少年修仙传客户端代码仓库
client_Zxw
2018-12-20 0bbc8595fdc2cc2c06b9d461cf4d7d9db4ce2f8b
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, December 11, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace Snxxz.UI {
    //段位奖励的奖励条
    [XLua.Hotfix]
    public class SegmentRewardCell:MonoBehaviour {
        [SerializeField] Image m_Image_Segment;
        [SerializeField] Text m_Text_Segment;
        [SerializeField] Text m_Text_Number;
        [SerializeField] Transform m_Itemlist;
        [SerializeField] Button m_ReceiveBtn;
        [SerializeField] GameObject m_IsDrawImage;//已领
        [SerializeField] GameObject m_IsReachImage;//未达成
        [SerializeField] GameObject m_IsMissImage;//已错过
        ItemTipsModel _itemTipsModel;
        ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } }
        CrossServerRewardModel m_CrossServerRewardModel;
        CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } }
        public Button ReceiveBtn
        {
            get { return m_ReceiveBtn; }
            set { m_ReceiveBtn = value; }
 
        }
        public void SetReceive(int id)
        {
            if (crossServerRewardModel.SegmentRewardDic.ContainsKey(id))
            {
                var dic = crossServerRewardModel.SegmentRewardDic[id];
                m_Text_Segment.text = dic.Name;
                m_Text_Number.text = dic.Score.ToString();
                ReceiveItem(id);
            }
 
        }
        private void ReceiveItem(int Id)
        {
            int type = 3;
            var dic = crossServerRewardModel.SegmentRewardDic[Id];
            for (int i = 0; i < m_Itemlist.childCount; i++)
            {
                GameObject ObjChild = m_Itemlist.GetChild(i).gameObject;
                if (i < dic.ItemList.Count)
                {
                    ObjChild.SetActive(true);
                    Item_Class itemClass = dic.ItemList[i];             
                    ItemCell _ItemCell = ObjChild.GetComponent<ItemCell>();
                    ItemCellModel cellModel = new ItemCellModel(itemClass.ItemId, true, (ulong)itemClass.ItemNumber, itemClass.Isbind);
                    _ItemCell.Init(cellModel);
                    _ItemCell.cellBtn.SetListener(() =>
                    {
                        ItemAttrData attrData = new ItemAttrData(itemClass.ItemId, false, (ulong)itemClass.ItemNumber,-1, itemClass.Isbind);
                        itemTipsModel.SetItemTipsModel(attrData);
                    });
                }
                else
                {
                    ObjChild.SetActive(false);
                }
 
            }
 
 
        }
    }
 
}