroutine(SetTopShow());
        }
        protected override void OnPreClose()
        {
            for (int i = 0; i < tempObjlist.Count; i++)
            {
                Destroy(tempObjlist[i]);
            }
        }
        protected override void OnAfterClose()
        {
 
        }
 
        IEnumerator SetTopShow()
        {
            yield return null;
            topObj.SetActive(true);
            StartCoroutine(SetPanelScale());
        }
 
        IEnumerator SetPanelScale()
        {
            yield return null;
            tipAlpha.alpha = 1;
        }
 
        private void InitUI()
        {
            tipAlpha.alpha = 0;
            petSkillDict = null;
            mountSkillDict = null;
            matType = PetMatType.None;
            if (tipsModel.curAttrData == null) return;
 
            if (tipsModel.unlockPetDict.ContainsKey(tipsModel.curAttrData.itemId))
            {
                matType = PetMatType.Pet;
            }
            else if (tipsModel.unlockMountDict.ContainsKey(tipsModel.curAttrData.itemId))
            {
                matType = PetMatType.Mount;
            }
 
            SetTopUI();
            SetMidUI();
            sourceText.text = tipsModel.curAttrData.itemConfig.Description;
            operateBtn.SetActive(false);
            CreateFuncBtn();
            skillContent.localPosition = Vector3.zero;
        }
        
        private void SetTopUI()
        {
            Dictionary<int, int> itemEffectDict = null;
            switch (matType)
            {
                case PetMatType.Pet:
                    PetInfoConfig petInfo = tipsModel.unlockPetDict[tipsModel.curAttrData.itemId];
                    itemEffectDict = petmodel.GetPetAttrAddDict(petInfo.ID);
                    break;
                case PetMatType.Mount:
                    HorseConfig horseConfig = tipsModel.unlockMountDict[tipsModel.curAttrData.itemId];
                    itemEffectDict = mountModel.GetMountAttrAddDict(horseConfig.HorseID);
                    break;
            }
            nameText.color = UIHelper.GetUIColor(tipsModel.curAttrData.itemConfig.ItemColor);
            nameText.text = tipsModel.curAttrData.itemConfig.ItemName;
         
            List<int> attrIdlist = itemEffectDict.Keys.ToList();
            
            for (int i = 0;i < attrNamelist.Count; i++)
            {
                attrNamelist[i].gameObject.SetActive(false);
                attrValuelist[i].gameObject.SetActive(false);
            }
 
            int code = 0;
            for(int i = 0; i < attrIdlist.Count; i++)
            {
                string attrName = "";
                string attrValue = "";
                string minAtkName = "";
                string minAtkValue = "";
                attrNamelist[code].gameObject.SetActive(true);
                attrValuelist[code].gameObject.SetActive(true);
                switch ((AttrEnum)attrIdlist[i])
                {
                    case AttrEnum.MinAtk:
                        break;
                    case AttrEnum.PetMinAtk:
                        break;
                    case AttrEnum.PetMaxAtk:
                    case AttrEnum.MaxAtk:
                        tipsModel.SetPetAttrStr(attrIdlist[i - 1], itemEffectDict[attrIdlist[i - 1]], out minAtkName, out minAtkValue);
                        tipsModel.SetPetAttrStr(attrIdlist[i], itemEffectDict[attrIdlist[i]], out attrName, out attrValue, minAtkValue);
                        code += 1;
                        break;
                    default:
                        tipsModel.SetPetAttrStr(attrIdlist[i], itemEffectDict[attrIdlist[i]], out attrName, out attrValue);
                        code += 1;
                        break;
                }
       
                if(code > 0)
                {
                    attrNamelist[code-1].text = UIHelper.GetSuitNameByName(attrName);
                    attrValuelist[code-1].text = attrValue;
                }
 
            }
        }
 
        private void SetMidUI()
        {
            switch (matType)
            {
                case PetMatType.Pet:
                    PetInfoConfig petInfo = tipsModel.unlockPetDict[tipsModel.curAttrData.itemId];
                    petSkillDict = tipsModel.GetPetSkillDict(tipsModel.curAttrData.itemId);
                    modelShow.SetModelShow(petInfo.ID, ModelShowType.pet, Language.Get("TreasureEffect103"), petInfo.ShowFightPower);
                    break;
                case PetMatType.Mount:
                    HorseConfig horseConfig = tipsModel.unlockMountDict[tipsModel.curAttrData.itemId];
                    mountSkillDict = tipsModel.GetMountSkillDict(tipsModel.curAttrData.itemId);
                    modelShow.SetModelShow(horseConfig.Model, ModelShowType.mount, Language.Get("TreasureEffect103"), horseConfig.ShowFightPower);
                    break;
            }
 
            List<int> unlockLvlist = null;
            if (petSkillDict != null)
            {
                unlockLvlist = petSkillDict.Keys.ToList();
            }
            else if (mountSkillDict != null)
            {
                unlockLvlist = mountSkillDict.Keys.ToList();
            }
 
            for (int i = 0; i < skillCelllist.Count; i++)
            {
                skillCelllist[i].gameObject.SetActive(false);
            }
 
            int code = 0;
            for (int i = 0; i < unlockLvlist.Count; i++)
            {
                if (petSkillDict != null)
                {
                    skillCelllist[code].gameObject.SetActive(true);
                    skillCelllist[code].SetModel(petSkillDict[unlockLvlist[i]], unlockLvlist[i]);
                    code += 1;
                }
                else if (mountSkillDict != null)
                {
                    for (int j = 0; j < mountSkillDict[unlockLvlist[i]].Count; j++)
                    {
                        skillCelllist[code].gameObject.SetActive(true);
                        skillCelllist[code].SetModel(mountSkillDict[unlockLvlist[i]][j], unlockLvlist[i]);
                        code += 1;
                    }
                }
            }
        }
 
        private void CreateFuncBtn()
        {
            btnGroup.anchoredPosition3D = Vector3.zero;
            if (tipsModel.curAttrData.tipsFuncBtnDic.Count > 0)
            {
                foreach (ItemWinBtnType key in tipsModel.curAttrData.tipsFuncBtnDic.Keys)
                {
                    Button btn = OnGUIButton(btnGroup.gameObject, operateBtn, key.ToString(), Language.Get(StringUtility.Contact("ItemHandle_", key.ToString())));
                    btn.RemoveAllListeners();
                    btn.onClick.AddListener(() =>
                    {
                        CloseImmediately();
                        tipsModel.curAttrData.tipsFuncBtnDic[key](key, "");
                    });
                }
            }
        }
 
        private Button OnGUIButton(GameObject parent, GameObject sourceBtn, string btnName, string textName)
        {
            GameObject go = Instantiate(sourceBtn);
            go.name = btnName;
            go.transform.SetParent(parent.transform);
            go.transform.Find("BtnText").GetComponent<Text>().text = textName;
            go.transform.localPosition = Vector3.zero;
            go.transform.localScale = Vector3.one;
            Button btn = go.GetComponent<Button>();
            go.SetActive(true);
            tempObjlist.Add(go);
            return btn;
        }
    }
}