少年修仙传客户端代码仓库
client_linchunjie
2018-09-19 0501f99c58363fa437eeba57789d9dff574bde31
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using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
using System.Collections.Generic;
using System.Collections;
 
namespace Snxxz.UI
{
    public class RoleElixirTipWin : MonoBehaviour
    {
        [SerializeField] ScrollerController ctrl;
        [SerializeField] CanvasGroup canvas;
        PlayerPackModel _playerPack;
        PlayerPackModel playerPack
        {
            get { return _playerPack ?? (_playerPack = ModelCenter.Instance.GetModel<PlayerPackModel>()); }
        }
 
        List<AttrFruitConfig> fruitlist;
        public static int makeUseId = 0;
        [SerializeField] float offest = 50;
        int presentIndex = 0;
 
        private void OnEnable()
        {
            ctrl.OnRefreshCell += RefreshMakeDrugCell;
            ctrl.lockType = EnhanceLockType.KeepVertical;
            canvas.alpha = 0;
            presentIndex = 0;
            CreateCell();
            CheckJumpToModel();
            ModelCenter.Instance.GetModel<BlastFurnaceModel>().IsMakeDrugWin = true;
        }
 
        private void OnDisable()
        {
            ctrl.OnRefreshCell -= RefreshMakeDrugCell;
            ModelCenter.Instance.GetModel<BlastFurnaceModel>().IsMakeDrugWin = false;
        }
 
        private void CheckJumpToModel()
        {
            if(AchievementGoto.guideAchievementId != 0)
            {
                SuccessConfig successConfig = Config.Instance.Get<SuccessConfig>(AchievementGoto.guideAchievementId);
                if(successConfig.Type == 94 && successConfig.Jump == (int)JumpUIType.MakeDrug)
                {
                    bool isCanUse = false;
                    for (int i = 0; i < fruitlist.Count; i++)
                    {
                        if(successConfig.Condition != null && successConfig.Condition.Length > 0)
                        {
                            if (fruitlist[i].ID == successConfig.Condition[0])
                            {
                                int haveCnt = playerPack.GetItemCountByID(PackType.rptItem, fruitlist[i].ID);
                                if(haveCnt > 0)
                                {
                                    isCanUse = true;
                                }
                                presentIndex = i;
                                ctrl.JumpIndex(i);
                                ctrl.m_Scorller.RefreshActiveCellViews();
                                break;
                            }
                        }
                      
                    }
                    if(!isCanUse)
                    {
                        MessageWin.Inst.ShowFixedTip(Language.Get("RoleElixir3"));
                    }
                    AchievementGoto.guideAchievementId = 0;
                }
                else
                {
                    for (int i = 0; i < fruitlist.Count; i++)
                    {
                        int haveCnt = playerPack.GetItemCountByID(PackType.rptItem, fruitlist[i].ID);
                        if (haveCnt > 0)
                        {
                            presentIndex = i;
                            ctrl.JumpIndex(i);
                            ctrl.m_Scorller.RefreshActiveCellViews();
                            break;
                        }
                    }
                }
            }
            else
            {
                if(makeUseId != 0)
                {
                    for (int i = 0; i < fruitlist.Count; i++)
                    {
                        if (fruitlist[i].ID == makeUseId)
                        {
                            presentIndex = i;
                            ctrl.JumpIndex(i);
                            ctrl.m_Scorller.RefreshActiveCellViews();
                            break;
                        }
                    }
                    makeUseId = 0;
                }
                else
                {
                    ctrl.JumpIndex(0);
                }
            }
 
            StartCoroutine(SetOffestPos());
        }
 
        private IEnumerator SetOffestPos()
        {
            yield return null;
            if (presentIndex != 0)
            {
                ctrl.JumpIndex(-offest, 0, EnhancedUI.EnhancedScroller.EnhancedScroller.TweenType.immediate);
            }
            canvas.alpha = 1;
        }
 
        private void CreateCell()
        {
            fruitlist = playerPack.GetDrugOrderByCnt();
            if (ctrl.GetNumberOfCells(ctrl.m_Scorller) > 0)
            {
                ctrl.m_Scorller.RefreshActiveCellViews();
            }
            else
            {
                ctrl.Refresh();
                for (int i = 0; i < fruitlist.Count; i++)
                {
                    ctrl.AddCell(ScrollerDataType.Header, i);
                }
                ctrl.Restart();
            }
           
        }
 
        private void RefreshMakeDrugCell(ScrollerDataType type, CellView cell)
        {
            AttrFruitConfig fruitConfig = fruitlist[cell.index];
            MakeDrugCell drugCell = cell.GetComponent<MakeDrugCell>();
            drugCell.InitModel(fruitConfig.ID);
        }
 
    }
}