少年修仙传客户端代码仓库
client_Zxw
2018-12-20 0bbc8595fdc2cc2c06b9d461cf4d7d9db4ce2f8b
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using System;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class CrossServerArenaWin : Window
    {
        [SerializeField] Button matchBtn;
        [SerializeField] Image matchBtn_Img;
        [SerializeField] Text matchBtn_Text;
        [SerializeField] Button dayAwardBtn;
        [SerializeField] Text winRateText;
        [SerializeField] Text sumNumText;
        [SerializeField] Text reaminNumText;
        [SerializeField] Text seasonTimeText;
        [SerializeField] Text openTimeText;
        [SerializeField] Button buyTimesBtn;
        [SerializeField] Button matchRecordBtn;
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerModel>(); } }
        #region Built-in
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
            dayAwardBtn.AddListener(ClickDayAward);
            matchBtn.AddListener(ClickMatch);
            buyTimesBtn.AddListener(ClickBuyTimes);
            matchRecordBtn.AddListener(ClickMatchRecord);
        }
 
        protected override void OnPreOpen()
        {
            SetDisplay();
        }
 
        protected override void OnAfterOpen()
        {
            
        }
 
        protected override void OnPreClose()
        {
           
        }
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void SetDisplay()
        {
            UpdateMatchInfo();
            UpdatePKInfo();
            UpdateActivityState();
        }
 
        private void UpdateMatchInfo()
        {
            int remainNum = crossServerModel.alreadyBuyNum + crossServerModel.freeMaxMatchNum - crossServerModel.dayMatchNum;
            if (remainNum > 0)
            {
                reaminNumText.text = StringUtility.Contact(UIHelper.AppendStringColor(TextColType.Green,remainNum.ToString()), "/", crossServerModel.freeMaxMatchNum);
            }
            else
            {
                reaminNumText.text = StringUtility.Contact(UIHelper.AppendStringColor(TextColType.Red, remainNum.ToString()), "/", crossServerModel.freeMaxMatchNum);
            }
        }
 
        private void UpdatePKInfo()
        {
            winRateText.text = StringUtility.Contact(crossServerModel.curWinRate,"%");
            sumNumText.text = crossServerModel.sumBattleNum.ToString();
        }
 
        private void UpdateActivityState()
        {
            bool isInTime = false;
            bool isOpen = false;
            matchBtn.RemoveAllListeners();
            if(!isInTime)
            {
                matchBtn_Text.text = "即将开启";
                matchBtn_Img.material = MaterialUtility.GetDefaultSpriteGrayMaterial();
            }
            else
            {
                matchBtn_Text.text = "开始匹配";
                if(isOpen)
                {
                    matchBtn_Img.material = MaterialUtility.GetUIDefaultGraphicMaterial();
                    matchBtn.AddListener(ClickMatch);
                }
                else
                {
                    matchBtn_Img.material = MaterialUtility.GetDefaultSpriteGrayMaterial();
                }
            }
 
        }
 
        private void ClickBuyTimes()
        {
            int remainNum = crossServerModel.alreadyBuyNum + crossServerModel.freeMaxMatchNum - crossServerModel.dayMatchNum;
            if (remainNum >= crossServerModel.freeMaxMatchNum) return;
 
            WindowCenter.Instance.Open<CrossSeverBuyMatchTimesWin>();
        }
 
        private void ClickDayAward()
        {
            WindowCenter.Instance.Open<CrossServerDayAwardsWin>();
        }
       
        private void ClickMatch()
        {
            CloseImmediately();
            crossServerModel.SendCrossMatch(1);
            crossServerRewardModel.IsOpenMatch = true;
            crossServerRewardModel.ResetTime();
            WindowCenter.Instance.Open<MatchWin>();
        }
 
        private void ClickMatchRecord()
        {
            WindowCenter.Instance.Open<CrossMatchRecordWin>();
        }
 
    }
}