少年修仙传客户端代码仓库
client_Zxw
2018-12-20 0bbc8595fdc2cc2c06b9d461cf4d7d9db4ce2f8b
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using System;
using UnityEngine;
using UnityEngine.UI;
using TableConfig;
 
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class CrossServerWin : Window
    {
        [SerializeField] Button leftBtn;
        [SerializeField] Button rightBtn;
        [SerializeField] Button closeBtn;
        [SerializeField] FunctionButton arenaFunc;
        [SerializeField] FunctionButton bossFunc;
        [SerializeField] FunctionButtonGroup funcGroup;
        [SerializeField] Image headImg;
        [SerializeField] Text nameText;
        [SerializeField] Text lvText;
        [SerializeField] Text rankText;
        [SerializeField] Text curScoreText;
        [SerializeField] Text honorText;
        [SerializeField] Slider scoreSlider;
        [SerializeField] Text scorePerText;
        [SerializeField] GameObject danLvUpObj;
        [SerializeField] Button scoreRankBtn;
        [SerializeField] Button rankAwardBtn;
        [SerializeField] Button arenaBtn;
        [SerializeField] Button seasonAwardBtn;
        [SerializeField] Button honorStoreBtn;
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        CrossServerModel crossServerModel { get { return ModelCenter.Instance.GetModel<CrossServerModel>(); } }
        #region Built-in
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
            closeBtn.AddListener(ClickClose);
            leftBtn.AddListener(ClickLeft);
            rightBtn.AddListener(ClickRight);
            arenaFunc.AddListener(ClickArenaFunc);
            bossFunc.AddListener(ClickBossFunc);
            scoreRankBtn.AddListener(ClickScoreRank);
            rankAwardBtn.AddListener(ClickRankAward);
            arenaBtn.AddListener(ClickArena);
            seasonAwardBtn.AddListener(ClickSeasonAward);
            honorStoreBtn.AddListener(ClickHonorStore);
        }
 
        protected override void OnPreOpen()
        {
            SetDisplay();
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            funcGroup.TriggerByOrder(functionOrder);
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            WindowCenter.Instance.Open<MainInterfaceWin>();
        }
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        private void SetDisplay()
        {
            var playerData = PlayerDatas.Instance.baseData;
            headImg.SetSprite(GeneralDefine.GetOtherJobHeadPortrait(playerData.Job, 0));
            nameText.text = playerData.PlayerName;
            lvText.text = StringUtility.Contact("Lv.", playerData.LV);
            scoreSlider.minValue = 0;
            scoreSlider.maxValue = 1;
            UpdateScore();
 
            var arenaConfig = Config.Instance.Get<CrossServerArenaConfig>(crossServerModel.pkResultInfo.DanLV);
            rankText.text = arenaConfig.Name;
 
        }
 
        private void UpdateScore()
        {
            curScoreText.text = crossServerModel.pkResultInfo.CurScore.ToString();
            int maxScore = 0;
            bool isMaxRank = crossServerModel.TryGetMaxRank(out maxScore);
            danLvUpObj.SetActive(!isMaxRank);
            if (!isMaxRank)
            {
                scorePerText.text = StringUtility.Contact(crossServerModel.pkResultInfo.CurScore, "/", maxScore);
                scoreSlider.value = (float)crossServerModel.pkResultInfo.CurScore / maxScore;
            }
        }
 
        #region 点击事件
 
        private void ClickBossFunc()
        {
            CloseSubWindows();
        }
 
        private void ClickArenaFunc()
        {
            CloseSubWindows();
        }
 
        private void ClickRight()
        {
            funcGroup.TriggerNext();
        }
 
        private void ClickLeft()
        {
            funcGroup.TriggerLast();
        }
 
 
        private void ClickHonorStore()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<HonorStoreWin>();
        }
 
        private void ClickSeasonAward()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<SeasonRewardWin>();
        }
 
        private void ClickArena()
        {
            CloseSubWindows();
            if (crossServerRewardModel.IsOpenMatch)
            {
                WindowCenter.Instance.Open<MatchWin>();
            }
            else
            {
                WindowCenter.Instance.Open<CrossServerArenaWin>();
            }
        }
 
        private void ClickRankAward()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<SegmentRewardWin>();
        }
 
        private void ClickScoreRank()
        {
            CloseSubWindows();
            WindowCenter.Instance.Open<RankingWin>();
        }
 
 
        private void ClickClose()
        {
            CloseSubWindows();
            CloseImmediately();
        }
 
        private void CloseSubWindows()
        {
            //var children = WindowConfig.Get().FindChildWindows("CrossServerWin");
            //foreach (var window in children)
            //{
            //    WindowCenter.Instance.Close(window);
            //}
            WindowCenter.Instance.CloseImmediately<CrossServerArenaWin>();
            WindowCenter.Instance.CloseImmediately<HonorStoreWin>();
            WindowCenter.Instance.CloseImmediately<RankingWin>();
            WindowCenter.Instance.CloseImmediately<SeasonRewardWin>();
            WindowCenter.Instance.CloseImmediately<SegmentRewardWin>();
            WindowCenter.Instance.CloseImmediately<MatchWin>();
        }
        #endregion
    }
}