少年修仙传客户端代码仓库
client_Wu Xijin
2019-01-24 069252d06598432811f600f58fb43990dd0fdca9
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using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class JadeDynastyItemBeh : MonoBehaviour
    {
        [SerializeField] ItemCell itemCell;
        [SerializeField] Button lockBtn;
        [SerializeField] UIEffect effect;
        [SerializeField] GameObject equipLvObj;
        [SerializeField] Text equipLvText;
 
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
        JadeDynastyEquipModel equipModel { get { return ModelCenter.Instance.GetModel<JadeDynastyEquipModel>(); } }
 
        public void SetDisplay(int index)
        {
            var singlePack = playerPack.GetSinglePackModel(PackType.rptJadeDynastyItem);
            if (singlePack == null) return;
 
            var itemModel = playerPack.GetItemModelByIndex(PackType.rptJadeDynastyItem, index);
            itemCell.gameObject.SetActive(itemModel != null);
         
            if(itemModel != null)
            {
                lockBtn.gameObject.SetActive(false);
                itemCell.Init(itemModel,true);
                if (itemModel.EquipPlace > 0)
                {
                    equipLvObj.SetActive(true);
                    string equipLvSB = Language.Get(StringUtility.Contact("Num_CHS_", itemModel.chinItemModel.LV));
                    equipLvText.text = Language.Get("L1091", equipLvSB);
                }
 
                itemCell.cellBtn.RemoveAllListeners();
                itemCell.cellBtn.AddListener(()=>
                {
                    equipModel.ClearLookItemModel();
                    tipsModel.SetItemTipsModel(itemModel.packType,itemModel.itemInfo.ItemGUID,false,true);
                    tipsModel.SetJadeDynastyItemTipsBtn(tipsModel.curAttrData);
                    tipsModel.ShowUICtrl();
                });
                UpdatePlayerEffect(itemModel.itemInfo.ItemGUID);
            }
            else
            {
                equipLvObj.SetActive(false);
                bool isLock = index > (singlePack.openGridCount - 1);
                lockBtn.gameObject.SetActive(isLock);
                UpdatePlayerEffect(null);
            }
        }
 
        private void UpdatePlayerEffect(string guid)
        {
            if (effect == null) return;
 
            if(string.IsNullOrEmpty(guid))
            {
                if(effect.IsPlaying)
                {
                    effect.Stop();
                }
            }
            else
            {
                if(guid == equipModel.lookGuid)
                {
                    if (!effect.IsPlaying)
                    {
                        effect.Play();
                    }
                }
            }
        }
    }
}