using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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[XLua.Hotfix]
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public class CrossServerRoundWin : Window
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{
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[SerializeField] Text roundText;
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[SerializeField] Text resultText;
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[SerializeField] Text infoText;
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CrossServerModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerModel>(); } }
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#region Built-in
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protected override void BindController()
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{
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}
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protected override void AddListeners()
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{
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}
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protected override void OnPreOpen()
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{
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}
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protected override void OnAfterOpen()
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{
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}
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protected override void OnPreClose()
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{
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}
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protected override void OnAfterClose()
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{
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}
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#endregion
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private void SetDisplay()
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{
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int roundNum = 0;
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switch (roundNum)
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{
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case 1:
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break;
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case 2:
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break;
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}
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}
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}
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}
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